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Ilya, if you're still reading this-
look to some of the well-made user made campaigns that are out there for IL2:1946 for ideas on how to "break the monotony" |
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You're taking it WAY out of context USAAF pilots shot Luftwaffe pilots in their 'chutes. Fact. The Luftwaffe also did this to USAAF aircrew, but even when each side didn't do it, there was an ulterior motive: interrogation of captured aircrew The USS Wahoo gunned down Japanese troops in the Pacific after it sank their ship, and the captain was commended- those troops didn't get to kill any Americans Those examples are a FAR cry from dropping a stick of bombs on a Red Cross Hospital becasue "its full of the enemy". The trouble here is that some folks don't understand that while there is a logical conclusion to some points, logic doesn't HAVE to go all the way to the conclusion |
Seriously, get "X-Wing Alliance" and play it. This game does extremely well in this matter. You get a mission, but eventually unwanted things occur and you're doing something completely different then. Although Il-2 and SoW are simulations, a similar way of building missions can make it more exciting.
Generally, I'd would really like to see a 100% dynamic campaign similar to the one EF2000 had. Everywhere is something happening, and you take part in it. While you select to fly mission 1 out of 15, the other 14 are done by AI simultanously. That was a great campaign! But I fear this might be too stressful for our hardware with the high simulation fidelty SoW will have. But still, the missions could be built to be anything but "08/15". This could be: You mission is to intercept some Heinkels... now the weather changes quickly and they're designated another target where you can't intercept them anymore. Instead you'll fly just CAP then and encounter a single recon plane you have to shoot down. Or: You fly a mission (doesn't matter what) and when you return to you base you see how some Stukas attack it... Or: You have to attack things with the Bf-110... another group of 109s spots a small bomber group with escort fighters and they'll engage the fighters and call you to intercept the bombers, because you're not so far away. Drop your bombs in the Channel and go Blenheim hunting instead :D In short: Build some missions where things happen that aren't in the briefing, sudden changes of the situation, weather changes, vulchers, order changes and so on. |
Triggers will make some of that possible- you fly to point "X", the weather gets worse. In a randomly determined number of minutes (this can be set by the trigger), one of a set of events (also determined by the trigger) will happen- nothing, enemy fighters, or an enemy obs. craft. At X minutes (set by the mission builder outside of a trigger), the ground control scrubs the mission, giving you an alternate goal
Also, some of what you describe can be done by simply lying to the player during the brief The "Operation:Flashpoint" mission builder had some quite sophisticated tools and can almost do exactly what I describe above; I would very much hope Oleg and his team are aware of that type of thing, and if not- they should get a copy and look at the mission builder |
you people are out of your minds
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Give me some "holy sh... ideas"
Have graphics like this! :D http://i4.photobucket.com/albums/y12...4949u10fg9.jpg Posted by major_setback in another thread. :) |
Luth, you remember the first su-27 combat simulator? (my best 1997 to 2000)
look the missions, are complex, big, i want that, different types of missions at the time in different sectors, crossing each other. antis hip, bomber, intercept, photograph, escort, recognizing, a very complex scenery that takes many hours, so if we have in a hurry, we can land, take off go to another direction of a mission, land recharg weapons and fuel, take off again, and go to another direction, all in the same scenery buth with diferent missions to comply. Another idea is, for example, in as de pikes of Jimenez, 2 bombers crossing in the channel. for example, we flying a He111 or JU-88 in a Raid to england and a engines' failure, so we go to home base, but in the trayect, we cross 2 wellington and we have the order of engage it! Another is a for example, Stuka against Gladiator. I know that the gladiator was operational in the north of england, so in a small raid of stuka in a little port of the north, 3 gladiators take off and we need fight whit the stuka. Whit a Bf-110 intercept England Bombers and then, when that mission of intercept as done, landing in a airfield, put fuel tanks in the wings and escort german bombers, and when that mission is over, why need to arrive back to the base , refuel and reload guns and intercept the hurries that that are intercepting others bombers or maybe stukas that come home from another raid. Or a big range mission of a Bf-110 whit the information that for irland will pase away 1 suntherland whit a EEUU big range general and it will landing in some place in the west-north coast of England and we need shooting down in the middle of the night and escape of the Hurricanes to the channel, when we will have Bf-109 air support. Hope that in the airfield we can change our armament on the plane. That is the only problem of the old Su-27 Flanker for that time. I have some Old “As de Pique” 1970 comic strip. I going to found you some nice missions. http://1.bp.blogspot.com/_7yMLj8QWQg...00/As%2B02.JPG |
I'd rather recommend books like the JG26 war diary for mission ideas not a comic book :)
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I am talking here about that i want complex missions |
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