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Be sure.
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Am I missing something? Has there actually been any update since May?
Excuse my ignorance...but I just don't see it. |
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Totally random question ....
Is there any chance that Gibbages Catalina will ever be flyable ? I had the impression he was 90% there with cockpit and internals way back when -- then it all stopped. |
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I think it may indeed be very hard to reach Oleg's standards and we may have to rely upon mods to explore this one (including in SoW where it may be possible to produce sub-standard mods). |
Catalina was Consolidated.
Or did they were owned by NG or else? |
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Presumably IP rights for the PBY now rest with McDonnell Douglas. |
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.
As for the complexity of controls, it's true that the IL-2 way of modelling engine parameters is inadequate to convey how restricting the Cat was. FSX is inadequate in the FM department in some regimes, as well as in simulating floatplanes on the water properly, but since the Catalina has no flaps and no water rudders the developers of that add-on used "invisible" flaps, spoilers, airbrakes and water rudders working against the virtual pilot in order to tune the flight model to the proper difficulty. I like that bird a lot, but i doubt most people would like flying it in IL-2 if it was done realistically. You need to change your carb heat settings almost every time you change altitude or throttle settings, the engines are operated under some strict limits and it's got so much drag that it's dead slow. No matter what combination of power and cowl flap settings you use, you can't go faster than 110-120 knots IAS without overheating badly. The usual cruising speed is a mere 100 knots, or 180km/h. This is the landing speed of most planes in IL2 and slower than what your car can probably go :grin: In FSX i just cruise around in it and plan everything in advance, but when flying a mission that simulated firefighting and i had to chop throttles, dive, go full throttle and climb back up over a mountain i ran out of available keyboard shortcuts, crashed and had to refly, this time plannng everything well in advance so that i had time to use the mouse click function. Imagine having to do something similar, but this time you're not dropping water on a forest fire but torpedos against ships that shoot back. I get excited thinking about the possibiility of seeing it in SoW and doing things like that in a coastal command campaign, but i doubt it's something that will float everyone's boat (or flying boat :-P ). Even today the restored Cats are neither certified for a modern autopilot because of their contol linkage type and their weird stability, nor flying with a single pilot due to their complexity. The old ones did have an autopilot that worked with vacuum gyros, but on the modern ones this is usually replaced by modern navigation instruments and radios. Also, the old Cats usually had a flight engineer sitting in the centerline wing strut just for keeping the engines within limits, but gradually the controls were moved to the copilot with the engineer's position getting changed to a radio/navigation position for things like long range radio relay, radar scopes and so on. I'd love to see it make an appearance in IL-2 or SoW, but only if it was possible to convey all that character and even then, i doubt there would be many people willing to fly 10 hour patrols online or have the mission end before they even reach their target. It would be good for single player campaigns though, where we can use time compression. |
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There was a "Black Cat" night ops Catalina at the airshow I was at over the weekend, which is what prompted my original question. It was hugely popular with the younger kidz who clambered all over it ... http://i4.photobucket.com/albums/y10...h/DSCF3327.jpg http://i4.photobucket.com/albums/y10...h/DSCF3332.jpg |
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Handling was just terrible lol. It "wallowed" around whenever you turned unlike just about any other aircraft I tried. I think the old joke about the Catlinas was that they cruised at 100mph, climbed at 100mph, and dove at 100 mph :). That was my sim experience too. It's one of those planes that is probably much more suited to a true flight sim as opposed to a combat sim. The work load is just too high for one person in a combat situation. Splitter |
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http://www.youtube.com/watch?v=Eqn7XoLlTw8 I would agree its not a suitable ride for online air-Halo fighter jock types but no seaplanes or big bombers are. That lot just want a big engine and lots of guns. However I think a lot of people, especially offline players and campaign builders, would love a flyable PBY. |
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Regarding realism in flying, people want it as long as it suits their needs. Historical accuracy is totally another matter. None of us has the faintest idea how much work flying and managing a plane was, good example that Catalina. Hopefully SoW will give a real kick on the nuts to everyone and make them THINK and RTFM to LEARN. The whiney flight sim crowd needs a wake-up from the lullaby we are living in..and I hope SoW does it. |
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I agree that starting the engine with one button without switching battery, starting fuel pump, priming, setting mags, pre-lube, boosting coil, setting mixture and after starting giving time to warm up, is a bit too easy. And slamming the throttle to max complete with WEP is just weird. As if we do it with our cars, cold starting and afterwards directly ramming the accelerator pedal to the floor and let it stay there. Most (non computerized) cars will lose a head gasket within minutes.
I'd like some more workload. Especially during long boring flights, it's nice to really have to depend on your instruments and to have some random element of engine trouble like icing or spark plug fouling. As with most simmers here, I feel we've got the brains. |
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So online, just set the params accordingly to your desired crowd. The more serious, thoughtful simmers, or the airquakers. Just like it is today. I agree having to read and learn a manual like that of Black Shark is totally beyond the scope of the series. |
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Igo Kuy, at full real I would expect FULL real, no shortcuts or similar. Do the things by the book, then call it a sim. For those not wanting that there are sure options to make it IL-2ish easy ;) IL-2 even at full difficulty is a lot simplified in many regards, like said above you can firewall the throttle straight from start etc. without ANY consequences. Workload for the pilot is minuscule. Germans had 1 lever that did it all on Fw190 and Bf109 reducing workload, in IL2 allied planes that have no fuel injection or kommandogerät enjoy precisely the same which is not totally realistic. So the bottom line holds, people like realism that suits their preference ;) I am gonna fly SoW at full real from the start(regarding engine management, flight model, gunnery or whatever parameters can be adjusted), by the book and reading the frigging manuals ;) |
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.
In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad ;) I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once :-P It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works. In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf |
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Il2 does not give to the aircraft historically easy to manage and more features for pilot help any advantage. |
As for favoring the better pilot, there are a lot of different kinds of better pilots. Some shoot better, some fly better and others prepare better. The first two kinds of pilot are already able to show their skill in IL2. What will change by including realistic systems modelling is that it will enable the third kind of pilots to do the same :grin:
I don't know if SoW will include all that. However, i have a feeling it will be able to include them in the future. We didn't have perfect mode, water=3 and radio navigation in IL2 either back in 2001, but we have the first two now and we're about to get the third one thanks to team daidalos (just to gently steer the discussion back on topic ) ;) |
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I see what you mean, but if you compare today's piston engines to WW2 ones there is a difference ;) Take a "lawn mower" Lycoming that powers those Cessnas/Pipers and compare to a RR Merlin/Daimler-Benz, the difference is quite huge. Today's engines are low hp without chargers etc. to give affordable flight hours and being reliable/easy to maintain and also air cooled for most part. The WW2 engines were built to deliver power at a wide range of altitudes, mostly liquid cooled and sophisticated in contrsuction, for example the DB600-series had fuel injection etc. To put it like this: Lycoming is the old Beetle engine and the RR/DB is a Formula 1 engine. :D So operating these engines differs quite a bit as the margins with the "war engines" are smaller and require more attention from the pilot, tedious maintenance to dish out the HP and be somewhat reliable. With the Lycomings and similar the flying and maintenance is VERY simple, requiring less. Done some on Lycomings ;) So that is what SoW should bring, attention to what you do and how you manage the engine. SoW will bring more high fidelity and also wear & tear, if still in the features. You need to watch those gauges, in IL-2 they are more or less just showing something and you do not have to worry much. The design philosophy also plays a role in a sim, if modelled. If you compare Hurricane/Spitfire vs Bf109E cockpits, there are more levers and stuff to operate in the RAF birds than in Bf109E, which increases the workload for the pilot. Compare today's HOTAS jets against the older jets and you see the same difference. Less work for the pilot = more of his resources are committed to fighting. Oh well..the wait is nearing it's end soonish so we will see :D |
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Over the years, flying has become safer. There are more instruments on a modern aircraft, but they allow you to do things that were impossible in earlier eras (such as 0/0 landings). You may have to learn more instruments, but in the end, it becomes easier to accomplish the same tasks in a modern aircraft. Compare navigating with a hand-cranked hoop ADF vs. GPS. |
very good update and good news for all, i hope for thanksgiving or holidays release, thanks oleg
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Land long? No problem, just reverse the thrust and you will be going backwards in seconds. Rocks on that cloud you just flew into? No problem, just throw on some more throttle and climb over those rocks like a helicopter. I'm being silly of course because in real life I would rather have a turboprop in most bad situations. That's assuming I could afford the fuel costs. Splitter |
The turboprop would be less expensive to operate than a Merlin, P&W, Allison, DB, etc...
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... but have no charm at all. Turbojets, turboprops and turbofans are like flying vacuumcleaners to me. Pulsejets, ramjets and scramjets are even worse.
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I agree with you totally, but none the less there is a reason why modern piston engined aircraft are now relegated to the bottom of the pecking order.
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This short youtube clip explains it all (embedding disabled, go to link) .... http://www.youtube.com/watch?v=EkcX0KGIBwk Quote:
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Seems that that Dora has not been started for a while. And did they make the checks before start up, rotate the prop a bit etc.Maybe should have tried using external power ;) But when started some damn nice sounds omn that Jumo :D |
Although a turbine in IL-2 is a very different animal from a modern turbine. I suspect it is handled in a pretty realistic manner that increasing the throttle too rapidly can cause an engine fire, and the need for airspeed to provide sufficient cooling.
Taxiing, taking off, and trying to get to a decent altitude at a sufficient airspeed without overheating the engines can be a bit of a challenge. If you are too low and slow, with hot engines, you are really backed into a corner. In multiplayer maps, flying an Ar-234 is almost more about the challenge of operating the engines effectively than dealing with your opponents. |
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And what we lack in IL-2 in the Me262 is the control of the "onion" in the exhaust as the compressor intake was not adjustable. The "onion" was not an automatic thingy and that partially contributed to the delicate nature of the 262...when pilots achieved a good setting they rarely changed it. In today's jets we have the ECA doing that job. One thing was quite novel for that time though and is used even today. The turbine wings run hot and Germans had a bit of problems with metallurgy during war so they made the turbine wings air cooled thus giving some extra margin. |
http://www.youtube.com/watch?v=MH1Kct5RCRg
Great sound from this monster, with massive jugs :D (Skip to 2:50 where the sound is best) |
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I just happened to read a small article about this on a recent issue of the Aeroplane Monthly magazine the other day. The interesting bit about this aircraft is that it doesn't use the original R-3350-23 powerplants because they were troublesome to maintain. What they did was build new engines, taking parts from three different sub-models (or production blocks) of the R-33350 to ensure increased reliability. In order for the custom engines to fit, some cowling modifications were done as well. I can't recall exact specifications, but if i remember to do it i'll scan the relevant page from the magazine and put it up here tomorrow. |
Essentially what they did was re-create the R-3350s from a Super Constellation or a B-50.
Totally understandable considering the per hour costs of four R-3350s, and the fact that FIFI is the only flyable example of a B-29 on the planet. |
The B-29 was originally fitted with the Wright R-3350-57AM engine, which had a less-than-desirable reputation since its inception. True to this reputation, FIFI has experienced numerous problems with her engines in the 30-plus years she has been flying with the CAF. Following the discovery of metal shavings in the engine oil, the B-29/B-24 Squadron held a lengthy series of meetings with CAF personnel and experts in the field of aircraft restoration, and the decision was made to not fly the plane again until it could be fitted with engines that are a custom built combination of the R-3350-95W and R-3350-26WD engines. The refit required reworking the engine mounts and some of the engine cowling, making it a lengthy undertaking.
See the rest here: http://commemorativeairforce.org/?pa...&cms_page=1421 |
This thread is going off topic again - let's steer it back...
Daidalos Team when's the patch coming out I want it NOW!! :-P Waaa waaa WAAAA jk guys ;) |
I think it will be there when it's ready, with lots of effort going into elimination of mean bugs at the moment.
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OK GREAT
Thanks for the update! :-P Ha ha ha ha Well, lame attempt at humor fail Carry on everyone! http://www.youtube.com/watch?v=yAf6GScjiHo |
I know this has been asked before but what is happening with 4.10?
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Ha ha ha ha, thanks for playing :grin:
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May I borrow Oleg's words?
"Everything is pretty much done and ready, they're just busy with some bugfixing." :grin: Sorry, just couldn't resist. No offense. |
In my opinion, 4.10 patch will include too many new changes and improvements at the same time (new planes, new navigation systems, new controls, new weapons, MDS...etc)
Maybe a release on 2 parts (4.10.a & 4.10b) will be more easy for developers and also for people to learn those new features slowly.... |
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Actually I would like to get it before the release of SoW - after the release I really don't need it anymore, and those Il2 occupied bits will finally be freed.
This leaves two options, and one of them is more desirable than the other. ;) |
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Cheers and keep up the good working. ~S~ |
People say the same with very famous second parts of great games. -"I will erase IL2 when BoB appears, blah blah blah". But after some times they told -"I am going to reinstall IL2".
The Neverwinter Comunity (NWN) was waiting like the holy grial the NWN2, and was so BAD that the hole online community (NWN) was wipe out. In BoB, Oleg is thinking too much on third parties and make game profitable (and nobody can blame him!). But Il2 was all about community and free online play. So, everybody stay relax. What we have NOW is IL2 4.09m. And it's GREAT. Hundrews of planes, weapon combos and maps. And people correcting the planes to make then historical! Our King is IL2 4.09 + *censored*. So everybody calm down. We have nothing yet but the IL2 reality. God bless 4.10, no matter when it comes. |
good words SG1_Gunkan! I agree with you!
I guess SoW will be modable after a few month after release and online play will be hopefully also for free. So basicly it will be like it was with il2 at the beginning. The only change might be that we will have a more split up SoW online play in the future due to many nonfree 3th party developed stuff. People were sometimes angry about all the different versions of il2 in the past, even if new versions were for free (like big patches). This will be even more in the future with SoW i guess! Let's hope (and buy SoW when its out) that oleg and team will make enough benefit with SoW that he will be able to develop stuff for SoW by himself. Better for him, better for us! :) I personally like 4.10 be out when its ready and not when the whining is at its top! |
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I have to say that as I beleive that this patch will not support the 6DOF that has been implemented with some of the other ....um...updates available then I think it will be missing out on one of the best things available for bringing the sim to life. In fact for me the 6DOF works better in IL2 than ROF or FSX.
Personally, and this is only personally and in no way detracting from the clever work carried out by the patch 4.10 developers, I am not remotely interested in radar led night fighter operations, as an example. I guess what I am trying to say, is that with SOW just around the corner and many other add-on sources available out there, how important is this patch anyway? It seems to be all a bit too late. |
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6DOF will not be implemented because it needs to change every cockpit in il2 to get i good looking, a bit too much work. |
I think that the work done by DT or TD is and will be excellent. I kind of consider it as research and develpoment for the future of SOW. It is better to have it working in practice rather than just theory. I am not arguing that I want to be the virtual test dummy. I just have to look back and see how many squadrons kept flying CFS2 until Pacific Fighters came out. Many more will continue to fly Il2 until their interest are met in the future additions of SOW. So if my squadron is only interested in the Pacific for example. How long will it be before the Storm of War series adresses that period of the war again? It may be another long wait. I hope that many of the issues that Bearcat has adressed will be fixed in 4.10 or a future patch. The P-51 mustang needs its share of attention from those who have the tools to improve her. I am aware that the word "mod" is a bad thing here. I just think with everything even Mr Oleg can see the wisdom of looking at his creation from a different perspective. Why would he let TD take control of his masterpiece and make improvements if he was not a calculating man.
Hoping for a 2010 release, Go team maddox go! |
I'm almost beginning to think that the release is being held back because of the imminent release of Storm Of War.
I know it sounds crazy on the face of it, but why bite the hand that feeds you? In a manner of speaking. |
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IL is at the end of it's life span, there's no more money to be made with. And as a competing product to SoW - uh, no. |
I'm not deleting il2 as soon as BOB SOW is out.
Il2 has lots more planes and lots more maps. O.k. the graphics are becoming very oldfahioned but the gameplay is still a lot of fun. SOW will only have the battle of Britain(correct?) so when you are bored with this scenario there is not alot more to do in there till the DLC's come out giving more planes and maps. And waiting for those can take a very long time. So the modding peoples still do good work trying to keep the old,aging, classic oldtimer IL2 alive and running. If only Oleg wasn't so anti modding in the beginning of IL2 we would have had a much improved Il2 years ago. (I know about the online cheating probs. but still ) Look at Oblivion and Fallout3 those games are still great fun years after they ended up in the bargain bin because of the many modders who greatly improved the games. Kudos for the modders and kudos for the PC. Try modding a PS3 or xbox game nopes not possible so PC rules and will outlive all those crappy consoles ;-) |
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It's just a lot of content. Perhaps a little too much bitten off at once. |
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IL-2 and 4.1x patches are in no way a competitor to SoW as they are not even in same ballpark so a theory of Sow vs 4.10 sounds a bit laughable. Last time TD was localizing the patch and said there was a lot of translation to do etc. and bugs to iron out so it takes time. IL-2 gets more content, bug fixes etc. made for FREE by TD and I appreciate that and can not CLAIM for a set release date. Those who want more planes or whatever just get the player made content incorporated to the game, simple. So waiting for both 4.10 and SoW..both have their place on my HDD :) |
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Dont get me wrong. Im not complaining in any way. Im happe with all of it, as it is. Im just saying, that the 6DOF should not be a problem. |
Let's put it this way: In a mod nobodycares about a few holes in the cockpit here and there but woe betide Daidalos if we'd introduce 6DOF with these issues. We'd be fried to charcoal by the public outcry what a lousy job we've done there.
Bottom line: Every friggin' cockpit would have to be checked and corrected if necessary, but given the number of cockpits in the game that is a task that would be far too great even for Maddox Games. |
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6DOF can be used anyways in form of a player created content after 4.10 and beyond. Nobody complains except those without TrackIR or similar, but again everyone can save up for one or have we forgotten childhood when used to save up for something you really wanted? ;) So TD has made the choice not to include 6DOF due the cockpits and tremendous work to fix them all. Understandable also the viewpoint of getting a crapton of shinola raining on them if releasing 6DOF without fixing cockpits. Fair enough. The choice is yours, you can use player made content for it or use the normal view system and stop whining about 6DOF ;) |
I don't actually like the 6dof, I usually fly with the standart sistem even when I have the option of using 6dof. The 6dof is anoying when you are trying to follow a plane with your sight.
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It is not that we don't want 6DOF, like some here suggests,we just need to obey some game industry standards. In mod world you can do whatever you want but on professional level some things are not acceptable. FC |
Yes, texture clipping is not very beautiful. But, even on a professional level some errors still exist in 4.09 like the wings of the 109 & 190 on a wide FOV. Something the modders have corrected. I wouldn't put 6DOF in it, too much work and there are matters that are more interesting IMHO.
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http://www.mediafire.com/file/n0qmjhzhdim/one2one.xml That is exelent news. Thank you for this great one. ~S~ |
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I agree with your take on the 6DoF.. in fact that is another thing that I mentioned that will keep me ... flavored. Quote:
I totally disagree.. I think that it can be done within the confines of what we have.. just as it is now... perhaps tightened up a bit. I think that for many who have TIR that will also be an issue. The 6DoF is done pretty well in this sim. Not perfect, but pretty darned good. Quote:
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I guess the gag was really correct.Is patch going to be released Monday?
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My word, it never happen with Il2. Because in TD nobody was engaged, not engaged and does not intend to engage in pit fixing task. Not any new cockpits already builded and WIP and just planned support 6DOF. At least SaQSoN and me consulted 3dpartys not to do it. If you ask why, little comparsion, for example PE-8 pit w/o 6DOF support weighs 8500 triangles, with 6DOF 15000 tris. It just can't fit with tech specs. Overload Il2 engine out of range mesh & textures couse to game crash. Very easy thing which don't want undestand many modders. BTW famous "paratrooper fail" just such example. I think it coud be absolutely clear. |
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There are many cockpits that have the holes fixed and have not caused "overload and crashes" as mentioned. Look at the new Bf109 cockpits for example ;) |
The "holes" in this context are missing polygons because of old cockpit model optimization. For example whole left & right side of Revi missing etc. We are well aware of the camera near-plane clipping problem and mod that fixes it. It was after all the lead programmer of TD who made this fix in the first place.
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Or was I a victim of a mod I didn't know about? |
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Ahh yeah I guess it was some kind of 50 cal mod then. The FM was as I was used to(very good pilot though) but I was suprised watching my wing flying in formation with me after first hit lol
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Stock FM and .50's would do that in the hands of the skilled pilot. For proof see my 'Mustang' video I made back in 2007. ;)
Having flown Ponies for hundreds of hours I would love to see them fixed, but that won't happy any time soon to my knowledge. |
Cutting the wing of a 190A9 with Mustang3 from more than 500m away? That sure never happened to me. In that night overall I got owned 3 times by US planes each and every time with fatal structural damage - wings fell off.
I don't mind that, I'll adjust, I rarely play anymore as it is so I don't really care ;) |
If you had seen my video you would see me do it in a P-51B. However, I doubt you were de-winged without a mod-help. But it can be done in stock game. I have done it many times in offline training, and few times online. Hence I DON'T play any more. ;)
EDIT: Here is the link to the video: http://mission4today.com/index.php?n...etails&id=3435 |
Wrong thread Richie.
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Right you are ElAurens . Thank you. Deleted it.
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Do you tested all it at all maps, various airborn & ground, various computers ? Some stability may be appear at hi end computers, but at middle range all it couse unpredictable failures. |
4.10 on my calendar :D !!!
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Psy06, I use Anto's Bf109 pack + Der Wüstenfuchs Bf109 cockpit pack with 6DOF and have yet to see ANY problems with them on any server I have flown at online. No crashes, no errors, no stutters. Also running just fine on a colleagues lower end machine, using the lower resolution version available. Anyways back to topic. Eagerly waiting for the new patch :) |
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Hello all,
I don't currently use track IR (and therefore any 6DoF mods) but I have friends who do (and swear by it). I am wondering...would it be possible to selectively introduce 6DoF for the planes with adequate cockpits only (with the option to disable this completely for online play, if need be). This way, stock flyers could enjoy 6DoF in some of IL-2's many planes while giving DT and their associates time to slowly improve all the other cockpits to 6DoF standard over an acceptably longer time period. Just a thought, Fafnir_6 P.S. I fly against Track IR/6DoF pilots a lot and, as long as external views are enabled, no advantage appears to be given either way. Perhaps the online balance could be good enough that way. |
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Seriously, this isn't the way to do things. For a Mod this may be acceptable but not if you do things with the blessing of the developer. Daidalos agreed to doing things right or not at all ... no half-@ssed shots from the hip. :cool: |
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Cheers, Fafnir_6 |
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Hope to see you in the air once SoW comes out. |
How is 4.10 development?
Thanks for you effort |
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User guide = full feature list plus own chapters for new planes, main features and everything else that need explaining. |
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Let's hope we get the PDF for reading while waiting for release. Would be great to dig in to the new features a bit before downloading the patch, to check the features/fixes etc. Good news :) |
Is going to be released in English , French and German?
Spanish could be added in the next version... ;) |
Great news! :)
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Cheers and a huge thank you to DT, Fafnir_6 |
Great news TD as everyone else has said.
Cheers guys!!!! |
Sounds great!
Just be warned, I will not be happy unless the manual is released in Swahili. |
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Thank you. |
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