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IIRC, the guy (can't remember his name) who was working on a dynamic mission/campaign generator gave up working on it for this very reason. CloD offline is worthless, and no one in the community can do anything about it. |
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I suppose my main concern for CoD is that the aircraft should be improved so that we can start to enjoy it more and that future core improvements will take CoD forward as well. |
I have the "Wick vs Dundas" Campaign(s) by Desastersoft which I consider to be an excellent product -- it's what Cliffs of Dover SHOULD have shipped with as part of its own package. Unfortunately, and this is no fault of Desastersoft, the CoD AI and Comms really suck, as we all know, which greatly affects gameplay. If -- a BIG "if" -- the devs can fix these two glaring aspects, then offline play will be very good.
At present, I get value from offline play to practice my deflection shooting while making high speed passes on bomber formations. With the current beta (1.08 ) I've turned Engine Temperature Effects "off", so I can at least use realistic engine settings with the RAF fighters without blowing a head gasket, plus get more realistic flight performance. The downside, of course, is that you're no longer required to monitor or manage oil & glycol temps, even with Boost Cut Out Over Ride activated, which is unrealistic as well -- but at least you're flying! (So I do what the Real Pilots did, use BCOO sparingly and report same to the Chief Mechanic after I land. ;) ). |
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Is this different in the actual paid campaign, or is it still wrong? |
Additionally you have to see, that flying offline is not what the game is made for. I think, that these single player related problems could be left alone. Building a community is not working with a crowd of single players. Also a further development is simply impossible, as there is no life or culture in it.
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But if you can back up your facts with a valid source, they will listen to you and change it. Yes, their support is that good... |
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so i think your comment is not accurate. |
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yes i can back it up with valid sources. |
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Re-reading Alex Henshaw's "Sigh for a Merlin". Early on he mentions that the BoB pilots quickly discovered that the 2-speed prop pitch lever could be carefully manipulated at the center of travel to adjust the prop's pitch between Full Fine and Full Coarse -- which gave huge obvious advantages in performance if done skillfully. This was strictly variable pitch though, NOT Constant Speed. Neither DH nor Rolls Royce countenanced this, fearing serious damage to engine and/or prop governor -- but neither Company's reps were in the cockpit with the pilot at 20 angels with a 109 on their six! This aspect is not modelled in CoD, but IS modelled in A2A's Wings of Power 3 Spitfire 1a. |
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