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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   BETA PATCH v.1.08.18956 - Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=33612)

ATAG_Snapper 08-11-2012 10:27 PM

Quote:

Originally Posted by salmo (Post 453796)
Fly ATAG MP server today. A group of about 6 spit/hurricane pilots encountered 5 Me110's feet wet just north of Ramsgate 3-4,000 ft. When engaging the blue planes, ALL red pilots dropped to 1-2 fps on zoomed in FOV. Zoomed out FOV unaffected. :( Please fix :confused:

I'd be interested to learn why the game publisher is STILL claiming on the official game website ( http://il2sturmovik.ubi.com/cliffs-o.../key-features/ ), and has been for a year & a half now, that players can "Join a 128-player jump-in/jump-out multiplayer mode where battles can last hours, days or even weeks." when it is impossible to play the game when several planes are in the same locality.

Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.

ATAG_Bliss 08-11-2012 10:56 PM

While using the FMB, if you change time of day (say 1:00PM to 3:00AM), the game will freeze solid once you zoom in far enough to see the change - when the terrain colors change to reflect the amount of lack of sun light. Did this 5 times in a row, and results in a complete freeze every time.

The mission has run way lights in it, if that makes a difference.

Edit: To test. Zoom all the way in on the top down view while in the FMB. Go to mission parameters and change time of day. Instant freeze every time for me.

broken pixel 08-12-2012 12:13 AM

Sad
 
Quote:

Originally Posted by MegOhm (Post 454001)
If this has been captured in the past...I missed it

When COD was first released... on my 1st flight... I flew up to London in a BF109 and Strafed all the Fuel Tanks I could find along the River...

Most of them Blew with gunfire and you could set the landscape on fire with nice explosions, with billowing plumes of smoke...

You could see debris thrown up with the explosions...and the fires would burn for sometime ....It was impressive

Now The tanks will not blow up or catch fire......nothing....

So "London Burning" does not apply anymore...Pity

Any chance we will ever get this back? :confused:

Instead of fixing issues the devs choose to take away from the game. I guess that's the Russian way? Take the easy way out and don't focus on optimizing the existing engine. Lets just take content away instead and mask the issues. As the devs say dont let that retail Alpha release hit you in the ass on your way out as they roll around in all our money. :/

MegOhm 08-12-2012 02:44 AM

Really.......
 
Quote:

Originally Posted by broken pixel (Post 454052)
Instead of fixing issues the devs choose to take away from the game. I guess that's the Russian way? Take the easy way out and don't focus on optimizing the existing engine. Lets just take content away instead and mask the issues. As the devs say dont let that retail Alpha release hit you in the ass on your way out as they roll around in all our money. :/

Was not my intention for this post to become an example for disgruntled "Sim pilots"... but that's inevitable...

More to point out something we need back in the Sim...

I am sure they did this to help frames... hope it is a temporary removal...

broken pixel 08-12-2012 02:57 AM

It's more of a funny ha ha with truth to it. This proves there engine is far from being optimized. No matter what patch they implement there is the horrid large amount of frames per second drop. Check this out!

BLACK DEATH 4.7GHz, 16GB RAM, GTX 680 4GB
NVIDIA System Information report created on: 08/11/2012 15:36:51
System name: STATIC-PC

[Display]
Operating System: Windows 7 Ultimate, 64-bit (Service Pack 1)
DirectX version: 11.0
GPU processor: GeForce GTX 680
Driver version: 305.53
DirectX support: 11.1
CUDA Cores: 1536
Core clock: 1006 MHz
Memory data rate: 6008 MHz
Memory interface: 256-bit
Total available graphics memory: 12005 MB
Dedicated video memory: 4096 MB GDDR5
System video memory: 0 MB
Shared system memory: 7909 MB
Video BIOS version: 80.04.09.00.E4
IRQ: 32
Bus: PCI Express x16 Gen3

----2x SSAO------------------------
Medium:
Avg- 100
Max- 223
*Min- 29 - choppy as hell and should not be at 29 fps
---------------
High:
Avg- 69
Max- 177
*Min- 24
---------------------------
Very High:
Avg- 61
Max-149
*Min-10 it should be choppy at these fps
---------------------------------------------
I really don't think I can build a much better computer than I already have. The game engine is jacked and whom ever coded the engine needs to revisit the Dev school again. What happend to the damn optimizers and testers? A public Alpha would of saved this game, I mean one that was released before the retail copies hit the market.

RIP IL2 COD Best of luck on the Russian Front with the same game engine.

Frequent_Flyer 08-12-2012 12:03 PM

Quote:

Originally Posted by MegOhm (Post 454069)
Was not my intention for this post to become an example for disgruntled "Sim pilots"... but that's inevitable...

More to point out something we need back in the Sim...

I am sure they did this to help frames... hope it is a temporary removal...

I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

GF_Mastiff 08-12-2012 12:10 PM

aside from the occasional cockpit view forced from front zoom view to close up revi sight
view and head slam movement to close up, I'm liking this version keep going.

broken pixel 08-12-2012 03:45 PM

Quote:

Originally Posted by Frequent_Flyer (Post 454135)
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

A+

Pudfark 08-12-2012 05:57 PM

Quote:

Originally Posted by Frequent_Flyer (Post 454135)
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.

Totally Agree.
What's next?
Turn everything to Black and White for a
"better" frame rate?

Maybe, they should have gone this route?
With the old game engine....and where we are now?
We could have been, a year ago.

chantaje 08-12-2012 06:24 PM

Quote:

Originally Posted by ATAG_Snapper (Post 454020)
Yeah, I was in that fight, too. Covering I13 at 10 angels in a Spit I when we spotted 4 or 5 110's approaching from the east at about 5 angels. As I closed on them from the north my fps abruptly dropped from 95 down to 1. This slideshow occurred for all POV and persisted continuously while in the proximity of the 110's. Couldn't get a shot off, but clearly at least one 110 was not as badly affected since the radar towers at I12 were destroyed. I also received fire from a 110 while I remained stuck in this 1 fps slideshow and baled out of my aircraft. A very unfortunate glitch in the game.

i have a similar problem when i close in the 110 online. offline it work great.
no matter if its 1 or 10 110 online, when i close in and the detailed model load the frame drops to a slideshow. the stranfe thing is that it onbly happen with that aircraft.


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