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http://www.amazon.co.uk/Spitfire-Sto.../dp/1854095145 and also in the even more encompassing work, Morgan and Shackladys "Spitfire the History" (a must read for all things Spitfire, look in the library or buy if you can) http://www.amazon.co.uk/Spitfire-His.../dp/0946219486 Unlike the fitting of metal ailerons, which took and age for them to finally do from when it was recommended (during bob, fitted may ish 1941 iirc) |
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And what you said about "development" and "culture" ... I take that as an insult. In my experience the overwhelming majority of the online players have no interest in either as they merely want the same old, same old cluster with fighters. :roll: |
Thanks for the info, Fruitbat.
I have Dr. Price's books in my collection, and have added Morgan and Shacklady's to my Amazon.ca "wishlist". At $215 CDN this is a serious book at a serious price! LOL But Christmas is coming...... :) |
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on the plus side it is a bloody big book, with every single modification to spitfires that was done listed along with all serial numbers of spits and where they went squadron wise amongst other things. |
Fruitbat wrote:
"Unlike the fitting of metal ailerons, which took and age for them to finally do from when it was recommended (during bob, fitted may ish 1941 iirc)" A major issue, to be sure, which ISN'T modelled in CoD (I think Kurfurst issued a BugTracker report -- the Spitfire rolls 4x too fast in a 400 mph IAS dive IIRC. Of course, in CoD the Spit loses its ailerons at 420 IAS, so that kinda looks after that! LOL). I remember reading Douglas Bader "jumped the queue" and stepped on a lot of toes to make sure his planes got outfitted with metal ailerons first. Lovable he may not have been, but he did get results! LOL |
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when you will finally understand and stop this nonsense that offline flying it is not important?!!
are you guys mathematics challenged and can not do some simple operations to see that the most of the game's revenue comes from units sold to people playing exclusively offline? if those have nothing to play, they won't pay for a sequel, and then you won't have your multiplayer playground neither. and that without mentioning that actually you can not have a multiplayer persistent viable world without having the missing player numbers replaced by AIs.. use your head before saying something like this ever again! |
With a steam based game it would be very simple to get stats of online and offline players by letting the game phoning home. Don't know why this isn't in use already.
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