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yes i loock the video and the center of flames is brilliant white light the intensity of brilliant light intensity 'depends precisely the presence of flammable liquid fuel. yes SOW brilliant effect is fac-simile.
But Explosion is different effect.depends of type army BOMBS, MISSILE,OR BULLETS if you loock sequence of explosion first loock the white ball brilliant and after this ball transform in red color whit black smoke. http://www.youtube.com/watch?v=S_eDC...eature=related |
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To be honest, as long as we have moved on from the Side-on-Invisible-trees(tm) of IL2, I'll accept pretty much any compromise regarding trees.
I'm happier with FM, DM & AI hogging my cpu/gpu cycles. |
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The obsession with eye-candy shown by some on this forum could be counter-productive if Oleg and co were to take it too seriously. Yes, I want SoW:BoB to look good (and from what I've seen it will), but that isn't what is going to determine its long-term viability. |
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I drop it in less then a week as a result and I believe that most of people here eventually do the same with arcade games like that. All we want here is to be challenged , the most, the better and doing a sim capable of challenge us is something that Oleg, Ilya and team are masters. I truly believe that this will be a masterpiece, my real concern is about my real life ... |
But hang on a minute, when people on here were getting excited about the terrain in 'WOP' Oleg stated that we could be sure that the terrain in SOW would be a whole lot better, at this moment in time I am not seeing that, ok maybe in 2 months time when SOW is released it will look a whole lot better.
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having looked at video's of WoP gaming (but not played it), i'd say that sim has significant problems of its own in the way it represents scenery. from a few specific distances/altitudes the scenery looks very good, other times it doesnt, and at times it even looks very cartoonish. overall visually (to me) it very much gives the impression of a console game from 5 yrs ago. |
The SOW engine has been developed not only for a combat flight sim but possibly for CGI generated movies. Hence Olegs attempts to make the SOW graphics cinematic. I like the graphics we've seen so far, but it isn't cinematic YET, and it may not be cinematic in the initial release of BOB. That said, I have no doubt that the graphic engine will be capable of becoming cinematic at some point during the series.
Hopefully Oleg will be able to generate much greater funds with the SOW engine, other than the relatively small flight sim community. It could bode well for all of us. |
I would say some screen-shots are photographic, so I wonder if some of the videos presented later will be cinematic. :) The little gif with the Stuka comes to mind.
I would also venture to say that SoW terrain is already far better than WoP's. It really just needs fine tuning of colors, shapes, etc. |
Indeed. The WOP terrain looks impressive but artifical, just like the overdone modern CGI movies. Certain aspects of SOW might not (yet) look as good as in WOP, but for me the overall impression is much closer to reality.
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