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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

Solon 08-02-2010 08:47 PM

Hi, thanks a lot for the quick answer !

Yes you're right I just didn't find any clickable box, I just remembered wrong that aspect of the game ; so, sorry for the dumb question.

As for the 100.000 $, all right, I'll change that ! Are you supposed to start with 0 $, or is there a particular amount, so that I fix it correctly ?

thanks again !
Awesome, awesome job on the game

R@S 08-03-2010 10:48 AM

The start amount is 1000 eldos, you can set that in the 7.72\INI\outsourcedconfig.ini file.

Solon 08-03-2010 11:45 AM

Alright, thanks !

Mugwump 08-03-2010 11:23 PM

Sorry, I had a brain fart and originally posted this in the wrong thread.

"The grass textures appear to be missing and show up as black blocks on my screen if I install the mod. Can you tell me how to fix this issue please?"


R@S replied:
"...you need to supply more info, like what version of the mod, what patch and what OS you're using."

OK, I am running the Gamersgate digital download version of 7.62-High Calibre v 1.11 build 286.

I'm using Windows Vista 64bit with 4GB of RAM, ATI 4870 video card with Catalyst 10.7 drivers (I've also tried 10.6, 10.4, and 9.6 but I get the missing grass textures with all drivers).

I installed the unofficial patch 1.06 over a clean install of 7.62 and then installed BSM 1.02.

R@S 08-04-2010 07:35 AM

It seems some textures has gotten corrupted, the game automatically creates new ones that looks like black blocks when it cant find or use the original ones. Since it still remains after a re-install, the corrupted textures must be stored in another location than the game folder.

Since Vista and the gamersgate version installs the game in the "User" folder by default, and that folder suffers from some rigid writing protection, it could be a result of that. If possible ,try to install the game in a folder outside the reach fof that protection.

To fix the issue you need to find the corrupted file, do a search on your C: drive for a file called GRASS_ALL_.DDS, and if you find it anywhere outside the folder you originally installed the game, DELETE it. If you can't find that file, try serch for a folder called "7.62 - High Calibre" that is not your installation folder, the corrupted files might be stored there.

Did you get any error messages when you ran the Patch.Me.bat? This mess could possibly be a result of a messed up archiving of the files, but it's a long shot since it's never been a reported error before.

vahadar 08-04-2010 09:43 AM

Hello,

Stupid question but what is the difference between the BSM mod and the BFX one? I have just played the Hard-life add-on so far and wanted to try one of those two mods from you R@S. Which one should i install to enjoy all new features since i do not want to have 3 separate install of 7.62 on my hdd?

Thanks in advance

R@S 08-04-2010 02:45 PM

The B.F.X mod was the working title of this project, but changed it's name September last year. The main difference is that BFX didn't have any new missions, still had the weapon limit and doesnt require any patch before installation.

Mugwump 08-05-2010 11:28 PM

Quote:

Originally Posted by R@S (Post 173434)
It seems some textures has gotten corrupted, the game automatically creates new ones that looks like black blocks when it cant find or use the original ones. Since it still remains after a re-install, the corrupted textures must be stored in another location than the game folder.

Since Vista and the gamersgate version installs the game in the "User" folder by default, and that folder suffers from some rigid writing protection, it could be a result of that. If possible ,try to install the game in a folder outside the reach fof that protection.

To fix the issue you need to find the corrupted file, do a search on your C: drive for a file called GRASS_ALL_.DDS, and if you find it anywhere outside the folder you originally installed the game, DELETE it. If you can't find that file, try serch for a folder called "7.62 - High Calibre" that is not your installation folder, the corrupted files might be stored there.

Did you get any error messages when you ran the Patch.Me.bat? This mess could possibly be a result of a messed up archiving of the files, but it's a long shot since it's never been a reported error before.

Thanks. I deleted my previous install, ran 2 different registry cleaners, reinstalled and it's running fine now.

Solon 08-06-2010 10:40 AM

Hi, I'm having some trouble entering my base... I tried it at different times and every way seems to lead to an CTD... So here's what the log says after the crash (I'm not really sure which part I need to paste here) :

00:40.812 WARNING1 [0] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.813 WARNING1 [1] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.814 WARNING1 [2] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.814 WARNING1 [3] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.815 WARNING1 [4] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.815 WARNING1 [5] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.816 WARNING1 [6] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.817 WARNING1 [7] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.817 WARNING1 [8] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.818 WARNING1 [9] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.819 WARNING1 [10] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.819 WARNING1 [11] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.820 WARNING1 [12] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
00:40.820 WARNING1 [13] .\World\LoadLevelFromPack.cpp (1031) Portals in physics package!
01:35.454 INFO [0] .\LoadGame.cpp (1209) Game loaded.
02:46.619 INFO [1] .\Engine\World.cpp (427) Loading world 'Media.pack\HERO_BASE'
>-----------------------------------------------------------
> Exception C0000005 at 0x005EDF62
>-------------------- Call stack ---------------------------

[...]

> Crash dump successfully saved to Log\2010_08_06_12_40.dmp
02:53.816 INFO [0] .\ProjectE6.cpp (620) Unexpected program termination.

Any Idea what I could do ?
(BTW, this is the correct place to talk about this issue, right ?)

IceShade 08-06-2010 12:52 PM

Ouch, the base crash. Had that myself once. I think there are some things you can try (that I can't remember), but it all came down to reverting to a previous save.


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