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-   -   Throwing some light on rates of turn (http://forum.fulqrumpublishing.com/showthread.php?t=32285)

pstyle 05-26-2012 07:47 AM

Quote:

Originally Posted by Crumpp (Post 429214)
I did manage to lose an aileron but still could perform and full deflection assymetrical pullout. The pullout again resulted in a loop with some grayout at the top but no blackout.

this broadly concurs with my experience. I made a 430IAS dive, broke the wingtip on the pull-out and was no longer able to maintain level flight as a result (roll input).

But the aircraft was flyable.

zipper 05-28-2012 04:55 AM

What ??? You can drop flaps on a Spit to improve turn performance ??? Seriously ??? That flap is the least efficient flap in the game, needed more for drag, pitch adjustment and ground effect than lift.

So, yet another example showing that to play the game well one should throw reality out the window and learn the game planes. (fun, tho)

My thoughts and my thoughts alone.

41Sqn_Stormcrow 05-28-2012 10:39 AM

Unfortunately some bad things from IL2.1 were transfered to IL2.2

gimpy117 05-30-2012 05:33 PM

Quote:

Originally Posted by zipper (Post 429716)
What ??? You can drop flaps on a Spit to improve turn performance ??? Seriously ??? That flap is the least efficient flap in the game, needed more for drag, pitch adjustment and ground effect than lift.

So, yet another example showing that to play the game well one should throw reality out the window and learn the game planes. (fun, tho)

My thoughts and my thoughts alone.

well it is curious that those flaps on the spit do that. You are right, they are pretty inefficient flaps, non adjustable, and they drop to a super low angle which in reality should cause a heap of drag

enriquegastelo 05-31-2012 04:40 AM

So interesting, really like it

41Sqn_Stormcrow 05-31-2012 06:33 AM

Quote:

Originally Posted by gimpy117 (Post 430351)
well it is curious that those flaps on the spit do that. You are right, they are pretty inefficient flaps, non adjustable, and they drop to a super low angle which in reality should cause a heap of drag

The Spit flaps at least optically seem correct. They were only landing flaps and there was no way to put them on an intermediate level (which was wrongly modelled in IL2 1946 ). AFAIK, for the seafires, they placed a sort of stopper to fix the flap temporarly to an intermediate level for take off from carriers. As soon as the flaps were retracted the stoppers fell off and gone the possibility to have the flaps on an intermediate level.

Robo. 05-31-2012 08:42 AM

Quote:

Originally Posted by 41Sqn_Stormcrow (Post 430533)
The Spit flaps at least optically seem correct. They were only landing flaps and there was no way to put them on an intermediate level (which was wrongly modelled in IL2 1946 ). AFAIK, for the seafires, they placed a sort of stopper to fix the flap temporarly to an intermediate level for take off from carriers. As soon as the flaps were retracted the stoppers fell off and gone the possibility to have the flaps on an intermediate level.

You are right, the issue has been reported already: http://www.il2bugtracker.com/issues/91

Just for the record, the flaps have been sorted in 1946 already in one of the later DT patches.

The spitfires using wooden wedge were normal mk.Vs starting from a carrier. Destination: Malta.

IvanK 05-31-2012 09:06 AM

An excerpt from AVIA 6/2422 "Notes on the turning performance of the Spitfire as affected by Altitude and Flaps"

The only comment I would make is that the full doc discusses the fact that only "Flap 85" (Down) is selectable so the intermediate settings and any values discussed are by estimate/calculation. The values in the table are Sustained turn performance ... without Height loss.

http://i40.photobucket.com/albums/e2...urnwitflap.jpg

Kurfürst 05-31-2012 09:14 AM

Excellent! :) Does the report mention the turn time/radii at SL perhaps..?

IvanK 05-31-2012 09:25 AM

Unfortunately no its all 12,000ft and up.


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