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-   -   SoWC:BoB Multisquad Campaign Starting (http://forum.fulqrumpublishing.com/showthread.php?t=32402)

5./JG27.Farber 06-25-2012 08:21 PM

That part of the map is difficult as there isnt much room. Especially to the South. I really think MG should have given us more room in France. 60 miles NW of London to 60 miles South of Paris and all the way East to the tip of Holland.

Right now for the other technical bit. You could have 9 bombers as part of a group (9 is max for a bomber flight) take off at the same time however they wouldnt fly well together and would be miles apart. Those Stuka, I can't make them each attack ther own ship. I had to make each Kette (3) attack a ship... The other alternative is to make each Stuka its own flight and have them attack a seperate ship... Then what you would have had is 9 Stuka flying in a massive stretched out conga line... :rolleyes:

Imagine the nightmare of synchronising 3 bomber groups to one formation from either the same airfield or different ones?! - Basically impossible. Hence airspawn out of sight of players is the best option. Also the time stamp on a way point is pretty basic. Its smallest unit is the minute, meaning it could be :01 or :59 seconds of that minute... You can fly along way in a minute when your ment to be in a tight formation.

So yes there are limits... It would nice if you could create an "air group" and said go here, then there and these are your tagets X, Y and Z. Then the air group could assign individual aircraft to targets depending on losses or prioity... But you cant :(

Another thing to point out is that the Stuka airspawn on TTime 10 mins into the mission at 500 metres before climbing to altitude. They started at the edge of the map to the South.


As for Airbases the RAF for some reason just didnt use as many as the Germans. Shame we dont have the Gladiator for the fleet air arm... Another Red base was opened on the Red side on request.

David198502 06-26-2012 02:57 AM

Quote:

Originally Posted by bw_wolverine (Post 437943)
This is the thing.

Maybe the bombers shouldn't airstart, but rather start on the ground. Is that an issue with the mission builder?

I agree, getting off the ground quickly is very important. However, when you spawn all over the g'damn airfield with multiple squadrons, getting sorted out isn't a matter of 'JUST GO GO GO!'. Even if we'd been clockwork in it, we still wouldn't have had the last squadron in the air until 15 to 20 minutes in.

I'm going to recommend we have each squadron taking off from its own airfield to eliminate a bit of the 'I'm to your left...past the 501 guy... no let him go first...who's that spitfire? get moving, will ya?' etc.

thats true!i would prefer to take off from our JG26 home base at Audembert as well, and be the only squad with this homebase.
this way, we could at least make sure, that nobody is taking off on the taxiways...

Osprey 06-26-2012 09:34 AM

I don't understand the bail out suggestion posed to me. I bailed out because I was dying in the pit, you can check the stats for that. Once I B/O I disconnected, I don't see why I would need to hang around.

Regarding the mapping I am a little concerned that our target were 2 Bf110's and a small Stuka raiding party - that pretty much makes it impossible to win the campaign because there aren't targets for us although we are targets ourselves (and the Hurricane is a death trap). Historically speaking the RAF ignored 'bait' like that and only came up for the big raids because they didn't want to waste pilots. The moral, big raids in one place please, just like in real life :)

Farbs, you can make squadrons follow each other so building a big raid should be a problem. Also, the whole squadron will not go for the same target if there are plently of targets about, so if you put in lots of ships and have the squadron attack the middle one then they should all attack the other ships too. Failing that try 'attack area'. At the end of the day the ships don't matter to either side so who cares if they don't attack or attack on ship anyway?

5./JG27.Farber 06-26-2012 11:57 AM

Quote:

Originally Posted by Osprey (Post 438089)
I don't understand the bail out suggestion posed to me. I bailed out because I was dying in the pit, you can check the stats for that. Once I B/O I disconnected, I don't see why I would need to hang around.

Its an old bug from IL2 1946. If your plane is going to crash and is out of control or you bail out you have to wait until the aircarft and pilot touch the ground. This way it has more chance of showing on the stats. ;)


Quote:

Originally Posted by Osprey (Post 438089)
Regarding the mapping I am a little concerned that our target were 2 Bf110's and a small Stuka raiding party - that pretty much makes it impossible to win the campaign because there aren't targets for us although we are targets ourselves (and the Hurricane is a death trap). Historically speaking the RAF ignored 'bait' like that and only came up for the big raids because they didn't want to waste pilots. The moral, big raids in one place please, just like in real life :)

Farbs, you can make squadrons follow each other so building a big raid should be a problem. Also, the whole squadron will not go for the same target if there are plently of targets about, so if you put in lots of ships and have the squadron attack the middle one then they should all attack the other ships too. Failing that try 'attack area'. At the end of the day the ships don't matter to either side so who cares if they don't attack or attack on ship anyway?

I cant make anyone fly how you want but dont worry, if you like big raids you are going to love some of the missions I picked. I had to scale one mission down twice because it kept crashing the FMB. It was 90 Ju88's, I scaled it down to 54 and then again. Then I also had to half their bomb load as that too was crashing my FMB.

I thought once the selected target was destroyed the others would not bother. Also the ships were not statics, they were moving targets. Using bomb area would have been sh£ty, especially with dive bombers.

Anyway for all its worth and if you care to score it, the blues are only slightly in the lead. Nothing that cant be reversed. ;)

Robo. 07-01-2012 07:40 PM

Great fun today. Not sure if it was just me but my game was a sli de sh ow in a massive engagement with the emeny. Good stuff, keep it up guys.

JTDawg 07-01-2012 08:29 PM

Quote:

Originally Posted by Robo. (Post 440328)
Great fun today. Not sure if it was just me but my game was a sli de sh ow in a massive engagement with the emeny. Good stuff, keep it up guys.

Yes same here all 71st had same issue , Keep up the hard work salute!!

klem 07-01-2012 09:03 PM

Spent a lot of time keeping altitude against expected bombers before deciding there weren't any and got stuck intO the 109s low over Dover.

Felt better about the Hurricane but hard to put my finger on why.

109 eventually got my elevator and ailerons. Ditched :(

Thanks guys. Looking forward to the next one.

5./JG27 Lehmann 07-01-2012 09:16 PM

Had a lot of fun too. Didn't experience any lag whatsoever apart from a half-second freeze on finals.

Klem, I was the 109 that climbed away south after putting some holes into Rumba, you made a bit of a mess of my right wing on the way back up, S!

http://cloud-2.steampowered.com/ugc/...BA346FD12E65A/

klem 07-02-2012 01:13 PM

Quote:

Originally Posted by DaRat (Post 440359)
Had a lot of fun too. Didn't experience any lag whatsoever apart from a half-second freeze on finals.

Klem, I was the 109 that climbed away south after putting some holes into Rumba, you made a bit of a mess of my right wing on the way back up, S!

I clearly remember hitting your right wing and I think I hit you two other times, once around the tail. Not much damage though is there :(

I'm glad they've got the DeWilde hit splats working again. Not sure about the tracers, they look a bit too much like those pearly strings you get from AAA, perhaps they are too large? Not sure, I'll have to think about that.

notafinger! 07-02-2012 01:58 PM

Quote:

Originally Posted by klem (Post 440573)
Not sure about the tracers, they look a bit too much like those pearly strings you get from AAA, perhaps they are too large? Not sure, I'll have to think about that.

I'm not a fan of the new tracers, especially when flying red. They are very distracting now and after some testing I don't feel they are showing the correct point of impact. I think I'll be going back to my no tracer loadout.

I'm curious to hear what red pilots thought about the performance of the 100 octane variants. It's very important these are tested as they should be the exclusive fighter type for online play with the Spit Ia & 109 being a very close match. The community fought so long & hard to get these models included so it's disappointing to see them being used so little on ATAG.


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