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Hi Farber
I was busy till 4:00pm cst, could I have still flown the campaign?
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Scramble times
Ack 36 minutes to bomber attack, but like some of you we were still sitting on the ground fifteen minutes after start (my launcher crashed at 13 minutes but that's a problem on my end due to wireless connection issues).
That's not a programming or scenario problem, that's a coordination issue in trying to get multiple sqns out of an unfamiliar airfield. As I said, we will improve our coordination, tactics not withstanding. |
10 mins into mission they airspawned, they then flew for 36 mins until over target. Thats 46 mins ;)
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DNR is correct, getting up was a nightmare even with comms and discipline, we didn't know where to go on the airfield and we had some guys just not used to it. This is excellent practice, but obviously if we were at our home fields that we know well then we'd be away quite a lot quicker. |
All in all 71st had a good time. Out of 12 slots ,11 showed (1 was hour late no. 12 lol) 1 shot down, an 1 ctd . How many bombers were really in the air? Salute cya next week thanks for the hard work,.
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You must know that we was escorting the 110 ( 2 110s) when 110 was begining the attack we watch you. And 109 attacked you and your partner . The next time you must wait when you baild out because i dont have any down because you disconeted :oops: Salutes |
You also bailed out Osprey, I didnt get back for 70 mins. However I didnt intend to watch the footy. Getting off the gorund quickl is something we practice quite allot at 5./JG27, simply for this reason ;)
JTDawg, thanks, there were only 9 Ju87's (plus players?) in total and also at least 4 bf110 (all players). Good interception by 71st ;) |
In RL we'd be flying a standing protection patrol over a convoy, not reacting to a radar report of a buildup of bombers (=airstart).
That would give much better opportunity to react appropriately. 56RAF_phoenix |
It was a small raid, Jerry caught you off guard ;)
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Maybe the bombers shouldn't airstart, but rather start on the ground. Is that an issue with the mission builder? I agree, getting off the ground quickly is very important. However, when you spawn all over the g'damn airfield with multiple squadrons, getting sorted out isn't a matter of 'JUST GO GO GO!'. Even if we'd been clockwork in it, we still wouldn't have had the last squadron in the air until 15 to 20 minutes in. I'm going to recommend we have each squadron taking off from its own airfield to eliminate a bit of the 'I'm to your left...past the 501 guy... no let him go first...who's that spitfire? get moving, will ya?' etc. |
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