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-   -   Friday 2010-06-04 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15024)

Hecke 06-07-2010 08:36 PM

@ Oleg Maddox.

I have two questions.

1. is it final that on the instruments reflection theres no pilot to see (ghostflyer)?

2. Might be bit Off topic but in other thread noone recognized it or ...
Will the game support 5.1 or 7.1 surround sound?



Thx,

Hecke

Tbag 06-07-2010 10:45 PM

I've been flying along the coast from Dover to Bembridge lately. I posted some photos on SimHQ before but I thought it couldn'd do any harm if I posted them here again :)

Near Seaford:

http://img6.imageshack.us/img6/1572/p1000764j.jpg

http://img6.imageshack.us/img6/5228/p1000759tl.jpg

http://img202.imageshack.us/img202/4927/p1000760s.jpg

Isle of Wight:

http://img693.imageshack.us/img693/8418/p1000767bb.jpg

major_setback 06-07-2010 10:55 PM

Quote:

Originally Posted by Hecke (Post 163219)
@ Oleg Maddox.

I have two questions.

1. is it final that on the instruments reflection theres no pilot to see (ghostflyer)?

2. Might be bit Off topic but in other thread noone recognized it or ...
Will the game support 5.1 or 7.1 surround sound?



Thx,

Hecke

I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!

proton45 06-07-2010 11:03 PM

Quote:

Originally Posted by major_setback (Post 163263)
I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!

I think his question has more to do with his hardware...if you have spent the money on a 7.1 set-up...you want to use it.

ECV56_Guevara 06-07-2010 11:06 PM

Quote:

Originally Posted by csThor (Post 163140)
Honestly: No game developer or publisher decides when my own PC has to be online. I may grant them the right to check the validity of my copy after installing it (or maybe once a month, after asking me for my permission to do so), but I will absolutely not tolerate a game which tries to force me to stay connected to some online server all the time. Because that, in my opinion, is the stealthy attempt to introduce pay-to-play even for offline games and I will most certainly not stuff my hard-earned € down some publisher's throat (not to mention that the marketing department would surely like to bombard me with tailor-made spam mails).

If SoW follows this trend then I have to bear the pain and not purchase it for I absolutely refuse to sign away my own rights as customer and PC admin.

+1
Remember RoF and SH5.

F16_Petter 06-08-2010 05:56 AM

Here is my suggestion for future

The cockpit screenshots reveal all panels to be quite worn.
Paint chips, scratches etc.. it looks cool. but.. it seems as if they were modelled and painted to resemble an aircraft that has been in service for a long time or rough treatment.

(perhaps modelled from a WWII survivour in a museum?)

I dont have any accurate data, but someone should probaly know how many logged flighthours the average Bf109 in BoB had.
From factory to frontline to end of service or written off/destroyed.

I mean not ALL planes would have looked this way.. some planes must have been "all brand new" considering the rate of how many planes were produced/delivered..

But for the future.... It would be AWESOME if the cockpit too would "degrade" just as the aircraft skins do. Entering a cockpit in the game would perhaps have two or three versions of "wear". It would be really nice for the immersion factor... because the cockpit is the "office" of a pilot. (And not all offices look the same.)


In an online enviroment I can just picture the following scenario when two squadmates enter the cockpit just after game loaded:

Pilot 1: "Oh no...."

Pilot 2: "What?? whats wrong..?"

Pilot 1: "Im in #46, "Old betty".. damn.. this plane needs some paint!!!!!

Pilot 2: "Yeah.. sure.. like some paint is gonna improve your shooting skills.."

Pilot 1: "Oh shut up!"




Maybe a feature for your next project Oleg?
:)

LukeFF 06-08-2010 08:10 AM

Other than the data plate above the altimeter, I don't think the cockpit looks overly worn for an airplane in front line use. Anyone who's been in the military for any length of time knows that military equipment doesn't stay unscratched/not scuffed up for very long.

engarde 06-08-2010 08:59 AM

have to agree on this one, im in a government job and the kit we sign out, that isnt personal issue, is indeed worn and very well used.

frankly, shiny new kit is rare.

scratched, worn tired looking stuff is very familiar.

ECV56_Lancelot 06-08-2010 11:39 AM

Quote:

Originally Posted by LukeFF (Post 163304)
Other than the data plate above the altimeter, I don't think the cockpit looks overly worn for an airplane in front line use. Anyone who's been in the military for any length of time knows that military equipment doesn't stay unscratched/not scuffed up for very long.

Quite true!. As a kid i had the chance to see shining new light tanks and vehicles just arrived, and six months laters they look like they were used for years.
Consideraing that lots of german planes, if not the majority, most likely were used on the Battle of France campaign, and probably also in Polonia campaign, i would bet that most of tha aircraft would look very worn. The same with hurricanes. Spitfires might be an exception that there were more new units, but after a month of use, on combat conditions, the "new look" would be long gone.

Hecke 06-08-2010 12:36 PM

Quote:

Originally Posted by major_setback (Post 163263)
I'm not being facetious, but will you really hear a difference between having 5 speakers and having 7?
Why would you feel such a great need for having that difference as to ask the developer about it? Can you hear a difference?
Surely whatever sound we get will be recorded/synthesised/sampled in some way, in order to recreate an as original sound as possible. I can't possibly imagine this would be done in 7 channel sound, though I might be wrong.

Oleg, if you have recorded 7 channels of sound for each engine, please speak up!



No i just want to know if there will be sourround (5.1) or only stereo sound.


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