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-   -   Friday 2010-03-05 Screenshots/Video and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=13669)

rookie_and_noggie 03-07-2010 11:29 PM

BBC: Shooting the War
 
I think you guys in OMG will find that interesting. A new BBC series
featuring b&w and color shootings made by home movie makers.

BBC: Shooting the War
Rls Date: 21 January 2010 Air Date:20 January 2010
How WW2 was documented by home movie makers.
Some screenshots (sorry for a big post):

http://img121.imageshack.us/img121/4555/shot0002cl.jpg

http://img121.imageshack.us/img121/1201/shot0003n.jpg

http://img28.imageshack.us/img28/1789/shot0005j.jpg

http://img28.imageshack.us/img28/4842/shot0007e.jpg

http://img697.imageshack.us/img697/8132/shot0008q.jpg

PS: google Shooting.The.War.S01E01

Flyby 03-08-2010 12:41 AM

Quote:

Originally Posted by Zorin (Post 148495)
We have that in IL-2 already.

I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out

Blakduk 03-08-2010 09:08 AM

Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems?
Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck)
Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)?

I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!!

Skoshi Tiger 03-08-2010 11:04 AM

+1 for the trees!

I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that?

zakkandrachoff 03-08-2010 12:21 PM

Quote:

Originally Posted by Ernst (Post 148227)
Stalin murdered millions people in Siberia prisons and no one complains about the Red Star. There is the right-wing idiots and the left-wing idiots. Difference is that the last win the war.

If you wanna use pink spitfire i have no objection, we must respect sexual orientation diversity...

correct! and eeuu kill so many black people.
but you must remain silent about red star. Oleg is from russia.;)


whatever, in other flight sims are not too the nazi esvastic.
MCFS3
http://pcmedia.ign.com/pc/image/comb...2_001_640w.jpg
IL2
http://recursos.fotocajon.com/fotos/...ize_248674.jpg
wings of prey? yes have?
http://pic.leech.it/i/7e6b9/e3bb5d0e4cd3.jpg




Maybe in the final release will be. Or some fanatic will do a mod

Zoom2136 03-08-2010 03:00 PM

Quote:

Originally Posted by Oleg Maddox (Post 147982)
The gun is fully working :) With the recoil of barrel.


We make such things that are not neccessary in BoB just because:

1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years.
2. We put so much in engine, that it will be really long life new horse for the flowing titles.
4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games.

Will 3rd party be able to create "cockpits" for vehicules/trains/etc... So that they could eventually be controlled by players.

After reading more of these post I see that you plan on just that.... GREAT !!!!

Alien 03-08-2010 04:12 PM

Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?

philip.ed 03-08-2010 04:41 PM

Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW :P

airmalik 03-08-2010 05:18 PM

Quote:

Originally Posted by Flyby (Post 148479)
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out

I'd like my pilot's head position and orientation in external views to be linked to where I'm looking at in the cockpit. So if I'm using a 6DOF head tracking system, someone looking at me from an external view, eg. my wingman, would see all my movements. Ability to make hand signals would be great too.

Foo'bar 03-08-2010 05:41 PM

Quote:

Originally Posted by Zoom2136 (Post 148571)
Will 3rd party be able to create "cockpits" for vehicules/trains/etc... So that they could eventually be controlled by players.

After reading more of these post I see that you plan on just that.... GREAT !!!!

You have to learn how to drive a locomotive then ;) don't expect it would be easy.


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