Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Beating a dead horse (http://forum.fulqrumpublishing.com/showthread.php?t=3712)

Feuerfalke 08-19-2008 10:19 AM

nearmiss, you're STILL here?


:grin:


Anyway, just picking up one point from your post:

"Oleg should learn one important thing from the AAA site."

He did.

Infact he did that several years ago, even before AAA was born.

Infact that is why BoB will be partially open structured. ;)


But "The funny part" is, that the maps in 4.09 ARE 3rd Party and they're still not finished. ;)

Skarphol 08-19-2008 10:42 AM

Quote:

Originally Posted by Feuerfalke (Post 47551)
But "The funny part" is, that the maps in 4.09 ARE 3rd Party and they're still not finished. ;)

On april 22. Jurinko said "Maps are ready for final release for more than two months. I asked Oleg at least two times wen the final version will be released. AFAIK we all are waiting for some programmer to put it together."
And later, in another thread: "AFAIK it takes maybe one afternoon to compile all the map stuff into 4.09 so the time exactly can not be the issue"
I suppose noone at Maddox Games has the time to implement them into the final 4.09 patch.

Skarphol

Feuerfalke 08-19-2008 10:59 AM

Nobody has the time indeed.

But do you have a link to that statement?

AFAIK he stated that HIS part of the job was done. After all, that was barely 4 month after the release of 4.09m beta and there were still problems reported with screenshots and all, before the UBI-Forums were cleaned up. And in the ORR there were several statements, that the maps had to be finetuned, to be able to run them on low-end systems, too, just as Oleg had put the standard on all maps.

Skarphol 08-19-2008 11:07 AM

Quote:

Originally Posted by Feuerfalke (Post 47553)
But do you have a link to that statement?

Yes;
http://forum.1cpublishing.eu/showthr...?t=3614&page=2 for the first one, and
http://forum.1cpublishing.eu/showthread.php?t=3153 for the second one.

Skarphol

Feuerfalke 08-19-2008 11:14 AM

Quote:

Originally Posted by Skarphol (Post 47556)


But both are only related to the versions of the Slovakia map. Do you have similar statements for the other maps, too?

Skarphol 08-19-2008 11:47 AM

Quote:

Originally Posted by Feuerfalke (Post 47557)
But both are only related to the versions of the Slovakia map. Do you have similar statements for the other maps, too?


No, and I haven't searched either. According to Jurinko they are waiting for a programmer to put it all together. Don't you think that Jurinko would have been told if there was another reason for not implementing his finished maps into 4.09? It seems very clear to me that they are not going to work on finalising 4.09 until they have reached a certain stage in development of SOW. Until then there is no time or programmers available to IL-2. Fair enough. Working on 4.09 is work that doesn't create any income.

The lack of communication is still the weird thing here. It seems from Olegs earlier posts on this forum that he has intention of keeping in touch with the community. But the communication is turning for the worse. If he pops in and says "Hello" then everybody cheers. Luthiers post from Olegs home on june 6th ( http://forum.1cpublishing.eu/showthr...ht=Ilya&page=4 ) was very welcome. Not much news, but a look into how things are going. I really would like a few more of those posts.

Skarphol

virre89 08-19-2008 12:39 PM

Quote:

Originally Posted by nearmiss (Post 47524)
There isn't much in the way of moderation on these forums.

If you think there is put up something really bad, and tell everyone that sees it what you're doing.

Then ask them not to report the bad posting. Just wait and see how long it takes for any moderation. LOL

------------------------------------------------------

Oleg should learn one important thing from the AAA site.
There are plenty of competent map builders that would love to tackle IL2/SOW map projects.

If Oleg enlisted a little help no one would hold it against him.

In fact, I think it would endear him more to fans.

There are some darned excellent addons at AAA.

It is a shame to overlook that kind of willing and competent people that want to do things to improve the CFS experience.

Oleg needs to get into the mindset of allowing 3rd party help.

Then he could deal with harder issues that are required at the core programming level

If such were the case, there is no doubt there would already be a released SOW.

That old stinking thinking about "NO one can do it better than I and my people" has been shown to be bunk.

We only have one map available with IL2 "Slovakia" that equals anything available at AAA.

The funny part is Slovakin map can't be used ONLINE on IL2 legitimized servers as the 4.09 still isn't finished.

------------------------------------

There is something wrong.

Do we have to smell the dead horse to know it's dead

Were you born in a bunker?

I mean, you can't start involving random people into your projects and company's. Seriously would you start hiring random people if you were running a business.

Just some simple factors:

# You can't hire random people across the world
# You need to know them , know their skill , know their dedication
# You need serious communication
# You need them to live were you run your company
# Risk of leeks, security reasons etc etc ffs


This is just a few arguments but good enough to not hire random people for serious projects within company's. Let's not forget about the fact that the game industry is a billion business and is nothing you play around with like mods.. Serious amount of money and effort is put into this.

nearmiss 08-19-2008 04:29 PM

Quote:

Originally Posted by virre89 (Post 47562)
Were you born in a bunker?

No, I wasn't born in bunker.

I mean, you can't start involving random people into your projects and company's. Seriously would you start hiring random people if you were running a business.

You bet I would, if I were in Oleg's shoes.
The mods on the AAA site, esepcially the map mods,i.e."the slot" are better than any map from Oleg crews.


Just some simple factors:

# You can't hire random people across the world
# You need to know them , know their skill , know their dedication
# You need serious communication
# You need them to live were you run your company
# Risk of leeks, security reasons etc etc ffs

You don't need to know the people, and it doesn't matter where they are.
The results speak for themselves. Oleg has used 3rd party stuff, and scrutinized it. It is my understanding "Slovakia" is all done by 3rd party.


This is just a few arguments but good enough to not hire random people for serious projects within company's. Let's not forget about the fact that the game industry is a billion business and is nothing you play around with like mods.. Serious amount of money and effort is put into this.

If people want to help and do it for free or whether Oleg pays that is his business.

A good example of third party stuff. The Scott that heads up the BOB II WOV lives in the North East USA, Buddye the AI programmer lives in South Texas, and I've visited with other members of the dev team, one lives in a small town close to Oslo, Norway.

MiniMe 08-19-2008 04:39 PM

A good example of third party stuff is BoB goes Railway

WTE_Galway 08-20-2008 11:44 PM

Quote:

Originally Posted by MiniMe (Post 47545)
I ask myself: Would Oleg laugh about this thread or cry?
Cry, because the users don't read his answers and
laugh because of the stupidity of this thread

hmmm maybe he doesn't read this thread

Seriously, if you were Oleg would you read this thread ?

I am sure he has far better things to do.


All times are GMT. The time now is 09:59 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.