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-   -   Friday 2010-07-16 Dev. update and Discussions about the update ONLY! (http://forum.fulqrumpublishing.com/showthread.php?t=15585)

DK-nme 07-18-2010 08:09 PM

Quote:

Originally Posted by Chill31 (Post 170551)
the first picture with the blenheim on fire looks fake due to the amount of damage it has sustained. it looks see through...a little over done in my opinion

I believe U mean the Wellington? Well, if it is the Wellington U're refering to, Barnes Wallis' geodetic design made the Wellington very strong. The screenshots are therefor very plausible. The Wellington was built in an advanced metallic structure, with fabric covering all the plane - thus flames burn through the fabric the way U see on the screenies...


DK-nme

Wolkenbeisser 07-18-2010 08:48 PM

Phantastic shots! Fingernailbiting here, just as it was back then with old IL-2.

Is there someone else out there, who stops breathing while clicking on the newest friday-update?

Just great! Thanks lutier (and all the staff around Oleg).

Romanator21 07-18-2010 08:53 PM

Last week's smokes were rather strange to me, but the flames coming from the Wellingtons look spot-on. Keep it up Oleg and Company! :)

GHOST 07-19-2010 12:03 AM

I do a lot of reading and not much posting, but i have noticed a lot of interesting talk about the fire. I came across this video and i thought all of you would be interested to see it.

http://www.youtube.com/watch?v=Bc3In...ext=1&index=17

nearmiss 07-19-2010 03:01 AM

It isn't so sweet when you see it happening in the real world.

THanks for the video

baronWastelan 07-19-2010 03:20 AM

Quote:

Originally Posted by nearmiss (Post 170592)
It isn't so sweet when you see it happening in the real world.

THanks for the video

If it hadn't happened in the real world, would you be interested in BoB?

zapatista 07-19-2010 05:04 AM

the fires in the BoB aircraft looks very good imho so far from what oleg has posted, and is very close to the real thing (as we have seen from posters here providing real life video and photographs as a comparison).

to have one newbie retard post in a thread here "this sux" is absolutely meaningless. not only does it show bad manner and low emotional intelligence, but it shows a complete lack of understanding of what real life fires look like in real historical events, and there is no shred of evidence provided to make some kind of counter argument

the real question is going to be about the degree these fires (and smoke) will vary in BoB depending on what parts on the aircraft are damaged, and how long the fires will last, and if the fires and damage spreads etc.. so we get some variation in small fires and big fires, mixed with variations of smoke effect, and maybe some aircraft exploding mid air when bomb stores or fuel containers are affected by fire. from other snippets oleg has provided in the past, he is taking account of that to some degree, so fires in aircraft in general look very good to me so far.

i agree with some of the other earlier posters in this thread, constantly over criticizing on minor aspects can become self defeating if we (as the fanbase) dont keep a sense of perspective and context, since oleg is currently focused on getting the project finished (and significant further delays could potentially put the whole project at risk). the most important thing is that the core subcomponents of the project are included, like dynamic campaign engine, flight models, new gfx engine with scalable high quality visual effect (which can be improved over time) etc..

Sutts 07-19-2010 06:34 AM

Quote:

Originally Posted by GHOST (Post 170578)
I do a lot of reading and not much posting, but i have noticed a lot of interesting talk about the fire. I came across this video and i thought all of you would be interested to see it.

http://www.youtube.com/watch?v=Bc3In...ext=1&index=17

Great footage Ghost, thanks for posting. Interesting to see how the amount of smoke fluctuates. I guess the fire burns richer and more smokey (less efficiently) when larger quantities of fuel are dumped out and more intensely with less smoke when the fuel flow reduces. The intermittent bursts of fire in the smoke stream were also interesting.

It would be nice to see variations like this in the game.

philip.ed 07-19-2010 09:16 AM

Quote:

Originally Posted by GHOST (Post 170578)
I do a lot of reading and not much posting, but i have noticed a lot of interesting talk about the fire. I came across this video and i thought all of you would be interested to see it.

http://www.youtube.com/watch?v=Bc3In...ext=1&index=17


This, paired with the colour ww2 footage I posted last-week shows that, whilst Olegs smoke may not be wrong, clearly it is a bit OTT using it in what we may feel is the norm when the A/C is on fire. I mean, the smoke here looks a lot like WoP to me, and WoP is an arcade sim that goes overkill on the damage. Whilst the fire here looks awesome, this smoke is still not good enough for 2010 I don't think. I am of the opinion that posting the same damage effects will just make us feel that this is the only type of smoke that will come out when an A/C catches fire. Whether this is true we can only guess, but I still would like to see all the different types of damage smoke to prove my current ideas wrong.

If anyone is interested, I can post the colour footage again for comparison.

zapatista 07-19-2010 10:04 AM

Quote:

Originally Posted by furbs (Post 170373)
yep...those trees look much better...so i wonder why they dont look as good in the last few updates?

anyone have a idea?

i suspect, and hope i am wrong here, that oleg in the last months completely switched his tree modeling from his own creations he made previously in the last few years (seen in your post of old screenshots), to now using the new generic "speedtrees" (which some game manufacturers purchase as a 3e party element from a separate company, you can google it to find more info, there is webpages with all the tree models they make)

most likely oleg's only reason for this is that the scenery vegetation and trees he initially made (which look much better !) were to much of a cpu and gpu hog. when in the last 6 months oleg started integrating all the various sub components to put his modualr game design together, he might have found he couldnt get the frames per sec he hoped for. it would have been one of the most simple things to replace the trees/shrubs, while keeping all the other elements he made for the game which also drain cpu/gpu (dynamic campaign engine, weather modeling, flight physics for aircraft, etc..)

if that is the compromise needed to get the finished sim out the door this year, so be it imo. hopefully later oleg can replace the speedtrees with his own creation once they have the luxury of time to make further refinements for game efficiency later

all this is pure speculation on my part :)


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