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-   -   SoWC:BoB Multisquad Campaign Starting (http://forum.fulqrumpublishing.com/showthread.php?t=32402)

ATAG_MajorBorris 06-25-2012 10:01 AM

Hi Farber
 
I was busy till 4:00pm cst, could I have still flown the campaign?

dnr 06-25-2012 10:50 AM

Scramble times
 
Ack 36 minutes to bomber attack, but like some of you we were still sitting on the ground fifteen minutes after start (my launcher crashed at 13 minutes but that's a problem on my end due to wireless connection issues).

That's not a programming or scenario problem, that's a coordination issue in trying to get multiple sqns out of an unfamiliar airfield. As I said, we will improve our coordination, tactics not withstanding.

5./JG27.Farber 06-25-2012 11:16 AM

10 mins into mission they airspawned, they then flew for 36 mins until over target. Thats 46 mins ;)

Osprey 06-25-2012 01:59 PM

Quote:

Originally Posted by 5./JG27.Farber (Post 437733)
Osprey,
You had 46 minutes. The Ju87's airspawned after 10 mins and took 36 minutes to be on top of target.

That's really interesting because we started on time right? 1900, and the football was on at 1945, of which I missed the first 2.5 mins. Did we start late? If I could be bothered I'd ask for the maps and trial run it out of curiosity :rolleyes:.

DNR is correct, getting up was a nightmare even with comms and discipline, we didn't know where to go on the airfield and we had some guys just not used to it. This is excellent practice, but obviously if we were at our home fields that we know well then we'd be away quite a lot quicker.

JTDawg 06-25-2012 03:21 PM

All in all 71st had a good time. Out of 12 slots ,11 showed (1 was hour late no. 12 lol) 1 shot down, an 1 ctd . How many bombers were really in the air? Salute cya next week thanks for the hard work,.

SG1_Mino 06-25-2012 05:11 PM

Quote:

Originally Posted by Osprey (Post 437727)
I enjoyed the flight however was dismayed to find that although we got to the ships in good time we were already too late. The radar had already plotted EA's heading south over Le Harve. We (501 and 56) circled for about 20 mins hoping for some targets (our only way to score) only to be massacred by 109's.

I don't know how the map was built but I was under the impression that bombers would be escorted and would arrive at a time which could be engaged. How long from the start of the mission where the bombers on their way in? And were they airstarted? I assume some timings were checked on the map, so how was this done? If it were a straight scramble then that won't work in game, we need far more time to connect, spawn and sort out our general amateurishness in order to have a chance of engagement.

Hi osprey yesterday i down you.
You must know that we was escorting the 110 ( 2 110s) when 110 was begining the attack we watch you. And 109 attacked you and your partner .
The next time you must wait when you baild out because i dont have any down because you disconeted :oops:


Salutes

5./JG27.Farber 06-25-2012 05:14 PM

You also bailed out Osprey, I didnt get back for 70 mins. However I didnt intend to watch the footy. Getting off the gorund quickl is something we practice quite allot at 5./JG27, simply for this reason ;)

JTDawg, thanks, there were only 9 Ju87's (plus players?) in total and also at least 4 bf110 (all players). Good interception by 71st ;)

phoenix1963 06-25-2012 06:34 PM

In RL we'd be flying a standing protection patrol over a convoy, not reacting to a radar report of a buildup of bombers (=airstart).
That would give much better opportunity to react appropriately.

56RAF_phoenix

5./JG27.Farber 06-25-2012 06:41 PM

It was a small raid, Jerry caught you off guard ;)

Quote:

Originally Posted by ATAG_MajorBorris (Post 437747)
I was busy till 4:00pm cst, could I have still flown the campaign?

Dont know, It started at 2Eastern.

bw_wolverine 06-25-2012 07:50 PM

Quote:

Originally Posted by phoenix1963 (Post 437916)
In RL we'd be flying a standing protection patrol over a convoy, not reacting to a radar report of a buildup of bombers (=airstart).
That would give much better opportunity to react appropriately.

56RAF_phoenix

This is the thing.

Maybe the bombers shouldn't airstart, but rather start on the ground. Is that an issue with the mission builder?

I agree, getting off the ground quickly is very important. However, when you spawn all over the g'damn airfield with multiple squadrons, getting sorted out isn't a matter of 'JUST GO GO GO!'. Even if we'd been clockwork in it, we still wouldn't have had the last squadron in the air until 15 to 20 minutes in.

I'm going to recommend we have each squadron taking off from its own airfield to eliminate a bit of the 'I'm to your left...past the 501 guy... no let him go first...who's that spitfire? get moving, will ya?' etc.


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