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BBC: Shooting the War
I think you guys in OMG will find that interesting. A new BBC series
featuring b&w and color shootings made by home movie makers. BBC: Shooting the War Rls Date: 21 January 2010 Air Date:20 January 2010 How WW2 was documented by home movie makers. Some screenshots (sorry for a big post): http://img121.imageshack.us/img121/4555/shot0002cl.jpg http://img121.imageshack.us/img121/1201/shot0003n.jpg http://img28.imageshack.us/img28/1789/shot0005j.jpg http://img28.imageshack.us/img28/4842/shot0007e.jpg http://img697.imageshack.us/img697/8132/shot0008q.jpg PS: google Shooting.The.War.S01E01 |
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Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob. Flyby out |
Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems? Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck) Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)? I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!! |
+1 for the trees!
I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that? |
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but you must remain silent about red star. Oleg is from russia.;) whatever, in other flight sims are not too the nazi esvastic. MCFS3 http://pcmedia.ign.com/pc/image/comb...2_001_640w.jpg IL2 http://recursos.fotocajon.com/fotos/...ize_248674.jpg wings of prey? yes have? http://pic.leech.it/i/7e6b9/e3bb5d0e4cd3.jpg Maybe in the final release will be. Or some fanatic will do a mod |
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After reading more of these post I see that you plan on just that.... GREAT !!!! |
Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM? |
Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW :P
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