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-   -   Il-2 MODs (http://forum.fulqrumpublishing.com/showthread.php?t=3607)

proton45 01-03-2009 06:16 AM

wo...this old bird is still gett'in tossed around. The issue is pretty dead. You got three choices here, 1)play with your friends, 2)shut-up and take your chances on-line, or 3) go offline.

Wolf_Rider 01-03-2009 02:19 PM

Lexx::

Quote...

"Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was."

So ya test ya skills online and keep the fun going. Lexx, online pay to pay or online Hyperlobby, etc... is still online. (Nice diversion attempt though ;) )

"Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim."

CFS3 was an extremely problemated POS, which was poorly produced and writen... it had so many bugs in it, cockroaches were embarrassed.

Mods - offline or online is supporting the hacking of the sim and there is no two ways about.

Bearcat 01-03-2009 03:00 PM

Quote:

Originally Posted by Wolf_Rider (Post 64054)
Lexx::

Quote...

"Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was."

So ya test ya skills online and keep the fun going. Lexx, online pay to pay or online Hyperlobby, etc... is still online. (Nice diversion attempt though ;) )

"Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim."

CFS3 was an extremely problemated POS, which was poorly produced and writen... it had so many bugs in it, cockroaches were embarrassed.

Mods - offline or online is supporting the hacking of the sim and there is no two ways about.

Tagert was wrong... I saw enough mods in CFS to make it not worth my while. One incident I remeber in particular was by someone named "movegetouttheway" .. this guy was all over the place taking out everyone in the room.. regardless to side. There were othrs.. There were real cheats and cheaters were all over the place in CFS... Thats why so many left CFS to come here.

fly_zo 01-03-2009 03:30 PM

Quote:

Originally Posted by 311thCopperhead (Post 64022)
kiss my ass. i'm not going any where bub so get used to it.

so that was just another BS from you ..... good thing is that one can get used to any stench if present long enough so i'll live just fine with you around .

not holding to your own words = spineless
posting FM of stock plane publicly = shameful
trying to dig your way out of it = idiotic ... ups, sorry i meant :pathetic

Z

GAE_Charrua 01-03-2009 03:40 PM

Quote:

Originally Posted by fly_zo (Post 63961)
thank you Sir .... please leave and never come back

you had your 15 min. of glory

Z

:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :mrgreen:

KOM.Nausicaa 01-03-2009 05:03 PM

Quote:

Originally Posted by Bearcat (Post 64059)
Tagert was wrong... I saw enough mods in CFS to make it not worth my while. One incident I remeber in particular was by someone named "movegetouttheway" .. this guy was all over the place taking out everyone in the room.. regardless to side. There were othrs.. There were real cheats and cheaters were all over the place in CFS... Thats why so many left CFS to come here.

Bearcat,

sorry pal, but here you are wrong. You can't cheat in CFS3 because of the checksum comparaison system. It compares a/c data of all users. If you don't have the same, you can't enter the game, period. It's true that Mods killed online CFS3, but not because of cheating, but because of the impossibility-or almost- to find people with the same modded install. The checksum system worked so well that nobody could join nobodys room anymore if you wouldn't play vanilla stock. There were more than one online squads that gave up because of this. However, stock online rooms existed until they took the server down.

LEXX 01-04-2009 01:52 AM

Wolf::
Quote:

Nice diversion attempt
I assume CFS offline players greatly outnumbered CFS online players. Its a business thing.

HOWEVER -- I will say online has the potential to be far better than offline. Online War can offer *everything* an offline dynamic campaign can (if done right), but with the addition of Human vs Blue Side ... social interaction relating to aviation hysteria, or even semi-hysterical "what if" scenarios. My top fave is SAC vs PVO starting about 1947, both sides using German tech basically (well, kinda). Beats the canned copy-paste gaming industry standard USAAF vs Luft 1946 which is okay but very limited because the hysterical war ended and stopped German aircraft development cold. But you need a whole online squad to keep one B-36 flying all the way to its target heehe, each squad mate/mattette taking turns over the better part of a day. :cool:

Bearcat 01-04-2009 03:50 AM

Quote:

Originally Posted by KOM.Nausicaa (Post 64079)
Bearcat,

sorry pal, but here you are wrong. You can't cheat in CFS3 because of the checksum comparaison system. It compares a/c data of all users. If you don't have the same, you can't enter the game, period. It's true that Mods killed online CFS3, but not because of cheating, but because of the impossibility-or almost- to find people with the same modded install. The checksum system worked so well that nobody could join nobodys room anymore if you wouldn't play vanilla stock. There were more than one online squads that gave up because of this. However, stock online rooms existed until they took the server down.

I was thinking more of CFS1&2.. I could never get CFS3 to run right and I thought it was such a POS that I didnt even include it in the running other than to say it stank.... for me anyway.

Wolf_Rider 01-04-2009 02:32 PM

Quote:

Originally Posted by Bearcat (Post 64132)
I was thinking more of CFS1&2.. I could never get CFS3 to run right and I thought it was such a POS that I didnt even include it in the running other than to say it stank.... for me anyway.

Totally agree with you on CFS3 bearcat... CFS1, didn't do much for me but CF2 was worth it's weight in salt at the time. Which brings me to ask; "where did the Zone Monster grow from"?

it grew from the growing amount of mods being used.

I didn't keep CFS3 long enough to explore online and i was lead to believe the mismatch thingy was to ensure all players had the same files, not just be running "vanilla/ stock/ out of the box".... CFS2 had a cheat detect entry which could be used by writing it into the .cfg file... sad it was to see a squad member in a "supposedly" stock/ vanilla/ purist zone room on a squad night, with an asterix against their name in the tally room.


Lexx... when it comes to supporting a hack, there is no difference between online and offline as the hack was done to the sim itself

skarden 01-05-2009 09:42 AM

@ Copperhead,first of all i use the mods but I understand and repect your opinion to a certain degree and i definitely repect your right to post it but(ther's always a but)

The argument that the hacks are illegal to me holds absolutly no water unless you can say that you'v honestly NEVER broken the law yourself.

Say as an example,it would be safe to say that most of us here who can drive have on occasion put the ol pedal to the metal as they say and had a bit of fun at speeds that you could definitely say would be classed as illegal.Now speeding kills ppl and ruins families,make no mistake and we've all done it at some stage(hell I even lost my license when i was younger to such stupidity)even you I'm willing to bet(although pls correct me if I'm wrong)which of course would have put lives,even if its just your own in some danger.

So to turn around and use that argument as to why ppl should not use a game mod for a game/simulation that most ppl havnt heard of(their loss! :P)that harms no-one(really it is no-one) seems a little,well....hypocritical.

I'm not trying to insult you(really I'm not) or get into a sledging match but that just how i see it from my point of view.

thoughts?

~S~


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