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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, March 2, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=30112)

DroopSnoot 03-03-2012 07:26 AM

Quote:

Originally Posted by Tree_UK (Post 396271)
The patch will be the same graphics engine as BOM, so it will be DX11, theres no way that Luthier would spend all this time on the patch for it to be in DX10. Like Luthier said just after release DX11 was thier first and major priority, this is why its taken so long.

lol believe it when i see it, there have been no major steps forward in a year and now all of a sudden you think DX11 will be in the beta/RC?
Its probably taken this long because there was alot of problems and not enough staff to do it any quicker. I'm will to bet on that.

Tree_UK 03-03-2012 07:30 AM

Quote:

Originally Posted by DroopSnoot (Post 396275)
lol believe it when i see it, there have been no major steps forward in a year and now all of a sudden you think DX11 will be in the beta/RC?

Yeah I really believe it will be, It was Luthier first priority, BOM will certainly be DX11 and if the new graphics engine is the same they are using in BOM then it makes perfect sense, and would also explain the huge perforamnce increase. I'm sure either Luthier or Oleg stated that they were almost ready with DX11 over a year ago it just wasn't able to make the initial release.

Foo'bar 03-03-2012 07:33 AM

Quote:

Originally Posted by Ctrl E (Post 396218)
it still angers me that they seem to be putting so many resources into the sequal, but they still haven't fixed the dud product the sold us almost a year ago.

Ok. Think again.

DroopSnoot 03-03-2012 07:35 AM

Quote:

Originally Posted by Tree_UK (Post 396276)
Yeah I really believe it will be, It was Luthier first priority, BOM will certainly be DX11 and if the new graphics engine is the same they are using in BOM then it makes perfect sense, and would also explain the huge perforamnce increase. I'm sure either Luthier or Oleg stated that they were almost ready with DX11 over a year ago it just wasn't able to make the initial release.


Yeah i do remember that it was one of my biggest dissapointments on release, the first fully DX11 flight sim. i hope your right but i cant see it with the patch. Maybe with BoM yeah i agree there very, even highly probable.

Liz Lemon 03-03-2012 08:07 AM

Really happy about the grass finally being fixed to scale

I just hope they add some diversity to the trees. You'll never see a whole forest the same shade of orange during the fall. There needs to be brown, yellow, red and maybe a bit of green mixed in, along with various amounts of foliage still attached to the trees.

Also, will we be getting a fall map of england + france? There are season tags already present. I can't imagine it'd be too hard to offer the new trees + grass on the old map.

Liz Lemon 03-03-2012 08:09 AM

Quote:

Originally Posted by DroopSnoot (Post 396279)
Yeah i do remember that it was one of my biggest dissapointments on release, the first fully DX11 flight sim. i hope your right but i cant see it with the patch. Maybe with BoM yeah i agree there very, even highly probable.

Eh, the biggest issue is they still support dx9. I realize that this is kinda needed given the large eastern European market for the sim, but having to support dx9 and dx10 - when each has a different rendering pipeline - has to be a nightmare.

And I think it must be one of the reasons its taking so long with the patch.


Quote:

Originally Posted by Ctrl E (Post 396218)
it still angers me that they seem to be putting so many resources into the sequal, but they still haven't fixed the dud product the sold us almost a year ago.

So, you'd rather have a team of 3d modelers and texture artists trying to work out programming bugs?

Verhängnis 03-03-2012 09:07 AM

I thought it had been explained that the DX11 API is backwards compatible for DX 10 and 9 and is a simple matter of some features being used and others not on your pc.

JG53_Valantine 03-03-2012 10:52 AM

I'm glad to see the sim progressing with work being done on Battle of Moscow as it will give us a great product in the future: a future I am extremely excited for.

The only concern and issue I have is how long it is taking for them to get the launcher crash issue fixed and released in some form. This is pretty much the number one complaint about this sim: it is just so unstable. I've lost count fo the amount of times I;ve gotten into the combat zone and positioned myself to engage and then getting the launcher crash.
I could even cope with new bugs providing the game was stable and didn't crash after an hour or so online.

Anyhow, looking forward to future updates. Cheers for these updates BlackSix, even though they are not the launcher fix they do show that the team are taking the future of the sim seriously.
V

Insuber 03-03-2012 11:17 AM

Quote:

Originally Posted by Chivas (Post 396250)
The most important part to the update was this sentence.

"We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline."

This suggests that the bean counters are now happy and aren't going to force anymore unfinished work out the door, like they did with the initial release. At least for the moment.

Keep the faith, most of us here understand the process.

I've noticed it too. From our narrow perspective we see only the technical side, but in a project the challenges are also financial, not to mention the hundreds of soft issues of a 30 persons team. Ilya here confirms again that the future of this project is not in danger. Let's look at all of the good news: new gfx engine very close to beta, correction of AI, FM and DM in a near future, new theater with new planes and objects in the medium term, ground combat mode integrated with the air combat in the long term. Not a bad pipeline for the neglected CFS gender. And as we saw already they are not schedule driven, which is good for quality. Optimism is the key word, my friends. And encouragement to the devs, to keep the motivation high.

Cheers,
Ins

Insuber 03-03-2012 11:33 AM

Quote:

Originally Posted by Tree_UK (Post 396274)
I dont know about AMD, but Luthier stated many months ago that SLI was fixed and a profile would be included in the next Nvidia driver. There have been many driver releases since but no profile as been found to date.


Mistakes happen.
The heritage of the old bad code was worse that they expected, and probably the decision to redo everything from scratch was not easily accepted, leading to months of wasted efforts to fix the unfixable. Let's see the next couple of patches, and then we can judge the new team's work. If everything goes as planned they will redeem 1 year of troubles.

That's why I find that constantly hanging them to their own words becomes futile after a while. We cannot drive looking only in the rear-view mirror ...

Future is bright! Be optimistic! :-).


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