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-   -   Friday 2010-11-26 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17468)

zaelu 11-29-2010 07:30 AM

Quote:

Originally Posted by Flying Pencil (Post 201468)
Is this a photoshopped image of the SoW model??

I mean to make it look like a painting, not altering the model itself.

Yes, we can see some jaggies from aliasing on the nose windows frames.

Ataros 11-29-2010 08:12 AM

Quote:

Originally Posted by IFnXI (Post 201255)
if you can understand the Russian language, you might be interested:

Oleg Maddox interview

http://gameguru.ru/articles/961/view.html

Oleg, do you say at 4.43 AI is so strong/complex it eats up all 8 cores if you have them? Do you mean AI uses like 80-100% of i7 processors such as you used at Igromir?

For example this is the case with complex AI in Arma2 that makes my 4 cores(HT disabled) of i7 860@3.8Ghz a bottleneck in some special modes (e.g. "Warfare" in offline mode with 150+ AI) dropping frame-rates as low as 8-10fps from 40-50 (for limited 20-50 AI).

Playing with such processor load is acceptable offline but not online. My question is if you did some tests in BoB online modes that use AI planes (e.g. "battle for resources" mode or something like that). How many AI planes can we expect in online modes without significant frame-rate drops? Is AI scalable enough to include 100+ AI in online mission (not much for 300x400 km map)? Several years ago you mentioned AI in BoB would be scalable to reduce cpu load, i.e. AI that is not visible by a player will have simplified FM, DM, etc.

Could you please tell us which online modes are planned to be included in the release version of BoB?

Anyway we can wait for 16-core CPUs to utilize full BoB potential. Tnx for great games you make!

Flanker35M 11-29-2010 08:31 AM

S!

Nynek, for me AI is just AI..more or less Artificial Idiocy. Just follow it a while and you see how it operates. Not a single sim/game has had a truly inpredictable AI so far. Usually means making AI inhumanely accurate, shortcuts in it's vehicle behaviour etc. Sure coding a complex AI would bring our systems to a crawl while trying to model it all among other things like DM, FM etc.

This said, in any campaign just learn the AI behaviour/quirks. Then it is just to swat them like flies and rack up more kills than any ace ever did in BoB, for example. There are certain patterns games follow and not that hard to spot if you look at it. So "surviving to fight another day" loses it's meaning. Done it so many times before and now having certain expectations regarding SoW: Being something new, the new benchmark.

Anyways, there is a wide variety of opinions and have to respect them. Also the vision of Oleg & Team with SoW. After it has finished installing we will see how it works. And I remain positive on that it will be more than worth the wait.

Bobb4 11-29-2010 09:53 AM

Love the screen shot...

Will Aces be modeled, one of the great joys i had when fly the venerable old Red Baron 3d back in the day was downing the odd ace.
While it should make no difference to the actual outcome it may be nice from an imersion point of view to fly along side the likes of Molders, Galland or Standford, Tuck or even Bader...

major_setback 11-29-2010 10:13 AM

Oleg:
- Will weather be dynamic (change during a mission). Will we see it change with time so that a mission might start with clear weather and end up with a summer storm?

- Will clouds move?

- Will ground textures/trees colour change with the season (on initial release)?

Redwan 11-29-2010 10:17 AM

Question to Oleg:

Does the beauty of the backgrounds from the game menu represent your ambition for the graphic quality of the in-game ?

I heard that your team was, among other, working a lot on the cloud modeling. Can we expect to have a similar graphic quality in the game play as in the second background of the game menu ?


Very nice update !

Redwan 11-29-2010 10:24 AM

Quote:

Originally Posted by major_setback (Post 201524)
Oleg:
- Will weather be dynamic (change during a mission). Will we see it change with time so that a mission might start with clear weather and end up with a summer storm?
- Will clouds move?

- Will ground textures/trees colour change with the season (on initial release
)?


1- Dynamyc weather Yes - It has been said many times in previous BoB threads.
2- If the answer to question 1 is yes -> also yes for question 2 of course.
3- This feature is already available in IL2 and in almost all the best sims on the market, so I'm almost sure that it will be available also in BoB.

I hope that Oleg will confirm that all these features will be present in the first release.

Sutts 11-29-2010 10:30 AM

Quote:

Originally Posted by Redwan (Post 201526)
1- Dynamyc weather Yes - It has been said many times in previous BoB threads.
2- If the answer to question 1 is yes -> also yes for question 2 of course.
3- This feature is already available in IL2 and in almost all the best sims on the market, so I'm almost sure that it will be available also in BoB.

I hope that Oleg will confirm that all these features will be present in the first release.

I remember Oleg saying that the trees will not change with the seasons (at least not with the first release). I don't think he mentioned the terrain.

ECV56_Guevara 11-29-2010 11:04 AM

I´ve read a lot of very interesting ideas here about tactical and strategical development of SOW. When I see Il-2, with a very limited log, the comunity has created Air War, Air Domination War and a variety of campaings with a vast complexity in a strategical way. If Sow (and I hope so) comes with a more complex log, and more "tactical" choices, like radars that affect fighters vectoring for example, or triggers, the comunity will do the rest. I bet that a month later the release, a new dinamic campaing system will be out.

Aeromaster 11-29-2010 07:11 PM

The pictures look great, and I can't wait for the release. Speaking of that, is there any new prediction on when SOW will be released?


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