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-   -   The Blue Sun Mod (http://forum.fulqrumpublishing.com/showthread.php?t=14745)

R@S 07-28-2010 12:47 PM

Quote:

Originally Posted by kido-bg (Post 172307)
00:23.324 FATAL [0] .\Shop\ShopEconomics.cpp (324) Invalid item in economy: 'Unique Sniper Rifle SKS (7.62x39)', shop: Emiliano Calderon_26374

Do you have a folder in your game directory called ShopINI? If you do, you prolly have some write protection setting on your installation folder and the patch dint delete the files it should have.

kido-bg 07-28-2010 01:30 PM

after sume manual del of items from shopini it work fine . tanks mate

R@S 07-28-2010 02:12 PM

I'm not sure, but I suspect you might encounter other issues later in your game if there still are some files that should've been packed and deleted by the patch. The best thing would be a clean install, and this time make sure you don't install it in the Program Files or the User folder, I think that's where the writing protection comes from. And when you run the PatchMe.bat, pay attention to what the script says at the end, it'll let you know if there was any problems.

I forgot to say, welcome to the community and enjoy the game:)

Flakt 07-28-2010 07:54 PM

i just got to the secret harbor mission. finally, a humvee.

kido-bg 07-28-2010 08:57 PM

when i try to start patchme.exe it can't find msvcr71.dll after click ok it start "file not found .... " and in the end say complete. btw running in win7 - i don instal in Program Files or the User folder. btw chek manualy "read only" it was fine ... i think it can't run azp* file properly

10x R@S :) i play hardlife maybe 6-7 times till last vers... never play the last one

I fix it problem come from azp . 10x again

Flakt 07-29-2010 04:39 AM

Quote:

Originally Posted by kido-bg (Post 172378)
when i try to start patchme.exe it can't find msvcr71.dll after click ok it start "file not found .... " and in the end say complete. btw running in win7 - i don instal in Program Files or the User folder. btw chek manualy "read only" it was fine ... i think it can't run azp* file properly

10x R@S :) i play hardlife maybe 6-7 times till last vers... never play the last one

I fix it problem come from azp . 10x again

when you're lacking a .dll, just google the name, download it off the .dll file repository and place it in the same folder as the executable. 99% guaranteed fix.

R@S 07-31-2010 08:51 AM

Quote:

Originally Posted by kido-bg (Post 172378)
i play hardlife maybe 6-7 times till last vers... never play the last one

You really should try their latest version, they've added a lot of new stuff, like the need to eat, character models that change when you put on camo paint, new missions and a lot of other great stuff.

But back to BSM...

I've finished the new missions, there's 11 of them, and tied them together with the player faction. If the player wanna play for himself there's 25 campaign missions(I hope to get that up to 26 as the vanilla campaigns) and there's no need to do the old vanilla missions any more to progress the game levels. I'm gonna spend the last days of my vacation on a play-through and after that I think the next version is ready for release.

There's still some work being done on some new uniforms and hopefully they'll be ready before the next release. I might even postpone it until they're done, it all depends on how the work on the new Global AI and Field Radio comes along.

Flakt 07-31-2010 06:48 PM

Quote:

Originally Posted by R@S (Post 172856)
You really should try their latest version, they've added a lot of new stuff, like the need to eat, character models that change when you put on camo paint, new missions and a lot of other great stuff.

But back to BSM...

I've finished the new missions, there's 11 of them, and tied them together with the player faction. If the player wanna play for himself there's 25 campaign missions(I hope to get that up to 26 as the vanilla campaigns) and there's no need to do the old vanilla missions any more to progress the game levels. I'm gonna spend the last days of my vacation on a play-through and after that I think the next version is ready for release.

There's still some work being done on some new uniforms and hopefully they'll be ready before the next release. I might even postpone it until they're done, it all depends on how the work on the new Global AI and Field Radio comes along.

i'll gladly help with uniforms if needed, just drop me a PM.

Solon 08-02-2010 03:33 AM

Hye!!!
First of all, I'd like to thank all of you who, did such a great job on this game, especially you, R@s.
I played this game like two years ago and really enjoyed it, despite the many bugs that kinda ruined, on the long term, my enjoyment ; I just tried today the new patche and that blue sun Mod, and must say it's really great how much stable it now is.

Now, I have some questions about "problems" I encountered in my new fresh start in 7.62 :
- I can't seem to be able to open any box (ammo, crates, etc.) ; the hand icon never turn "activated" as it usually does, when opening a door, for example... I do think I remember being able to open crates in my previous gameplay, but it appears as if the function doesn't even exist here... Is this normal ? Is this related to the Blue Sun Mod ?
- Also, is it normal that I started the game with 100.000 $ ??? I thought the point of not having any weapon in the beginning was to make it a little harder, which decision I can appreciate, but having 100.000 from the start kind of defeats that purpose... Is this some bug I encountered ?

I must add that I did correctly every step of the installation (clean install, patch, etc.), and that I didn't have no 7.62 data on my computer from my previous gameplay (I played it on a different computer the first time around). Also, I did try to look in the forums for answers but didn't find anything about these two problems.

Once again, thanks a lot for all the improvement and adjustements you made to this game, it is greatly appreciated. It's certainly going to distract me from the important things I need to do in the next weeks to come, but what the hell...

R@S 08-02-2010 09:06 AM

Quote:

Originally Posted by Solon (Post 173133)
- I can't seem to be able to open any box (ammo, crates, etc.) ; the hand icon never turn "activated" as it usually does, when opening a door, for example... I do think I remember being able to open crates in my previous gameplay, but it appears as if the function doesn't even exist here... Is this normal ? Is this related to the Blue Sun Mod ?

Only about 10-20% of the boxes on the maps are intractable, try some other boxes and see if they work. Since that's actually controlled by the map meshes I haven't done anything about it.


Quote:

Originally Posted by Solon (Post 173133)
- Also, is it normal that I started the game with 100.000 $ ??? I thought the point of not having any weapon in the beginning was to make it a little harder, which decision I can appreciate, but having 100.000 from the start kind of defeats that purpose... Is this some bug I encountered ?

I guess you're playing with the new Class System, which is actually just for testing, hence the 100k starting money. You could change it back to the normal 1000 in the 7.62\ini\outsourcedconfig.ini file.


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