Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Mods (http://forum.fulqrumpublishing.com/forumdisplay.php?f=187)
-   -   Red Sands (http://forum.fulqrumpublishing.com/showthread.php?t=23322)

grotesque 01-06-2012 11:36 PM

Quote:

Originally Posted by fillyra (Post 376922)
Grotesque -- thanks for your help!

The entire quest is mislabeled. I'll release an update to correct the problem.

you are welcome but i think i have to wait a lot to download the update. However thank you for your huge efforts.

grimeleven 01-08-2012 09:45 AM

Not sure if i'll dig more into the translation but thanks fillyra and the others, i tried your uploaded files with RSE 1.2 i just uploaded and it works fine with RS 1.6, Thanks

TheGsProds 01-10-2012 10:48 AM

Hi!

I´m playing RED SANDS EXTREME MOD, but i can´t arrive to the red sands island. I´m on the final step of the main quest "Red Sand - Find the answer in red sands" but i don´t know how to get to the Red Sands Island, I´m carring Vasdegama with me and is not useful.

Anyone can explain to me what can i do?

Greetings and thank you.

TheGsProds 01-11-2012 08:44 AM

I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

fillyra 01-11-2012 07:58 PM

Quote:

Originally Posted by TheGsProds (Post 378287)
I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

I'm not sure, you might want to look and ask in the Red Sands Extreme mod thread and those people with/who have played RSE might have a better idea.

grimeleven 01-20-2012 12:56 AM

Quote:

Originally Posted by TheGsProds (Post 378287)
I have finally found Red Sands Island, but the game crash when Ghost Gorguanas moves.

Anyone knows how can i repair this problem?

Thanks

Just so others see this answer as well, suggested a fix here http://forum.1cpublishing.eu/showpos...&postcount=143

Also found a fix for regular Red Sands 1.6 users, a bug which makes the game "hang" forever with the hourglass cursor when the enemy gets second turn "Fighting Spirit" human trait, it was mostly happening with the horsemen.

http://forum.1cpublishing.eu/showpos...&postcount=150

fillyra 01-20-2012 06:03 PM

Quote:

Originally Posted by grimeleven (Post 382044)
Just so others see this answer as well, suggested a fix here http://forum.1cpublishing.eu/showpos...&postcount=143

Also found a fix for regular Red Sands 1.6 users, a bug which makes the game "hang" forever with the hourglass cursor when the enemy gets second turn "Fighting Spirit" human trait, it was mostly happening with the horsemen.

http://forum.1cpublishing.eu/showpos...&postcount=150

Thanks! I'll put a note in the original post about this in the next patch I upload.

HardWithStyle 01-21-2012 10:48 AM

I think i may have found a bug. When i try to upgrade "Fine Boots" my game stop's responding at loading screen. Also Maelstrom gets same endless hourglass as mentioned above.

Fatt_Shade 01-21-2012 11:51 AM

@HardWithStyle Try to attach your items.txt file here to check what is problem (it should be in game/sessions/red_sands/config/ folder), because i think it must be something in that file. Make it in winzip file and attach here.
Did you have problems with upgrading/suppressing other items ? And is that boots +2 mana upgrading to +30 mana item ?

grimeleven 01-21-2012 12:15 PM

Indeed, this skill is starting to annoy to a point of removing it entirely. Bug still occurs randomly on Humans.

For testing, i think this may fix it for good, revert to even older 1.1 patch settings

addon_unit_features.lua

Change
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
            Attack.act_again(attacker,true,false)
            Attack.val_store(attacker,"battle_spirit",1)

To
Code:

            --local ap = Attack.act_ap(attacker)
            Attack.act_ap(attacker,speed)
            Attack.resort(attacker)
            Attack.val_store(attacker,"battle_spirit",1)

Edit:... The .lua edit seems a better fix now, i did a battle with an enemy which had 4-5 "triggers" of the Fighting spirit skill and it didn't crash the game... hope it continue that way.



Now if the game still freeze at this point, ensure you run the game in dev mode and press CTRL + Z to revert the last enemy action, until the game starts working again.

Another method would be to edit every human .atom files to comment out, until a definitive patch comes out
posthitmaster=human_battle_spirit
to
// posthitmaster=human_battle_spirit


@HardWithStyle

Open \sessions\red_sands\exp_system\exp_system_cfg.txt and make sure setting upgr_per_lvl=3

Yup just tested to upgrade this item graceful_boots a.k.a Fine Boots and the battle loads fine.


All times are GMT. The time now is 09:19 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.