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-   -   Friday update and discussions 2011-02-25 (http://forum.fulqrumpublishing.com/showthread.php?t=18904)

zauii 02-26-2011 01:08 PM

Quote:

Originally Posted by furbs (Post 228631)
But it does show the pilot posture problem quite well...the real pic shows the pilot in a "active" posture, leaning forward slightly, he looks like he is flying the plane. where as the COD pic he looks awkward and stiff backed, like a shop dummy has been just dropped in the cockpit.

Oleg already knows this and i hope it can be adressed soon as it does spoil the fantastic looking models and takes away immersion.

Im sure i wont even notice while flying missions but for taking great screen shots and movie makers it is a problem.

For all we know the ingame pilot could've been looking up in the air(hence the position).. seriously these discussions are rather pointless since Oleg knows about it already.

B25Mitch 02-26-2011 01:20 PM

Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.

http://img30.imageshack.us/img30/261...ailbiasing.jpg

This is an inherent limitation of texture-projection type shadowing. Here is a quick example I did in Blender, also using a low-resolution texture projection shadow:

http://img193.imageshack.us/img193/6433/biasing.jpg

Notice how the light creeps underneath the wall (yes, the wall is attached to the ground). This can be reduced using a 'bias' factor, however this of course will drain more resources from the system. The simple fact is that this sort of effect will always be present to some extent when using texture-projection shadowing.

Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.

Peffi 02-26-2011 01:22 PM

[QUOTE=BadAim;228670]
Quote:

Originally Posted by Peffi (Post 228663)

EXCELLENT! Now that's more like it, a beautiful example of a compound whine: whiner complaining about whiner complaining about whiners.

Bad Aim; your name suits you. You just placed yourself on the wiener list togeteher with Skoshi Tiger... :rolleyes: (don't know why I even bother 2 answer u guys... :confused: )

Meusli 02-26-2011 01:44 PM

Quote:

Originally Posted by B25Mitch (Post 228682)
Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.

Hurray, somebody who knows something. Thanks for the explanation as even I understand that. :)

kalimba 02-26-2011 01:45 PM

Quote:

Originally Posted by kendo65 (Post 228254)
Fantastic collection of pics. Thanks. Flames on the Hurri look great.

Oleg, a few people have commented on the pilot position in the Spitfire - seems to be very rigid with his head too far back. I expect that you are already aware of it and it will be fixed?

OLeg :Yes, aware, but not sure that we will rework the model till release.

Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....;)

Salute !

Peffi 02-26-2011 02:02 PM

Quote:

Originally Posted by kalimba (Post 228696)
Great work Oleg ! But what is kind of odd and hard to understand for some of us, is the fact that we have been shown fantastic shots of ground vehicules, trains , buildings , and very advanced detailed work of non-priority objects regarding a flight sim, and what could be considered essential for good immersion, like pilot position , well, it is not yet implemented...The same goes for the clouds and weather system...I am not complaining, and have good faith , but it is a bit akward....;)

Salute !

Oh YES, you are complainer, a whiner, a criticizer a a, a.... I don't know what bla bla bla. I don't understand people that bla bla bla. Why don't you just bla bla bla. Now let's see how many will call you a whiner... :grin:

Icewolf 02-26-2011 02:19 PM

Quote:

Originally Posted by zapatista (Post 228266)
Hi Oleg,

thx for the new screenshots, they look very good !

is the pilot figure "head" now moving in the direction we are looking to inside the cockpit ? i remember you hoped to have it working by release time, but dont know if there was any update if you were able to include it.

why is this so important? nothing but a cpu monster contributing little to game real realism.
just how often will you even look at this?

Sven 02-26-2011 02:24 PM

Every time I'm on the ground for a co-op with 20 engines roaring and all the pilots looking around waiting for the signal to take off, that would be really immersive, maybe we can even wave, lol;)

Or check if your teammates haven't fallen asleep when you're observing them, so that you can shout on comms to them, definitely useful.

Strike 02-26-2011 02:36 PM

I hope they fix that multiplayer engine bug.

If engine no 1 is destroyed on a two engine plane, both engines stop from the other online players' view.

Sometimes people would be like :"Hah! I shot out your engines!!" and the victim is like "No.. only engine no 1, the other 3 are still running.."

and the attacker is like "What ze hell!?"

McHilt 02-26-2011 02:59 PM

Quote:

Originally Posted by B25Mitch (Post 228682)
Hi everyone. I see there's been some discussion about the gap in shadows, close to the base of the object casting them.

http://img30.imageshack.us/img30/261...ailbiasing.jpg

.............

Now take another look at the first screenshot. The planes that are further away have a worse gap in the shadow and lower shadow map resolution than the plane in the foreground. This indicates that the team are well aware of the issue and have done everything they can to minimize it.

That explains it very clearly! thx a lot for your effort!
@BadAim: you're right about the stabiliser... :cool: hence the position indicator: - 0 + I could've known....:mrgreen:


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