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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-09-17 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=16418)

Richie 09-18-2010 10:59 PM

Actually the first 2 stink lol. You tend to get lazy in editing when putting the movie together making screens too long.

dflion 09-19-2010 12:22 AM

QMB details +
 
Thanks Oleg,

The QMB WIP interface looks very good. I like the abiliity to import an FMB mission into the QMB and the the increase of flights from four. (There will need to be a limit?)

I personally like using the QMB for testing aircraft through their flight envelope, honing my dogfighting skills and checking out map ground details. By easily importing an FMB mission, you will have a much bigger scenario to draw from. For newbies it is a great introduction to the simulation.

I would be very interested in seeing some more detail of the FMB, if you can release them?

All other pics looked great, particularly liked the high level shot of Kent and the Cliffs of Dover and the grass colours.

Keep up the good work.

DFLion

tityus 09-19-2010 03:16 AM

The visual quality of those pics are much better than what I expected... no doubt.

Every time I follow a thread here, I'm reassured that guys posting are so far ahead of me, regarding their ability to discuss details of WWII period and related knowledge, that I often refrain from posting - as I would hardly add something new - I keep merely reading.

However, as I'm not able to tell what type of jacket pilots used or what shade of plane markings were current, I tend to focus on what I easily notice: the simulation aspect.

The simulation aspect of the flight simulator genre is what really attracts me and some that I fly with.

I have some questions in the line of:

- will ALL gauges work? As in, when a flag of a hit box is set and damage occurs, is it readable in the gauges.

- will one be able to interface with 3rd party peripherals/instruments, so cockpit builders can fly their creations online (sort of a devicelink online)?

- could system failures be scripted in the mission, so more interesting missions can be written?

- will it have a training mode where student and instructor can watch the same, online, and knowledge be transmitted more efficiently? Share control when needed.

and many, many more...

For those I can't find an answer around.

I better stop because the idea is not to create noise in the thread, but, just in case developers have some answers for the anxious simmer out there, I've wrote...

té mais
tityus

heckbomber 09-19-2010 03:59 AM

i really hope the tanks arn't going to turn into High caliber AA batteries again and shoot down planes, seriously how many planes were shoot down by tanks main cannon, probably not more than 3 and even that i find hard to believe, but in il2 its almost one every other mission

IceFire 09-19-2010 04:25 AM

Quote:

Originally Posted by heckbomber (Post 182622)
i really hope the tanks arn't going to turn into High caliber AA batteries again and shoot down planes, seriously how many planes were shoot down by tanks main cannon, probably not more than 3 and even that i find hard to believe, but in il2 its almost one every other mission

Back in the old IL-2 days yes that was a problem. Tank gunners were put on a special diet and were consequently able to pick off maneuvering fighters at 5 km (maybe not that bad :)). Now you can fly infront of a entire column of tanks and they can't hit you. Some tanks don't even bother tracking aircraft.

Which tanks are you going up against? Half tracks with 20mm or 37mm flak batteries are MEANT to shoot you down for instance :)

Acid 09-19-2010 05:21 AM

I like the interface, i hope the pilot career part of it has a detailed layout aswell, detailed with proper Stat tracking on all types planes shotdown, ground targets destroyed, medals aquired, and so forth..:)

McHilt 09-19-2010 07:25 AM

Quote:

Originally Posted by Richie (Post 182375)

Great! saved that photo right to my own collection, THX

Oh btw, changed the [url] thingies to [img] to show the pic...:mrgreen:

AdMan 09-19-2010 08:49 AM

Bushes close to buildings like in this screen help a lot from having them look like lego.
http://forum.1cpublishing.eu/attachm...9&d=1284729602
The houses feel like they are a part of the map instead of just sitting on top of it. I'm wondering how far away until grass blades appear, from far away the terrain still looks flat in these WIP screens, yet close-up shots come alive with the various grasses and trees



early stages of interface looks great

=69.GIAP=TOOZ 09-19-2010 09:01 AM

The aircraft in pic #3 - is that a Ju-86 or a Dornier?

Daniël 09-19-2010 09:44 AM

Quote:

Originally Posted by =69.GIAP=TOOZ (Post 182665)
The aircraft in pic #3 - is that a Ju-86 or a Dornier?

Dornier Do 17 Z, I think.


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