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Just a short question? Will SOW support 64 bit exe?
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I was about to post a picture of WoP showing how nice it is without repeating tiles.
But then I noticed that they do repeat: Repeating tiles (can you see it?): http://www.simviation.com/yabbuploads/wertgswetrbs.jpg But the screenshot maybe does show trees with trunks hidden by leaves, as described by philip.ed above (this is not a criticism, just an observation). |
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if I understand correctly you talk about moving effects, like wind ?
But the problem really comes from the polygon count from the leaves and branches themselves, no matter if you have additional effects. That is why there are so many third party tree renderer, because creating custom trees from scratch is a massive resource eater for any studio. Tree renderer solve the "species" problem (you can buy from a library) and they are made to perform well and look reasonable -- which is very hard to achieve. That is why some companies have (rightfully) found a business model in selling trees and foliage to cinema and game studios. |
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Small teaser for the ground details:
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Lovely -- I know Foobar did a lot of houses, hangars, train stations etc (and trains !)
Will you included some of his models ? |
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However: Maybe later after release or maybe even in release. At first we should finish all more important things on the map. But if it will be done in release - anyway you will like it. |
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Foobar knows all details |
Sounds great Oleg. As I said above, SoW is just the base of a future of excellent sims. Knowing that it will be openly moddable to an extent, I can't wait to see what can be done with it! :P
So Oleg, will the map be open to re-texturing? And will the colours be seasonal? So will they change in a dynamic campaign? |
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Probably we should make later the same screenshot for the comparison :) in every detail. |
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