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-   -   Il-2 Sturmovik: Cliffs Of Dover Retail Patch v 1.01.14550 (http://forum.fulqrumpublishing.com/showthread.php?t=23002)

Neil Lowe 05-19-2011 04:45 AM

1 Attachment(s)
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil :)

JG14_Jagr 05-19-2011 04:59 AM

Quote:

Originally Posted by Neil Lowe (Post 285277)
Hi,

Thanx for the latest patch.

1. I don't think 8xAA is working yet (still), the attached screenshot is taken with Max settings (runs smooth as silk) but still there is horrible jaggies.

Vsync on 1360x768x32@60Hz

2. FFB still takes a while to kick in (have to do a high G manouver to get it to kick in)

3. No engine sound for all planes except the player in recorded tracks.

All help truly appreciated.

Cheers, Neil :)

What are your graphics card settings? Do you have FSAA disabled in there or something?

baronWastelan 05-19-2011 05:02 AM

Quote:

Originally Posted by cheyennepilot (Post 285220)
I made a short video to show what I reported about the pp working as intended in my system.


Forget the first seconds of the video, while the aircraft is satbilizing after starting the mission. Watch from second 13.

Hopefully you can find why it doesnt work for others

ANALOGUE AXIS BEING USED


http://www.youtube.com/watch?v=VNSE_86Uj8Y

Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.

eshati 05-19-2011 05:12 AM

Radio still not working!!!

Neil Lowe 05-19-2011 05:16 AM

Quote:

Originally Posted by JG14_Jagr (Post 285278)
What are your graphics card settings? Do you have FSAA disabled in there or something?

Stock settings for Graphics card, 8xAA setting in game only.

Have tried using Nvidia inspector in the past to force AA settings but does not work either.

Cheers, Neil :)

IvanK 05-19-2011 05:51 AM

Quote:

Originally Posted by baronWastelan (Post 285279)
Works like that for me too, i.e. correctly. I will be very disappointed if this is changed! I have a CH Flight Sim Yoke with built-in levers for throttle, prop pitch and mixture.


Except ....

Pushing UP ("Grober") should increase RPM, with Clock indicator increasing (Clockwise)
Pushing DOWN ("Kleiner") should decrease RPM with Clock indicator decreasing (Anti Clockwise)

Both Push key and axis assignment needs to be available to cater for all users.

FG28_Kodiak 05-19-2011 05:56 AM

Problem with Propitch Selector in a Bf109.
It should functionate like follow:
http://img24.imageshack.us/img24/8494/unbenannt1wh.jpg
After increasing or decreasing RPM it should go automatically in neutral position.

German Description:
Betätigung wie bei Gashebel sinngemäß:
Schalter aufwärts- bzw. vorwärtsdrücken:
"Drehzahl größer!"
Schalter abwärts bzw. zurückdrücken:
"Drehzahl kleiner!"
Luftschraube verstellt, solange Schalter betätigt wird. Bei Loslassen springt Schalter in Mittelstellung zurück, Verstellmotor ist ausgeschaltet.
(From Book: Technik für den Flugzeugführer 1942)

Translation:
Operation as in throttle accordingly:
Switch forward or push-up:
"RPM increase!"
Switch back down and push-down:
"RPM ​​decrease!"
Propeller adjusted as long as switch is pressed. When released, switch jump back to intermediate position (adjustment motor is turned off).

White Owl 05-19-2011 06:10 AM

The game is noticeably smoother now. Even when I load a mission with lots of planes over London, my framerate varies from 25 to 35 fps but it feels like it's running faster, because it's smoother. Nice job.

I noticed the bombs in the Black Death track no longer bounce like superballs. :-P

A track that I saved a couple days ago now looks very strange. The wide field of view setting has magically increased to an unknown value over 90 degrees, so the picture is distorted around the edges.

I still have the ATI 6k series issues. Ugly blue lines on the horizon, flickering shadows, occasional stripes of land in the ocean and vice versa, no anti-aliasing.

Deadstick 05-19-2011 06:13 AM

Thank you!

Redroach 05-19-2011 06:49 AM

Quote:

Originally Posted by ReconNZ (Post 285211)
Luthier

Are you able to comment on the plane loadouts not working in the QMB and the external weathering and serial numbers etc not working at all?

I know it's not a major priority, but your comment that it should be working worries me that you arent aware that it's broken!

Much appreciated,

Recon.

This got me worried as well. The plane loadout/customization options do not work at all.. No ammo changes, no plane weathering, no custom callsign (whatever it's good for as I got proof now that Radio commands weren't implemented at all), no plane weathering, serial number, custom convergence..hell, I even can't enter convergence numbers 50% of the time, as input from the keyboard seems to be blocked then.
In short, clear words: Nothing, nothing at all is working from the "plane" menu point downwards, except for maybe in FMB. No fancy recipe of saving different things in a certain order changed that. The menu is just facade.

Also, the prop pitch issue seems to be miscommunicated, too - it's not the axis that's buggy it's when keyboard keys are assigned to manage PP. Key-board-keys.

I've found this rather shocking, to be honest. The forums report, moan about, whine for (take your pick) major issues for quite some time (since release, actually) and you aren't even aware of it? Sorry, that takes some time to digest.
There seems to be major communication issues on 1C's side and I would politely suggest to fix that first, as that's the basis of all basics...

Sorry, but my patience is finally gone and I can't take people lying to me, especially when I gladly handed out 60€ in good faith and anticipation. I can remember people stating "it will all be fixed in 6 month's time" and I'm eager to see that, considering that, aside from performance and that fancy, super-cool full-screen-mode, nothing has happened yet.


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