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If this thread wasn't here I would have started it myself. Please, please keep as realistic as possible. I was sad when I read the dancing instrument needles were being removed. I was truly gobsmacked when they first appeared in the video clip released some months ago. Battle of Britain planes that didn't have electronic tachometers shouldn't have them in game purely because of a few peoples dislikes. I do not have any problems reading instruments in CoD and my eyesight is far from brilliant.
The same goes for Spitfire engines under negative G. If they cut out in real life they should do so in game. It is well documented that 109s were generally better aircraft than Spitfires. They were faster, dived better and had cannons and twice the amount of ammunition. It was superior tactics, radar and logistics used by the allies and crass blunders by Goering that won the battle not that Spitfires performed as well or better that 109s. I love flying the Spitfire and to have it as something it wasn't just spoils it. |
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Would this give the same result??? Also i believe the prop-pitch of the 109 would never be in the 12:0clock position when diving, overspeed comes much too fast. Further a 45° to 60° dive would be much more realistic, tough not so easy to compare. |
I think to compare cut out by diving behind a 109 is not a good base for comparison as both types will have different dive behaviour, cut out or not.
I think: The g values used for cut out evaluation before patch are correct (all historic scources agree on this). They should be kept I think the behaviour just needed a bit thweaking - the build-up of the effect should by SLIGHTLY made more inert. A small delay between time of g-factor for cut out and the realisation of cut out and a smooth transition between 0% cut out to Cough condition and between cough condition to 100% cut out would have done the trick to have a good representation of push over cut outs while still being insensitive to turbulences. |
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This would eliminate the problem that some people have with turbolences and keep the realistic limits for cut-out and misfire. Btw some posters say that the dev may have received new information and that is the reason they changed it ... I doubt that. The release notes clearly state that they felt it was right but they changed it because some confused people felt it was not right. Same goes for the compass (which was changed it the previous patch). Make complex instruments optional and bring back the cut-out limit. |
+1 on keeping FULL realism.
Remember the mission statement from the developers about wanting to try and create the most realistic flight sim ever? Go back on that, and you have lost already. Those that can't handle realistic G cut outs or jumpy cockpit instruments, or anything else in this game because of the "Why can't I get 50 kills in a sortie" (Boofuckinghoo)syndrome, should stick to arcade mode. Or better yet, bugger off and play Birds Of Prey on their XBox 360s.:-P |
There seems to be a view from some that the swinging tacho needle pre patch may be unrealistic. I have driven quite a few cars from the 50s and 60s with mechanical rev counters. Simply reving the engine produces a smooth sweep of the needle. The internal workings however have more mass than electronic counters. When being driven the road bumps and engine vibration impart forces on this mass creating extraneous movement in the needle. I have never been in a Spitfire with mechanical guages but from my experience with cars I would think the wild swings seen pre patch are more likely in a plane experiencing the enormous stresses and strains in a combat situation than the smooth pedestrian offerings we have now. And being completely subjective - I love them.
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Prove the jumpy needles are realistic. Don't forget the graphs and pie charts. Harder does not always = realism.
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The jumpy needles pre patch were excessive, they did need toned down a lot. Having said that jumping needles is accurate in mechanical instruments.
Have a look at the MP guage at 5:45 in this Mustang video, it is jumping around quite a bit. Other instruments are steady but MP is jumping, so some needle shake is accurate. It needed toned donw, not eliminated. http://www.youtube.com/watch?v=eQ8Vh...eature=channel |
the needles jump in turbulence, misfiring and other accidents. In my opinion the misfiring is a problem (but I don't know the cause).
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