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-   -   Friday 2010-09-03 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16217)

kedrednael 09-04-2010 08:52 PM

Quote:

Originally Posted by David603 (Post 178908)
However there are some problems here. The roads are much too wide, at least 2-3 times as wide as they should be, judging by the scale of the train. In general, trains dwarf crossings, not the

Hedges are also a problem, you clearly need a hedge type of vegetation that can be placed along the sides of the road, because achieving a satisfactory look with individual bushes is going to become prohibitively expensive in terms of numbers needed, and at the moment the hedges look like individual shrubs placed at intervals along the side of the road.

To end my comments on a positive note, the way the trees and landscape work together at a distance (on the hills in the background) is fantastic and bodes well for the way the SOW will look from altitude

I don't think the roads do not look too wide, I flew an ask-23 today at around 350 metres altitude right above a 2 roads :) I was circling there so I had a lot of time to look at it :P .I didn't see any hedges, only tree lines on both sides of the road. although I don't see them on both sides quite often.
maybe I could post some pictures of roads seen from the air?

Flutter 09-04-2010 08:54 PM

Vortices
 
Philip.ed:
The word you are looking for is wingtip vortices.
http://www.youtube.com/watch?v=8VChN...eature=related

A wing creates lift by pushing air downwards. Behind the wing tip there is an interface between air that has been pushed down, and "untouched" air. This shear results in a vortex flow trailing behind the aircraft.

It should be possible for Oleg and friends to let each aicraft flying trail such a vortex field, which would then affect other game physics. Smoketrails and clouds would curl, Aircraft in formation would "feel" the other aircraft, V1s could be tipped over etc. The strength and dissapation of wingtip vortices is a very well understood science (if the aim is only for a reasonable degree of realism)

I would NOT be surprised if we will see vortex effects in SOW.

Something else that would be interesting is fire and damage control. Will each aircraft have a "surface material map" that defines which materials are in use (fabric, fabric with stringers, aluminum, aluminum with stringers, etc etc) that would determine type of bullet holes, fire propagation etc...
Or does SOW have a much smarter solution?

Flutter

Viking 09-04-2010 08:57 PM

Quote:

Originally Posted by Tempest123 (Post 179111)
Dunno if it has been mentioned before but many of the photos show ground personnel or pilots sitting in aircraft without parachutes on (as they where used as a seat cushion), so they are a lot lower in the cockpit than a pilot suited up to fly the aircraft. When you sit in the metal bucket designed for the parachute you're gonna sit pretty low.

I just started a new thread on this subject, welcome or not.
http://forum.1cpublishing.eu/showthread.php?t=16233

Hopefully we will have some wellinformed member to sort it out.

Viking

Richie 09-04-2010 08:59 PM

I'm going to be bursting into tears everytime I see my enemy slouching over in a fire burning to a crisp like that LOL.

philip.ed 09-04-2010 09:10 PM

Flutter; that is excellent! Thanks so much :grin:

major_setback 09-04-2010 10:46 PM

Quote:

Originally Posted by Foo'bar (Post 179011)
Will buildings cast drop shadows inside? I was looking at picture two and was wondering why I can't see any drop shadows at the left inside walls/floor of the hangar building.

In picture 1 there's a train crossing a road. Given that the last coach is about 20 meters long then the road's width seem far to wide. Such road should be about 5 meters wide imho.

Thank you for your informed opinion, it is much appreciated. It's good to hear from someone who knows about such things.

*Buzzsaw* 09-04-2010 10:58 PM

http://img828.imageshack.us/img828/2997/82699757.jpg

This is obviously a little cartoonish, but in fact WWII aerial combat could be pretty gruesome.

'Buzz' Beurling described shooting down an Italian pilot in a Macchi.

Quote:

"I came right up underneath his tail. I was going faster than he was; about fifty yards behind. I was tending to overshoot. I weaved off to the right, and he looked out to his left. I weaved to the left and he looked out to his right. So, he still didn't know I was there. About this time I closed up to about thirty yards, and I was on his portside coming in at about a fifteen-degree angle. Well, twenty-five to thirty yards in the air looks as if you're right on top of him because there is no background, no perspective there and it looks pretty close. I could see all the details in his face because he turned and looked at me just as I had a bead on him. One of my can shells caught him in the face and blew his head right off. The body slumped and the slipstream caught the neck, the stub of the neck, and the blood streamed down the side of the cockpit. It was a great sight anyway. The red blood down the white fuselage. I must say it gives you a feeling of satisfaction when you actually blow their brains out."
Although he seems to be laughing it off in this quote, in fact Beurling had nightmares about this incident for the remainder of his life, his girlfriends described him waking up screaming in a cold sweat.

Osprey 09-04-2010 11:03 PM

Although i'm very much looking forward to SOW I am in agreement with some of the other chaps here about the landscape, and I hope it'll get updated, i'm sure it's a long way from complete. Those screenshots from WOP look far more realistic to me. British country roads are mostly single lane with passing places and lined with hedgerows, or hedgerows and trees. Spots of bushes from time to time just don't look realistic at all.

I'm surprised nobody has mentioned the fire effects, at present they look poor (check the aircraft on fire @ 2:11 in the video) - but I think it's too early though and will get fixed.

http://www.youtube.com/watch?v=xbUYaYjx2Xk

Check out the way trains explode - the power of .50cal rounds - fuel tanks going up on static and flying aircraft - the 'sparkle' as rounds hit the target - deflected tracer from the ground - the dust and smoke thrown up on the ground from the rounds that missed - the bits falling off the aircraft in flight as it is torn apart. All of this is done pretty well in IL2 now with the effects pack mod, but we want more ;).

MD_Titus 09-05-2010 01:21 AM

Quote:

Originally Posted by Alien (Post 179092)
Sorry I'm a bit late, but this effect would be pretty realistic in RAF's planes which were shot by cannons, or bombers attacked by 19th squadron. Or flak, of course

so, basically, pretty much what i said. that he-11 looked to have been attacked by a hurri - rifle calibre bullets. not cannons, not flak. so therefore that blood splatter effect is ott. maybe it would be more similar in a fighter hit by cannons, but then the canopy is a lot closer to the source of splatter. and buzzsaw - yeah, if you took someone's head off it'd make a bit of a mess. apparently the blood vessels in the neck can produce enough pressure to spray 20 odd feet.

19th squadron barely used their cannon spits, due to the unreliability of the early cannons. modelling the blood spatter effect on that would hardly be representative. maybe have different kinds depending on what caused it, but then it seems rather a redundant option if it would prohibit sales by pushing the certification up. the slumped crew works fine for determining if you've hit crew or not.

MD_Titus 09-05-2010 01:36 AM

Quote:

Originally Posted by Osprey (Post 179156)
Although i'm very much looking forward to SOW I am in agreement with some of the other chaps here about the landscape, and I hope it'll get updated, i'm sure it's a long way from complete. Those screenshots from WOP look far more realistic to me. British country roads are mostly single lane with passing places and lined with hedgerows, or hedgerows and trees. Spots of bushes from time to time just don't look realistic at all.

I'm surprised nobody has mentioned the fire effects, at present they look poor (check the aircraft on fire @ 2:11 in the video) - but I think it's too early though and will get fixed.

http://www.youtube.com/watch?v=xbUYaYjx2Xk

Check out the way trains explode - the power of .50cal rounds - fuel tanks going up on static and flying aircraft - the 'sparkle' as rounds hit the target - deflected tracer from the ground - the dust and smoke thrown up on the ground from the rounds that missed - the bits falling off the aircraft in flight as it is torn apart. All of this is done pretty well in IL2 now with the effects pack mod, but we want more ;).

interesting aircraft in 4.02. not a clue what it is though.


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