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-   -   Patch 4.10 - Development Updates by Daidalos Team (http://forum.fulqrumpublishing.com/showthread.php?t=12568)

ElAurens 09-23-2010 10:16 PM

Be sure.

Avimimus 09-23-2010 10:33 PM

Quote:

Originally Posted by _RAAF_Firestorm (Post 183853)
I love seeing this type of post sequence happen repetitively, it really makes me smile:

Poster 1: "Any news? We haven't heard anything for ages!"
Poster 2: "Two weeks! LOL."
Poster 3: "They've told us a million times, they're working on it!"
Poster 4: "Yeah but what could be taking so long?"
Poster 5: "They're doing it in their own time, you should be grateful!"
Poster 6: "Nah, they've given up, the world is ending"
Poster 7: "Yep, give us a Beta, or less content, something, anything!"
Poster 8: "No, take your time, get it right!"
Poster 9: "No, release it now or I'm leaving!!"
TD: "Don't panic, we're working on it."
Poster 9: "Thanks for the update TD!"
Poster 8: "Thanks for the update TD!"
Poster 7: "Thanks for the update TD!"
Poster 6: "Thanks for the update TD!"
Poster 5: "Thanks for the update TD!"
Poster 4: "Thanks for the update TD!"
Poster 3: "Thanks for the update TD!"
Poster 2: "Thanks for the update TD!"
Poster 1: "Thanks for the update TD!"

:grin:

Excellent summary. All I need is to print it up and tape it to the monitor and I won't have to see your pretty mugs anymore ;) :D Ahh... but that would be sanity, right? *sigh*

major_setback 09-23-2010 11:00 PM

Am I missing something? Has there actually been any update since May?
Excuse my ignorance...but I just don't see it.

IceFire 09-23-2010 11:10 PM

Quote:

Originally Posted by major_setback (Post 184056)
Am I missing something? Has there actually been any update since May?
Excuse my ignorance...but I just don't see it.

Several times. Just that there isn't much to tell as it's a matter of testing right now. Testing is one of those boring but necessary things.

WTE_Galway 09-23-2010 11:27 PM

Totally random question ....

Is there any chance that Gibbages Catalina will ever be flyable ?

I had the impression he was 90% there with cockpit and internals way back when -- then it all stopped.

julien673 09-24-2010 02:41 AM

Quote:

Originally Posted by WTE_Galway (Post 184070)
Totally random question ....

Is there any chance that Gibbages Catalina will ever be flyable ?

I had the impression he was 90% there with cockpit and internals way back when -- then it all stopped.

I think is about the compagny wont let her plane for free.. somethink like that not sure

Avimimus 09-24-2010 03:12 AM

Quote:

Originally Posted by WTE_Galway (Post 184070)
Totally random question ....

Is there any chance that Gibbages Catalina will ever be flyable ?

I had the impression he was 90% there with cockpit and internals way back when -- then it all stopped.

I recall Gibbage saying that the Catalina will never be flyable in Il-2's standards (let alone SoW) due to the complexity of the cockpits. However, I also recall him later saying that it was a possibility.

I think it may indeed be very hard to reach Oleg's standards and we may have to rely upon mods to explore this one (including in SoW where it may be possible to produce sub-standard mods).

bf-110 09-24-2010 04:40 AM

Catalina was Consolidated.
Or did they were owned by NG or else?

WTE_Galway 09-24-2010 04:44 AM

Quote:

Originally Posted by bf-110 (Post 184120)
Catalina was Consolidated.
Or did they were owned by NG or else?

Consolidated were bought out by McDonnell Douglas who asset stripped the company and closed down operations two years later.

Presumably IP rights for the PBY now rest with McDonnell Douglas.

Blackdog_kt 09-24-2010 04:44 AM

I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.

As for the complexity of controls, it's true that the IL-2 way of modelling engine parameters is inadequate to convey how restricting the Cat was. FSX is inadequate in the FM department in some regimes, as well as in simulating floatplanes on the water properly, but since the Catalina has no flaps and no water rudders the developers of that add-on used "invisible" flaps, spoilers, airbrakes and water rudders working against the virtual pilot in order to tune the flight model to the proper difficulty.

I like that bird a lot, but i doubt most people would like flying it in IL-2 if it was done realistically. You need to change your carb heat settings almost every time you change altitude or throttle settings, the engines are operated under some strict limits and it's got so much drag that it's dead slow. No matter what combination of power and cowl flap settings you use, you can't go faster than 110-120 knots IAS without overheating badly. The usual cruising speed is a mere 100 knots, or 180km/h. This is the landing speed of most planes in IL2 and slower than what your car can probably go :grin:

In FSX i just cruise around in it and plan everything in advance, but when flying a mission that simulated firefighting and i had to chop throttles, dive, go full throttle and climb back up over a mountain i ran out of available keyboard shortcuts, crashed and had to refly, this time plannng everything well in advance so that i had time to use the mouse click function. Imagine having to do something similar, but this time you're not dropping water on a forest fire but torpedos against ships that shoot back.

I get excited thinking about the possibiility of seeing it in SoW and doing things like that in a coastal command campaign, but i doubt it's something that will float everyone's boat (or flying boat :-P ).

Even today the restored Cats are neither certified for a modern autopilot because of their contol linkage type and their weird stability, nor flying with a single pilot due to their complexity. The old ones did have an autopilot that worked with vacuum gyros, but on the modern ones this is usually replaced by modern navigation instruments and radios. Also, the old Cats usually had a flight engineer sitting in the centerline wing strut just for keeping the engines within limits, but gradually the controls were moved to the copilot with the engineer's position getting changed to a radio/navigation position for things like long range radio relay, radar scopes and so on.

I'd love to see it make an appearance in IL-2 or SoW, but only if it was possible to convey all that character and even then, i doubt there would be many people willing to fly 10 hour patrols online or have the mission end before they even reach their target. It would be good for single player campaigns though, where we can use time compression.

WTE_Galway 09-24-2010 04:50 AM

Quote:

Originally Posted by Blackdog_kt (Post 184122)
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.

As for the complexity of controls, it's true that the IL-2 way of modelling engine parameters is inadequate to convey how restricting the Cat was. FSX is inadequate in the FM department in some regimes, as well as in simulating floatplanes on the water properly, but since the Catalina has no flaps and no water rudders the developers of that add-on used "invisible" flaps, spoilers, airbrakes and water rudders working against the virtual pilot in order to tune the flight model to the proper difficulty.

I like that bird a lot, but i doubt most people would like flying it in IL-2 if it was done realistically. You need to change your carb heat settings almost every time you change altitude or throttle settings, the engines are operated under some strict limits and it's got so much drag that it's dead slow. No matter what combination of power and cowl flap settings you use, you can't go faster than 110-120 knots IAS without overheating badly. The usual cruising speed is a mere 100 knots, or 180km/h. This is the landing speed of most planes in IL2 and slower than what your car can probably go :grin:

In FSX i just cruise around in it and plan everything in advance, but when flying a mission that simulated firefighting and i had to chop throttles, dive, go full throttle and climb back up over a mountain i ran out of available keyboard shortcuts, crashed and had to refly, this time plannng everything well in advance so that i had time to use the mouse click function. Imagine having to do something similar, but this time you're not dropping water on a forest fire but torpedos against ships that shoot back.

I get excited thinking about the possibiility of seeing it in SoW and doing things like that in a coastal command campaign, but i doubt it's something that will float everyone's boat (or flying boat :-P ).

Even today the restored Cats are neither certified for a modern autopilot because of their contol linkage type and their weird stability, nor flying with a single pilot due to their complexity. The old ones did have an autopilot that worked with vacuum gyros, but on the modern ones this is usually replaced by modern navigation instruments and radios. Also, the old Cats usually had a flight engineer sitting in the centerline wing strut just for keeping the engines within limits, but gradually the controls were moved to the copilot with the engineer's position getting changed to a radio/navigation position for things like long range radio relay, radar scopes and so on.

I'd love to see it make an appearance in IL-2 or SoW, but only if it was possible to convey all that character and even then, i doubt there would be many people willing to fly 10 hour patrols online or have the mission end before they even reach their target. It would be good for single player campaigns though, where we can use time compression.



There was a "Black Cat" night ops Catalina at the airshow I was at over the weekend, which is what prompted my original question.

It was hugely popular with the younger kidz who clambered all over it ...


http://i4.photobucket.com/albums/y10...h/DSCF3327.jpg

http://i4.photobucket.com/albums/y10...h/DSCF3332.jpg

Splitter 09-24-2010 04:57 AM

Quote:

Originally Posted by Blackdog_kt (Post 184122)
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.

I have flown a couple models in X-Plane and would relate a similar experience. For a single person fying it, it's a big work load.

Handling was just terrible lol. It "wallowed" around whenever you turned unlike just about any other aircraft I tried.

I think the old joke about the Catlinas was that they cruised at 100mph, climbed at 100mph, and dove at 100 mph :). That was my sim experience too.

It's one of those planes that is probably much more suited to a true flight sim as opposed to a combat sim. The work load is just too high for one person in a combat situation.

Splitter

WTE_Galway 09-24-2010 05:07 AM

Quote:

Originally Posted by Splitter (Post 184124)
I have flown a couple models in X-Plane and would relate a similar experience. For a single person fying it, it's a big work load.

Handling was just terrible lol. It "wallowed" around whenever you turned unlike just about any other aircraft I tried.

I think the old joke about the Catlinas was that they cruised at 100mph, climbed at 100mph, and dove at 100 mph :). That was my sim experience too.

It's one of those planes that is probably much more suited to a true flight sim as opposed to a combat sim. The work load is just too high for one person in a combat situation.

Splitter

yeah definitely slow here is clip I took over the weekend of a takeoff ...

http://www.youtube.com/watch?v=Eqn7XoLlTw8


I would agree its not a suitable ride for online air-Halo fighter jock types but no seaplanes or big bombers are. That lot just want a big engine and lots of guns.

However I think a lot of people, especially offline players and campaign builders, would love a flyable PBY.

Flanker35M 09-24-2010 08:54 AM

S!

Regarding realism in flying, people want it as long as it suits their needs. Historical accuracy is totally another matter. None of us has the faintest idea how much work flying and managing a plane was, good example that Catalina. Hopefully SoW will give a real kick on the nuts to everyone and make them THINK and RTFM to LEARN. The whiney flight sim crowd needs a wake-up from the lullaby we are living in..and I hope SoW does it.

Igo kyu 09-24-2010 10:20 AM

Quote:

Originally Posted by Flanker35M (Post 184188)
Hopefully SoW will give a real kick on the nuts to everyone and make them THINK and RTFM to LEARN. The whiney flight sim crowd needs a wake-up from the lullaby we are living in..and I hope SoW does it.

What would the sales of that be? Almost nothing, that's just not a plausible situation, there aren't that many masochists.

Azimech 09-24-2010 10:50 AM

I agree that starting the engine with one button without switching battery, starting fuel pump, priming, setting mags, pre-lube, boosting coil, setting mixture and after starting giving time to warm up, is a bit too easy. And slamming the throttle to max complete with WEP is just weird. As if we do it with our cars, cold starting and afterwards directly ramming the accelerator pedal to the floor and let it stay there. Most (non computerized) cars will lose a head gasket within minutes.

I'd like some more workload. Especially during long boring flights, it's nice to really have to depend on your instruments and to have some random element of engine trouble like icing or spark plug fouling. As with most simmers here, I feel we've got the brains.

Azimech 09-24-2010 11:00 AM

Quote:

Originally Posted by Igo kyu (Post 184212)
What would the sales of that be? Almost nothing, that's just not a plausible situation, there aren't that many masochists.

We already have multiple options in the IL2 series for decreasing workload like simple engine management and starting all engines at once.

So online, just set the params accordingly to your desired crowd. The more serious, thoughtful simmers, or the airquakers. Just like it is today.

I agree having to read and learn a manual like that of Black Shark is totally beyond the scope of the series.

Flanker35M 09-24-2010 12:48 PM

S!

Igo Kuy, at full real I would expect FULL real, no shortcuts or similar. Do the things by the book, then call it a sim. For those not wanting that there are sure options to make it IL-2ish easy ;) IL-2 even at full difficulty is a lot simplified in many regards, like said above you can firewall the throttle straight from start etc. without ANY consequences. Workload for the pilot is minuscule.

Germans had 1 lever that did it all on Fw190 and Bf109 reducing workload, in IL2 allied planes that have no fuel injection or kommandogerät enjoy precisely the same which is not totally realistic. So the bottom line holds, people like realism that suits their preference ;)

I am gonna fly SoW at full real from the start(regarding engine management, flight model, gunnery or whatever parameters can be adjusted), by the book and reading the frigging manuals ;)

Blackdog_kt 09-24-2010 12:52 PM

The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad ;)

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once :-P

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf

Ernst 09-24-2010 06:11 PM

Quote:

Originally Posted by Blackdog_kt (Post 184270)
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad ;)

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once :-P

It's a bit of extra stuff to do on those boring transit legs of the route, it adds an extra dimension to combat because you need to think wether your attack profile will push your engine outside its operating limits and most of all, it's not that difficult to be considered the realm of masochists, it's just as complicated as it needs to be to present a welcome and satisfying challenge when you learn how it works.

In fact, it's dead simple and you don't even have to wait for SoW to see what it's all about. Have a look here if you're interested and you'll see exactly what is not only simplified, but in many cases completely opposite to how things operate betweem IL2 and the real world: http://www.a2asimulations.com/wingso...sim_Manual.pdf

Very nice. I guess if BoB will simulate all this features. I think more workload over the pilot (like the real thing), more the sim will favour the better pilots most of times than better aircraft. But i am not 100% certain SoW will include this features since until i have seemed more preocupation about graphics.

Il2 does not give to the aircraft historically easy to manage and more features for pilot help any advantage.

Blackdog_kt 09-24-2010 07:44 PM

As for favoring the better pilot, there are a lot of different kinds of better pilots. Some shoot better, some fly better and others prepare better. The first two kinds of pilot are already able to show their skill in IL2. What will change by including realistic systems modelling is that it will enable the third kind of pilots to do the same :grin:

I don't know if SoW will include all that. However, i have a feeling it will be able to include them in the future. We didn't have perfect mode, water=3 and radio navigation in IL2 either back in 2001, but we have the first two now and we're about to get the third one thanks to team daidalos (just to gently steer the discussion back on topic ) ;)

Flanker35M 09-25-2010 04:38 PM

S!

I see what you mean, but if you compare today's piston engines to WW2 ones there is a difference ;) Take a "lawn mower" Lycoming that powers those Cessnas/Pipers and compare to a RR Merlin/Daimler-Benz, the difference is quite huge. Today's engines are low hp without chargers etc. to give affordable flight hours and being reliable/easy to maintain and also air cooled for most part. The WW2 engines were built to deliver power at a wide range of altitudes, mostly liquid cooled and sophisticated in contrsuction, for example the DB600-series had fuel injection etc. To put it like this: Lycoming is the old Beetle engine and the RR/DB is a Formula 1 engine. :D

So operating these engines differs quite a bit as the margins with the "war engines" are smaller and require more attention from the pilot, tedious maintenance to dish out the HP and be somewhat reliable. With the Lycomings and similar the flying and maintenance is VERY simple, requiring less. Done some on Lycomings ;)

So that is what SoW should bring, attention to what you do and how you manage the engine. SoW will bring more high fidelity and also wear & tear, if still in the features. You need to watch those gauges, in IL-2 they are more or less just showing something and you do not have to worry much.

The design philosophy also plays a role in a sim, if modelled. If you compare Hurricane/Spitfire vs Bf109E cockpits, there are more levers and stuff to operate in the RAF birds than in Bf109E, which increases the workload for the pilot. Compare today's HOTAS jets against the older jets and you see the same difference. Less work for the pilot = more of his resources are committed to fighting.

Oh well..the wait is nearing it's end soonish so we will see :D

Auger73 09-25-2010 10:12 PM

Quote:

Originally Posted by Blackdog_kt (Post 184270)
The good thing about WWII aircraft is that they are much simpler. In a civilian/modern sim you can have all sorts of different engines, from regular pistons to turboprops to jets and they all have different principles of operation.

In IL2 and SoW all there is is the good old piston engine. It's not a mountain of knowledge, if you learn how piston engines work on one aircraft you've learned it for all aircraft. From that point on the only thing that changes is the operating limits. And if you don't want to remember them either, don't worry, they are clearly marked on the instruments with colored arcs: green=good, yellow=caution, red=bad ;)

I seriously doubt that a bunch of seasoned flight simmers will find it hard to keep a needle within a colored arc after reading the manual once :-P

The principles in operation of a pistone is a more complex than a turbine, whether a turbofan or turboprop. In a turbine the only thing a pilot controls is how much fuel to dump in the flame cans. In a piston engine, you have throttle, mixture, carb heat, and radiator to control.

Over the years, flying has become safer. There are more instruments on a modern aircraft, but they allow you to do things that were impossible in earlier eras (such as 0/0 landings). You may have to learn more instruments, but in the end, it becomes easier to accomplish the same tasks in a modern aircraft. Compare navigating with a hand-cranked hoop ADF vs. GPS.

Abbeville-Boy 09-25-2010 10:23 PM

very good update and good news for all, i hope for thanksgiving or holidays release, thanks oleg

Blackdog_kt 09-26-2010 12:42 AM

Quote:

Originally Posted by Auger73 (Post 184694)
The principles in operation of a pistone is a more complex than a turbine, whether a turbofan or turboprop. In a turbine the only thing a pilot controls is how much fuel to dump in the flame cans. In a piston engine, you have throttle, mixture, carb heat, and radiator to control.

Over the years, flying has become safer. There are more instruments on a modern aircraft, but they allow you to do things that were impossible in earlier eras (such as 0/0 landings). You may have to learn more instruments, but in the end, it becomes easier to accomplish the same tasks in a modern aircraft. Compare navigating with a hand-cranked hoop ADF vs. GPS.

I don't disagree with this, it's just that i've been a propeller-head simmer for most of my vitrual flying carreer, so piston engines come naturally to me. The first time i tried a turboprop on a friend's FSX i constantly felt like there was something important that needed to be done and i was forgetting it :grin:

Splitter 09-26-2010 03:09 AM

Quote:

Originally Posted by Blackdog_kt (Post 184718)
I don't disagree with this, it's just that i've been a propeller-head simmer for most of my vitrual flying carreer, so piston engines come naturally to me. The first time i tried a turboprop on a friend's FSX i constantly felt like there was something important that needed to be done and i was forgetting it :grin:

Truth. And turboprops feel like cheating. Too much power, hard to damage, very reliable.

Land long? No problem, just reverse the thrust and you will be going backwards in seconds. Rocks on that cloud you just flew into? No problem, just throw on some more throttle and climb over those rocks like a helicopter.

I'm being silly of course because in real life I would rather have a turboprop in most bad situations. That's assuming I could afford the fuel costs.

Splitter

ElAurens 09-26-2010 03:42 PM

The turboprop would be less expensive to operate than a Merlin, P&W, Allison, DB, etc...

Azimech 09-26-2010 09:15 PM

... but have no charm at all. Turbojets, turboprops and turbofans are like flying vacuumcleaners to me. Pulsejets, ramjets and scramjets are even worse.

ElAurens 09-27-2010 12:07 AM

I agree with you totally, but none the less there is a reason why modern piston engined aircraft are now relegated to the bottom of the pecking order.

WTE_Galway 09-27-2010 12:39 AM

Quote:

Originally Posted by Azimech (Post 184934)
... but have no charm at all. Turbojets, turboprops and turbofans are like flying vacuumcleaners to me. Pulsejets, ramjets and scramjets are even worse.


This short youtube clip explains it all (embedding disabled, go to link) ....


http://www.youtube.com/watch?v=EkcX0KGIBwk

Quote:


Anybody can start a turbine, you just need to move a switch from "OFF" to "START," and then remember to move it back to "ON" after a while.

My PC is harder to start.

Cranking a round engine requires skill, finesse and style. On some planes, the pilots are not even allowed to do it.

Turbines start by whining for a while, then give a small lady-like poot then whine louder.

Round engines give a satisfying rattle-rattle, click-click BANG, more rattles, another BANG, a big macho fart or two, more clicks, a lot of smoke and finally a serious low pitched roar.

We like that. It's a guy thing.

When you start a round engine, your mind is engaged and you can concentrate on the flight ahead.

Starting a turbine is like flicking on a ceiling fan: Useful, but hardly exciting.

Turbines don't break often enough, leading to aircrew boredom, complacency and inattention.

A round engine at speed looks and sounds like it's going to blow at any minute. This helps concentrate the mind.

Turbines don't have enough control levers to keep a pilot's attention. There's nothing to fiddle with during the flight.

Turbines smell like a Boy Scout camp full of Coleman lanterns. Round engines smell like God intended flying machines to smell.


Romanator21 09-27-2010 01:13 AM

http://www.youtube.com/watch?v=4Y5LBUVS1T8 :grin:

Flanker35M 09-27-2010 08:53 AM

S!

Seems that that Dora has not been started for a while. And did they make the checks before start up, rotate the prop a bit etc.Maybe should have tried using external power ;) But when started some damn nice sounds omn that Jumo :D

Auger73 09-27-2010 03:23 PM

Although a turbine in IL-2 is a very different animal from a modern turbine. I suspect it is handled in a pretty realistic manner that increasing the throttle too rapidly can cause an engine fire, and the need for airspeed to provide sufficient cooling.

Taxiing, taking off, and trying to get to a decent altitude at a sufficient airspeed without overheating the engines can be a bit of a challenge. If you are too low and slow, with hot engines, you are really backed into a corner. In multiplayer maps, flying an Ar-234 is almost more about the challenge of operating the engines effectively than dealing with your opponents.

Flanker35M 09-27-2010 05:26 PM

S!

And what we lack in IL-2 in the Me262 is the control of the "onion" in the exhaust as the compressor intake was not adjustable. The "onion" was not an automatic thingy and that partially contributed to the delicate nature of the 262...when pilots achieved a good setting they rarely changed it. In today's jets we have the ECA doing that job. One thing was quite novel for that time though and is used even today. The turbine wings run hot and Germans had a bit of problems with metallurgy during war so they made the turbine wings air cooled thus giving some extra margin.

ImpalerNL 09-27-2010 07:46 PM

http://www.youtube.com/watch?v=MH1Kct5RCRg

Great sound from this monster, with massive jugs :D
(Skip to 2:50 where the sound is best)

Blackdog_kt 09-27-2010 10:38 PM

Quote:

Originally Posted by ImpalerNL (Post 185176)
http://www.youtube.com/watch?v=MH1Kct5RCRg

Great sound from this monster, with massive jugs :D
(Skip to 2:50 where the sound is best)

Is that the one nicknamed Fifi? I think it must be it, since it's probably the single flyable example.

I just happened to read a small article about this on a recent issue of the Aeroplane Monthly magazine the other day. The interesting bit about this aircraft is that it doesn't use the original R-3350-23 powerplants because they were troublesome to maintain. What they did was build new engines, taking parts from three different sub-models (or production blocks) of the R-33350 to ensure increased reliability. In order for the custom engines to fit, some cowling modifications were done as well.

I can't recall exact specifications, but if i remember to do it i'll scan the relevant page from the magazine and put it up here tomorrow.

ElAurens 09-27-2010 11:42 PM

Essentially what they did was re-create the R-3350s from a Super Constellation or a B-50.

Totally understandable considering the per hour costs of four R-3350s, and the fact that FIFI is the only flyable example of a B-29 on the planet.

wayno77 09-29-2010 02:43 AM

The B-29 was originally fitted with the Wright R-3350-57AM engine, which had a less-than-desirable reputation since its inception. True to this reputation, FIFI has experienced numerous problems with her engines in the 30-plus years she has been flying with the CAF. Following the discovery of metal shavings in the engine oil, the B-29/B-24 Squadron held a lengthy series of meetings with CAF personnel and experts in the field of aircraft restoration, and the decision was made to not fly the plane again until it could be fitted with engines that are a custom built combination of the R-3350-95W and R-3350-26WD engines. The refit required reworking the engine mounts and some of the engine cowling, making it a lengthy undertaking.


See the rest here: http://commemorativeairforce.org/?pa...&cms_page=1421

Romanator21 09-29-2010 03:19 AM

This thread is going off topic again - let's steer it back...


Daidalos Team when's the patch coming out I want it NOW!! :-P Waaa waaa WAAAA

jk guys ;)

JtD 09-29-2010 07:16 AM

I think it will be there when it's ready, with lots of effort going into elimination of mean bugs at the moment.

Romanator21 09-29-2010 07:36 AM

OK GREAT

Thanks for the update!

:-P Ha ha ha ha

Well, lame attempt at humor fail

Carry on everyone!

http://www.youtube.com/watch?v=yAf6GScjiHo

Bobb4 10-01-2010 08:31 AM

I know this has been asked before but what is happening with 4.10?

Romanator21 10-01-2010 08:35 AM

Ha ha ha ha, thanks for playing :grin:

swiss 10-01-2010 10:05 AM

May I borrow Oleg's words?

"Everything is pretty much done and ready, they're just busy with some bugfixing."

:grin:
Sorry, just couldn't resist. No offense.

crobol 10-01-2010 10:15 AM

In my opinion, 4.10 patch will include too many new changes and improvements at the same time (new planes, new navigation systems, new controls, new weapons, MDS...etc)

Maybe a release on 2 parts (4.10.a & 4.10b) will be more easy for developers and also for people to learn those new features slowly....

SG1_Gunkan 10-01-2010 10:18 AM

Quote:

Originally Posted by crobol (Post 186123)
In my opinion, 4.10 patch will include too many new changes and improvements at the same time (new planes, new navigation systems, new controls, new weapons, MDS...etc)

Maybe a release on 2 parts (4.10.a & 4.10b) will be more easy for developers and also for people to learn those new features slowly....

No please, too much versions online. Make a 4.10 and make it good. We are not in a hurry.

swiss 10-01-2010 10:24 AM

Actually I would like to get it before the release of SoW - after the release I really don't need it anymore, and those Il2 occupied bits will finally be freed.

This leaves two options, and one of them is more desirable than the other. ;)

Red Dragon-DK 10-01-2010 10:35 AM

Quote:

Originally Posted by swiss (Post 186127)
Actually I would like to get it before the release of SoW - after the release I really don't need it anymore, and those Il2 occupied bits will finally be freed.

This leaves two options, and one of them is more desirable than the other. ;)

I will be flying both. IL2 is still a great sim, with a lot of fun, maps, missions. But mabye in 2 years or more from now, when new campains, airplanes, maps and a lot of stuf is out, it will total dominate and have more than IL2 can offer, it will be gone. Who know?


Cheers and keep up the good working.

~S~

SG1_Gunkan 10-01-2010 10:54 AM

People say the same with very famous second parts of great games. -"I will erase IL2 when BoB appears, blah blah blah". But after some times they told -"I am going to reinstall IL2".

The Neverwinter Comunity (NWN) was waiting like the holy grial the NWN2, and was so BAD that the hole online community (NWN) was wipe out. In BoB, Oleg is thinking too much on third parties and make game profitable (and nobody can blame him!). But Il2 was all about community and free online play.

So, everybody stay relax. What we have NOW is IL2 4.09m. And it's GREAT. Hundrews of planes, weapon combos and maps. And people correcting the planes to make then historical!

Our King is IL2 4.09 + *censored*. So everybody calm down. We have nothing yet but the IL2 reality.

God bless 4.10, no matter when it comes.

PhilHL 10-01-2010 11:22 AM

good words SG1_Gunkan! I agree with you!

I guess SoW will be modable after a few month after release and online play will be hopefully also for free. So basicly it will be like it was with il2 at the beginning.

The only change might be that we will have a more split up SoW online play in the future due to many nonfree 3th party developed stuff.

People were sometimes angry about all the different versions of il2 in the past, even if new versions were for free (like big patches). This will be even more in the future with SoW i guess! Let's hope (and buy SoW when its out) that oleg and team will make enough benefit with SoW that he will be able to develop stuff for SoW by himself.

Better for him, better for us! :)


I personally like 4.10 be out when its ready and not when the whining is at its top!

Bearcat 10-01-2010 12:13 PM

Quote:

Originally Posted by crobol (Post 186123)
In my opinion, 4.10 patch will include too many new changes and improvements at the same time (new planes, new navigation systems, new controls, new weapons, MDS...etc)

Maybe a release on 2 parts (4.10.a & 4.10b) will be more easy for developers and also for people to learn those new features slowly....

Just release it... and frankly if some of the issues like the ammo belting on the American planes and the known length issue on the Mustang are fixed I might just remain mod free... Although as I have always said in many ways I prefer some of the more functional mods anyway like the ability to set your own default skins and remove the map border etc..

Drum_tastic 10-01-2010 02:33 PM

I have to say that as I beleive that this patch will not support the 6DOF that has been implemented with some of the other ....um...updates available then I think it will be missing out on one of the best things available for bringing the sim to life. In fact for me the 6DOF works better in IL2 than ROF or FSX.

Personally, and this is only personally and in no way detracting from the clever work carried out by the patch 4.10 developers, I am not remotely interested in radar led night fighter operations, as an example.

I guess what I am trying to say, is that with SOW just around the corner and many other add-on sources available out there, how important is this patch anyway? It seems to be all a bit too late.

PhilHL 10-01-2010 04:11 PM

@Drum_tastic:
6DOF will not be implemented because it needs to change every cockpit in il2 to get i good looking, a bit too much work.

Jaguar 10-01-2010 04:28 PM

I think that the work done by DT or TD is and will be excellent. I kind of consider it as research and develpoment for the future of SOW. It is better to have it working in practice rather than just theory. I am not arguing that I want to be the virtual test dummy. I just have to look back and see how many squadrons kept flying CFS2 until Pacific Fighters came out. Many more will continue to fly Il2 until their interest are met in the future additions of SOW. So if my squadron is only interested in the Pacific for example. How long will it be before the Storm of War series adresses that period of the war again? It may be another long wait. I hope that many of the issues that Bearcat has adressed will be fixed in 4.10 or a future patch. The P-51 mustang needs its share of attention from those who have the tools to improve her. I am aware that the word "mod" is a bad thing here. I just think with everything even Mr Oleg can see the wisdom of looking at his creation from a different perspective. Why would he let TD take control of his masterpiece and make improvements if he was not a calculating man.
Hoping for a 2010 release, Go team maddox go!

ElAurens 10-01-2010 04:42 PM

I'm almost beginning to think that the release is being held back because of the imminent release of Storm Of War.

I know it sounds crazy on the face of it, but why bite the hand that feeds you? In a manner of speaking.

swiss 10-01-2010 05:02 PM

Quote:

Originally Posted by ElAurens (Post 186332)
I'm almost beginning to think that the release is being held back because of the imminent release of Storm Of War.

It's not crazy it just makes zero sense.
IL is at the end of it's life span, there's no more money to be made with.

And as a competing product to SoW - uh, no.

reggiane 10-01-2010 05:37 PM

I'm not deleting il2 as soon as BOB SOW is out.
Il2 has lots more planes and lots more maps.
O.k. the graphics are becoming very oldfahioned but the gameplay is still a lot of fun.
SOW will only have the battle of Britain(correct?) so when you are bored with this scenario there is not alot more to do in there till the DLC's come out giving more planes and maps.
And waiting for those can take a very long time.
So the modding peoples still do good work trying to keep the old,aging, classic
oldtimer IL2 alive and running.
If only Oleg wasn't so anti modding in the beginning of IL2 we would have had a much improved Il2 years ago. (I know about the online cheating probs. but still )
Look at Oblivion and Fallout3 those games are still great fun years after they ended up in the bargain bin because of the many modders who greatly improved the games.
Kudos for the modders and kudos for the PC. Try modding a PS3 or xbox game nopes not possible so PC rules and will outlive all those crappy consoles ;-)

IceFire 10-01-2010 06:16 PM

Quote:

Originally Posted by ElAurens (Post 186332)
I'm almost beginning to think that the release is being held back because of the imminent release of Storm Of War.

I know it sounds crazy on the face of it, but why bite the hand that feeds you? In a manner of speaking.

Sounds a bit conspiracy theoryish :)

It's just a lot of content. Perhaps a little too much bitten off at once.

Flanker35M 10-01-2010 06:32 PM

S!

IL-2 and 4.1x patches are in no way a competitor to SoW as they are not even in same ballpark so a theory of Sow vs 4.10 sounds a bit laughable. Last time TD was localizing the patch and said there was a lot of translation to do etc. and bugs to iron out so it takes time. IL-2 gets more content, bug fixes etc. made for FREE by TD and I appreciate that and can not CLAIM for a set release date. Those who want more planes or whatever just get the player made content incorporated to the game, simple.

So waiting for both 4.10 and SoW..both have their place on my HDD :)

Red Dragon-DK 10-01-2010 07:02 PM

Quote:

Originally Posted by Drum_tastic (Post 186265)
I have to say that as I beleive that this patch will not support the 6DOF that has been implemented with some of the other ....um...updates available then I think it will be missing out on one of the best things available for bringing the sim to life. In fact for me the 6DOF works better in IL2 than ROF or FSX.

Personally, and this is only personally and in no way detracting from the clever work carried out by the patch 4.10 developers, I am not remotely interested in radar led night fighter operations, as an example.

I guess what I am trying to say, is that with SOW just around the corner and many other add-on sources available out there, how important is this patch anyway? It seems to be all a bit too late.

And that is one of the resons mods will live forever + the POOR default sounds!


PhilHL
Quote:

@Drum_tastic:
6DOF will not be implemented because it needs to change every cockpit in il2 to get i good looking, a bit too much work.
I know they are saying so, but I belive it have been working fine for several years now and there are no reson not add the 6DOF to the sim. (correct me, if Im wrong) I belive its become an obsession not to add it, simply becarse they want all to be perfect looking. But I think it still does with 6DOF on. If all should look perfekt, there was a lot of work to do. Redo all vehicle, roads, rivers, building ect.......
Dont get me wrong. Im not complaining in any way. Im happe with all of it, as it is. Im just saying, that the 6DOF should not be a problem.

csThor 10-02-2010 04:53 AM

Let's put it this way: In a mod nobodycares about a few holes in the cockpit here and there but woe betide Daidalos if we'd introduce 6DOF with these issues. We'd be fried to charcoal by the public outcry what a lousy job we've done there.

Bottom line: Every friggin' cockpit would have to be checked and corrected if necessary, but given the number of cockpits in the game that is a task that would be far too great even for Maddox Games.

IceFire 10-02-2010 05:09 AM

Quote:

Originally Posted by Red Dragon-DK (Post 186408)
And that is one of the resons mods will live forever + the POOR default sounds!


PhilHL


I know they are saying so, but I belive it have been working fine for several years now and there are no reson not add the 6DOF to the sim. (correct me, if Im wrong) I belive its become an obsession not to add it, simply becarse they want all to be perfect looking. But I think it still does with 6DOF on. If all should look perfekt, there was a lot of work to do. Redo all vehicle, roads, rivers, building ect.......
Dont get me wrong. Im not complaining in any way. Im happe with all of it, as it is. Im just saying, that the 6DOF should not be a problem.

Sure you'd be fine with it but then a dozen other people would be complaining about the lack of detail and inattention to doing things properly. We've seen it happen before :) Nobody will really be ever happy. Storm of War was made with 6DOF in mind so I'm happy to wait for that.

Flanker35M 10-02-2010 06:03 AM

S!

6DOF can be used anyways in form of a player created content after 4.10 and beyond. Nobody complains except those without TrackIR or similar, but again everyone can save up for one or have we forgotten childhood when used to save up for something you really wanted? ;)

So TD has made the choice not to include 6DOF due the cockpits and tremendous work to fix them all. Understandable also the viewpoint of getting a crapton of shinola raining on them if releasing 6DOF without fixing cockpits. Fair enough.

The choice is yours, you can use player made content for it or use the normal view system and stop whining about 6DOF ;)

Ala13_Kokakolo 10-02-2010 10:05 AM

I don't actually like the 6dof, I usually fly with the standart sistem even when I have the option of using 6dof. The 6dof is anoying when you are trying to follow a plane with your sight.

FC99 10-02-2010 11:09 AM

Quote:

Originally Posted by Flanker35M (Post 186518)
So TD has made the choice not to include 6DOF due the cockpits and tremendous work to fix them all.

Exactly, we have made 6DOF model and it can be added to the sim anytime. If we find acceptable solution for 3d model issues, 6DOF will be included in one of the next patches.

It is not that we don't want 6DOF, like some here suggests,we just need to obey some game industry standards. In mod world you can do whatever you want but on professional level some things are not acceptable.

FC

Azimech 10-02-2010 11:40 AM

Yes, texture clipping is not very beautiful. But, even on a professional level some errors still exist in 4.09 like the wings of the 109 & 190 on a wide FOV. Something the modders have corrected. I wouldn't put 6DOF in it, too much work and there are matters that are more interesting IMHO.

Red Dragon-DK 10-02-2010 11:54 AM

Quote:

Originally Posted by Ala13_Kokakolo (Post 186550)
I don't actually like the 6dof, I usually fly with the standart sistem even when I have the option of using 6dof. The 6dof is anoying when you are trying to follow a plane with your sight.

Thats becarse you havent set it up so it work good. Try out this profile. Mabye that can help you.

http://www.mediafire.com/file/n0qmjhzhdim/one2one.xml

That is exelent news. Thank you for this great one.


~S~

Bearcat 10-02-2010 07:25 PM

Quote:

Originally Posted by Drum_tastic (Post 186265)
I have to say that as I beleive that this patch will not support the 6DOF that has been implemented with some of the other ....um...updates available then I think it will be missing out on one of the best things available for bringing the sim to life. In fact for me the 6DOF works better in IL2 than ROF or FSX.

Personally, and this is only personally and in no way detracting from the clever work carried out by the patch 4.10 developers, I am not remotely interested in radar led night fighter operations, as an example.

I guess what I am trying to say, is that with SOW just around the corner and many other add-on sources available out there, how important is this patch anyway? It seems to be all a bit too late.


I agree with your take on the 6DoF.. in fact that is another thing that I mentioned that will keep me ... flavored.

Quote:

Originally Posted by PhilHL (Post 186321)
@Drum_tastic:
6DOF will not be implemented because it needs to change every cockpit in il2 to get i good looking, a bit too much work.


I totally disagree.. I think that it can be done within the confines of what we have.. just as it is now... perhaps tightened up a bit. I think that for many who have TIR that will also be an issue. The 6DoF is done pretty well in this sim. Not perfect, but pretty darned good.


Quote:

Originally Posted by ElAurens (Post 186332)
I'm almost beginning to think that the release is being held back because of the imminent release of Storm Of War.

I know it sounds crazy on the face of it, but why bite the hand that feeds you? In a manner of speaking.

I don't think so.. I don't think there's one person who flies IL2 now who wont have SoW on their HD in a week after it's release.. I just hope that it doesn't get hacked or that there is some measure to insure that 1C gets paid..

bf-110 10-02-2010 07:40 PM

I guess the gag was really correct.Is patch going to be released Monday?

Psy06 10-03-2010 04:40 AM

Quote:

Originally Posted by FC99 (Post 186570)
Exactly, we have made 6DOF model and it can be added to the sim anytime. If we find acceptable solution for 3d model issues, 6DOF will be included in one of the next patches.
FC

Oh FC why you tell them so optimictic words!

My word, it never happen with Il2. Because in TD nobody was engaged, not engaged and does not intend to engage in pit fixing task. Not any new cockpits already builded and WIP and just planned support 6DOF. At least SaQSoN and me consulted 3dpartys not to do it. If you ask why, little comparsion, for example PE-8 pit w/o 6DOF support weighs 8500 triangles, with 6DOF 15000 tris. It just can't fit with tech specs. Overload Il2 engine out of range mesh & textures couse to game crash. Very easy thing which don't want undestand many modders. BTW famous "paratrooper fail" just such example.
I think it coud be absolutely clear.

Flanker35M 10-03-2010 12:19 PM

S!

There are many cockpits that have the holes fixed and have not caused "overload and crashes" as mentioned. Look at the new Bf109 cockpits for example ;)

Viikate 10-03-2010 01:00 PM

The "holes" in this context are missing polygons because of old cockpit model optimization. For example whole left & right side of Revi missing etc. We are well aware of the camera near-plane clipping problem and mod that fixes it. It was after all the lead programmer of TD who made this fix in the first place.

Brain32 10-03-2010 04:32 PM

Quote:

Originally Posted by Bearcat (Post 186168)
ammo belting on the American planes and the known length issue on the Mustang are fixed

Wait a minute, I've been away for a looooong time, I though 50's were fixed with 409m??
Or was I a victim of a mod I didn't know about?

T}{OR 10-03-2010 04:38 PM

Quote:

Originally Posted by Brain32 (Post 186921)
Wait a minute, I've been away for a looooong time, I though 50's were fixed with 409m??
Or was I a victim of a mod I didn't know about?

Nothing related to the US ammo type and Mustang FM was changed. I guess the latter. ;)

Brain32 10-03-2010 04:44 PM

Ahh yeah I guess it was some kind of 50 cal mod then. The FM was as I was used to(very good pilot though) but I was suprised watching my wing flying in formation with me after first hit lol

T}{OR 10-03-2010 04:53 PM

Stock FM and .50's would do that in the hands of the skilled pilot. For proof see my 'Mustang' video I made back in 2007. ;)

Having flown Ponies for hundreds of hours I would love to see them fixed, but that won't happy any time soon to my knowledge.

Brain32 10-03-2010 04:59 PM

Cutting the wing of a 190A9 with Mustang3 from more than 500m away? That sure never happened to me. In that night overall I got owned 3 times by US planes each and every time with fatal structural damage - wings fell off.
I don't mind that, I'll adjust, I rarely play anymore as it is so I don't really care ;)

T}{OR 10-03-2010 05:27 PM

If you had seen my video you would see me do it in a P-51B. However, I doubt you were de-winged without a mod-help. But it can be done in stock game. I have done it many times in offline training, and few times online. Hence I DON'T play any more. ;)

EDIT: Here is the link to the video: http://mission4today.com/index.php?n...etails&id=3435

ElAurens 10-03-2010 06:19 PM

Wrong thread Richie.

:rolleyes:

Richie 10-03-2010 06:33 PM

Right you are ElAurens . Thank you. Deleted it.

Psy06 10-04-2010 02:12 AM

Quote:

Originally Posted by Flanker35M (Post 186837)
S!

There are many cockpits that have the holes fixed and have not caused "overload and crashes" as mentioned. Look at the new Bf109 cockpits for example ;)

BF-109 cockpits? I don't found any BFs at DT forum, that means all it work uncompatible with Il2 engine. Maybe It can work at some comuters but It can't work at all comuters. Do you see difference?

Do you tested all it at all maps, various airborn & ground, various computers ? Some stability may be appear at hi end computers, but at middle range all it couse unpredictable failures.

Sita 10-04-2010 05:42 PM

4.10 on my calendar :D !!!

IceFire 10-04-2010 06:30 PM

Quote:

Originally Posted by T.}{.O.R. (Post 186945)
If you had seen my video you would see me do it in a P-51B. However, I doubt you were de-winged without a mod-help. But it can be done in stock game. I have done it many times in offline training, and few times online. Hence I DON'T play any more. ;)

EDIT: Here is the link to the video: http://mission4today.com/index.php?n...etails&id=3435

If some of you haven't seen this video before... I highly encourage you to watch it. It's one of my favourite IL-2 videos and it's a great example of some excellent flying, great teamwork in places, and it really showcases what the Mustang is capable of with the right pilot at the controls.

Flanker35M 10-04-2010 08:13 PM

S!

Psy06, I use Anto's Bf109 pack + Der Wüstenfuchs Bf109 cockpit pack with 6DOF and have yet to see ANY problems with them on any server I have flown at online. No crashes, no errors, no stutters. Also running just fine on a colleagues lower end machine, using the lower resolution version available.

Anyways back to topic. Eagerly waiting for the new patch :)

bf-110 10-04-2010 11:54 PM

Quote:

Originally Posted by Sita (Post 187169)
4.10 on my calendar :D !!!

4.10 here too...Any idea of when the patch might be released or in what part the beta testing is?

Fafnir_6 10-05-2010 12:15 AM

Hello all,

I don't currently use track IR (and therefore any 6DoF mods) but I have friends who do (and swear by it). I am wondering...would it be possible to selectively introduce 6DoF for the planes with adequate cockpits only (with the option to disable this completely for online play, if need be). This way, stock flyers could enjoy 6DoF in some of IL-2's many planes while giving DT and their associates time to slowly improve all the other cockpits to 6DoF standard over an acceptably longer time period.

Just a thought,

Fafnir_6

P.S. I fly against Track IR/6DoF pilots a lot and, as long as external views are enabled, no advantage appears to be given either way. Perhaps the online balance could be good enough that way.

28_Condor 10-05-2010 02:13 AM

Quote:

Originally Posted by bf-110 (Post 187241)
4.10 here too...Any idea of when the patch might be released or in what part the beta testing is?

Santa Claus will give to us! :lol:

csThor 10-05-2010 04:58 AM

Quote:

Originally Posted by Fafnir_6 (Post 187244)
I am wondering...would it be possible to selectively introduce 6DoF for the planes with adequate cockpits only (with the option to disable this completely for online play, if need be).

Given the way this community is (there's constant "my dad's better than your dad because ...", there's overbearing competetiveness, there's constant bickering because of planesets/FMs/DMs/whatever) would you really introduce yet another thing to argue about? ;)

Seriously, this isn't the way to do things. For a Mod this may be acceptable but not if you do things with the blessing of the developer. Daidalos agreed to doing things right or not at all ... no half-@ssed shots from the hip. :cool:

Fafnir_6 10-05-2010 05:31 AM

Quote:

Originally Posted by csThor (Post 187275)
Given the way this community is (there's constant "my dad's better than your dad because ...", there's overbearing competetiveness, there's constant bickering because of planesets/FMs/DMs/whatever) would you really introduce yet another thing to argue about? ;)

Seriously, this isn't the way to do things. For a Mod this may be acceptable but not if you do things with the blessing of the developer. Daidalos agreed to doing things right or not at all ... no half-@ssed shots from the hip. :cool:

Fair enough. I just thought I'd float the idea for completeness' sake. I try to keep my posts constructive :). Like I said earlier, I don't use 6DoF so there's no skin off my back if it never ends up an official patch.

Cheers,

Fafnir_6

T}{OR 10-05-2010 07:05 AM

Quote:

Originally Posted by IceFire (Post 187179)
If some of you haven't seen this video before... I highly encourage you to watch it. It's one of my favourite IL-2 videos and it's a great example of some excellent flying, great teamwork in places, and it really showcases what the Mustang is capable of with the right pilot at the controls.

Thanks IceFire. Nice to see people still remember my movie. :)

Hope to see you in the air once SoW comes out.

Qpassa 10-05-2010 07:47 AM

How is 4.10 development?
Thanks for you effort

daidalos.team 10-05-2010 11:47 AM

Quote:

Originally Posted by Qpassa (Post 187304)
How is 4.10 development?

It's going fine. We would like to post the user guide PDF as dev. update as soon as Oleg gives final approval for it.

User guide = full feature list plus own chapters for new planes, main features and everything else that need explaining.

Flanker35M 10-05-2010 11:49 AM

S!

Let's hope we get the PDF for reading while waiting for release. Would be great to dig in to the new features a bit before downloading the patch, to check the features/fixes etc. Good news :)

Qpassa 10-05-2010 12:39 PM

Is going to be released in English , French and German?
Spanish could be added in the next version... ;)

anikollag 10-05-2010 01:39 PM

Great news! :)

steam 10-05-2010 03:01 PM

Quote:

Originally Posted by daidalos.team (Post 187347)
It's going fine. We would like to post the user guide PDF as dev. update as soon as Oleg gives final approval for it...

Is it means "two weeks" for waiting .pdf ?:)

Fafnir_6 10-05-2010 09:26 PM

Quote:

Originally Posted by daidalos.team (Post 187347)
It's going fine. We would like to post the user guide PDF as dev. update as soon as Oleg gives final approval for it.

User guide = full feature list plus own chapters for new planes, main features and everything else that need explaining.

Sweeeeeeet. I can't wait :). The patch release must be close.

Cheers and a huge thank you to DT,

Fafnir_6

_RAAF_Smouch 10-05-2010 11:45 PM

Great news TD as everyone else has said.

Cheers guys!!!!

_RAAF_Stupot 10-06-2010 08:43 AM

Sounds great!

Just be warned, I will not be happy unless the manual is released in Swahili.

Majo 10-06-2010 09:06 AM

Quote:

Originally Posted by daidalos.team (Post 187347)
It's going fine. We would like to post the user guide PDF as dev. update as soon as Oleg gives final approval for it.

Very important information!!!

Thank you.


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