philip.ed |
06-21-2010 11:14 AM |
Quote:
Originally Posted by KOM.Nausicaa
(Post 165742)
Hi, I know some of 3D. Oleg is right about the jumping arcs. And your idea "as a whole" can't be done, because you would need a lot of objects of the same detail "as a whole" too, otherwise your hedges will look like an awkward sharp "net" over the landscape until far into the distance, while all of the rest of the objects are blurred away in the atmosphere. (at least that is how it would look if I understood your idea correctly). You have to put all things really into the same "system of laws" that you have established (distance of rendering, detail of rendering)...giving one thing a free "rogue" permission will just result in horribly awkward pictures.
|
Ah OK. Still, looking at what other flight-sims have acomplished, I think that this could be possible. To any degree, I have been driving around Kent a lot recently, and there are a lot more hedges than trees around ;) And the trees that are in a majority, ie in forests, have their foliage almost covering the trunks so the trunks are hardly noticeable, so from an aerial viewpoint the trunks would probably not be seen. I think this needs to be looked into, along with the colours of the landscape.
EDIT-but of course this is all WIP :P
Let's look at Il-2 gents. Compare how it is now, modded or unmodded, to the original demo and the difference is staggering IMO. If SoW follows in a similar way, then this will relly be interesting ;)
|