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maybe I could post some pictures of roads seen from the air? |
Vortices
Philip.ed:
The word you are looking for is wingtip vortices. http://www.youtube.com/watch?v=8VChN...eature=related A wing creates lift by pushing air downwards. Behind the wing tip there is an interface between air that has been pushed down, and "untouched" air. This shear results in a vortex flow trailing behind the aircraft. It should be possible for Oleg and friends to let each aicraft flying trail such a vortex field, which would then affect other game physics. Smoketrails and clouds would curl, Aircraft in formation would "feel" the other aircraft, V1s could be tipped over etc. The strength and dissapation of wingtip vortices is a very well understood science (if the aim is only for a reasonable degree of realism) I would NOT be surprised if we will see vortex effects in SOW. Something else that would be interesting is fire and damage control. Will each aircraft have a "surface material map" that defines which materials are in use (fabric, fabric with stringers, aluminum, aluminum with stringers, etc etc) that would determine type of bullet holes, fire propagation etc... Or does SOW have a much smarter solution? Flutter |
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http://forum.1cpublishing.eu/showthread.php?t=16233 Hopefully we will have some wellinformed member to sort it out. Viking |
I'm going to be bursting into tears everytime I see my enemy slouching over in a fire burning to a crisp like that LOL.
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Flutter; that is excellent! Thanks so much :grin:
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http://img828.imageshack.us/img828/2997/82699757.jpg
This is obviously a little cartoonish, but in fact WWII aerial combat could be pretty gruesome. 'Buzz' Beurling described shooting down an Italian pilot in a Macchi. Quote:
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Although i'm very much looking forward to SOW I am in agreement with some of the other chaps here about the landscape, and I hope it'll get updated, i'm sure it's a long way from complete. Those screenshots from WOP look far more realistic to me. British country roads are mostly single lane with passing places and lined with hedgerows, or hedgerows and trees. Spots of bushes from time to time just don't look realistic at all.
I'm surprised nobody has mentioned the fire effects, at present they look poor (check the aircraft on fire @ 2:11 in the video) - but I think it's too early though and will get fixed. http://www.youtube.com/watch?v=xbUYaYjx2Xk Check out the way trains explode - the power of .50cal rounds - fuel tanks going up on static and flying aircraft - the 'sparkle' as rounds hit the target - deflected tracer from the ground - the dust and smoke thrown up on the ground from the rounds that missed - the bits falling off the aircraft in flight as it is torn apart. All of this is done pretty well in IL2 now with the effects pack mod, but we want more ;). |
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19th squadron barely used their cannon spits, due to the unreliability of the early cannons. modelling the blood spatter effect on that would hardly be representative. maybe have different kinds depending on what caused it, but then it seems rather a redundant option if it would prohibit sales by pushing the certification up. the slumped crew works fine for determining if you've hit crew or not. |
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