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-   -   Patch v1.02.14821 Bug thread (http://forum.fulqrumpublishing.com/showthread.php?t=24077)

MD_Titus 07-08-2011 07:30 AM

Quote:

Originally Posted by Strike (Post 306099)
sounds like some port-forwarding or NAT issues perhaps? Have you checked firewall etc etc? I have ALWAYS seen and been able to connect to servers and I've never been dropped :p

I get no problems using other online games (rise of flight, world of tanks, hyperlobby) so i'd assume it's not something like firewall settings or ports. Not to say it couldn't be that of course, but would be peculiar if only clod affected, right?
Quote:

Originally Posted by Codex (Post 306608)
Anything is do-able, it all comes down to how much time, money and people your willing to throw at it :cool:. The problem is CoD is way under cooked, even now. I would have been happy to wait longer before buying it, because I feel like I'm wasting my time flying in it, IL-2 1946 is still filling the void for me at the moment.

The complaining about delayed release would've been astounding. As it is, the complaining about early release...
Meh. I'm keeping the faith, but I am also playing other games more than I anticipated. The real bugger is the recent appearance, for me, of the launcher crashes which have rendered the game quite literally unplayable. I had been having short blasts of amusement in the quick missions up to that point.

adonys 07-09-2011 10:13 AM

A few annoying bugs I've encountered:

- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix!

- some buttons/command are not working from the first push (for example the prop pitch down in a newly spawned Bf-109 it NEVER works from the first press, but only after a release and a second try, then it works normally)

- player's airplane markings are that of a Schwarm leader, even if he's on 4th position. this might be related with the fact that AI almost never considers the player as being part of his Schwarm (when the player is the leader, the AI planes are "detached" and act as an independent Schwarm of their own, and ignore all leader's commands)


requests:

- add Ground Attack target area option for a Waypoint (instead of a single target)


requests already passed (via russian forum) to programmers:

- add a Wait (an ammount of time, for another AirGroup) option for a Waypoint
- add CustomSayToAirgroup function (so that we need to can put text in mouth of existent actors (AiAircraft or AiCart), or general (for control tower / radar / etc. speaking), also it would be very useful to can also optionally assign an audio file

RE77ACTION 07-09-2011 11:18 AM

Quote:

Originally Posted by adonys (Post 307087)
- sometimes the plane is stopping dead into the air (I think it might be correlated with me firing the cannons, which is a command set by me and composed from a sequence of two joystick buttons). the plane remains hanged in there, engine running and so on, no matter what (switching the control to AI and back has no effect) dunno if anyone else encountered this, but it happens on a constant basis to me. this should be a critical bug to fix!

You're not alone here. Lately it happened to me too (till now always BF109, official Germain campaign). Before last week I never encountered this problem and now 3 times this week. The plane starts hanging still in the air just when you press the fire button. It's just like you're hanging in a sort of temporal time flux or something (too much Star Trek ;)) because the rest of the world including all other planes keep running and moving like nothing changed. Really strange and there is no way out of this anomaly as far as I found. The only way is restarting the mission. I've tried clearing my cache but it didn't resolve anything.

EDIT: Indeed, the engine keeps running and the prop keeps spinning but you can't change any engine or airplane settings although the clicks of some button still sound through the speakers. You still can look around and the game menus keep responding like they should. And as mentioned, the dogfights continue without me as happens when hanging in a parachute.

badfinger 07-10-2011 04:45 AM

Tonight, playing the CoD Campaign (with the Spitfire in the later missions), I starting seeing the RPM drop from ~3500 to ~2100 w/o me moving my throttle. This would seem to happen right after I had taken off from Manston, and as I crossed the coast. I couldn't find anything to get it to go up again.

Then, the ASI started acting funny. It would show a speed much lower than I knew it could be. Finally, with full power in a Spitfire IIA, what my throttle should should be full on was really showing ~2100 with an airspeed >70. I rapidly mused into the water.

I have been using the latest patch and, until now, had good luck with it.

binky9

klem 07-10-2011 06:29 AM

Quote:

Originally Posted by binky9 (Post 307322)
Tonight, playing the CoD Campaign (with the Spitfire in the later missions), I starting seeing the RPM drop from ~3500 to ~2100 w/o me moving my throttle. This would seem to happen right after I had taken off from Manston, and as I crossed the coast. I couldn't find anything to get it to go up again.

Then, the ASI started acting funny. It would show a speed much lower than I knew it could be. Finally, with full power in a Spitfire IIA, what my throttle should should be full on was really showing ~2100 with an airspeed >70. I rapidly mused into the water.

I have been using the latest patch and, until now, had good luck with it.

binky9

Try checking:-

Oil and Engine Temps
Rad open
Running too long on max RPM even with the Rad open

I'm assuming Complex Engine Managenment is on.
You shouldn't run the RPM at max all the time and the max rated RPM for the Merlin is around 3,000. 3,500 is far too high.

Take off on max but immediately climb is established reduce RPM to around 2600 (actully you can get away with as much as 2800). Also do not run boost at +6 for too long - there are full figures elsewhere but these should get you sorted. I usually reduce to around 4.7 max for climbout.

oho 07-10-2011 08:46 AM

Don't know if it's posted already here, but the Motor of Spitfire and Hurricane is still running (or at least they sound like that) even in steep dive-forward, although it should stutter because it doesn't get any fuel. One could even make an forward inverse looping with these planes.
Please fix the Anti-Aliassing so that I can turn 16x AA on.

klem 07-10-2011 09:02 AM

Quote:

Originally Posted by oho (Post 307347)
Don't know if it's posted already here, but the Motor of Spitfire and Hurricane is still running (or at least they sound like that) even in steep dive-forward, although it should stutter because it doesn't get any fuel. One could even make an forward inverse looping with these planes.
Please fix the Anti-Aliassing so that I can turn 16x AA on.

Doesn't happen for me - do you have complex engine management turned on?

Kankkis 07-10-2011 09:05 AM

Quote:

Originally Posted by oho (Post 307347)
Don't know if it's posted already here, but the Motor of Spitfire and Hurricane is still running (or at least they sound like that) even in steep dive-forward, although it should stutter because it doesn't get any fuel. One could even make an forward inverse looping with these planes.
Please fix the Anti-Aliassing so that I can turn 16x AA on.

There is no even difference on 2x and 8x settings. Switching from off to 2x is even very minimal difference, you see little better result only very close.

AA is messed totally in this game.

badfinger 07-11-2011 02:23 PM

Quote:

Originally Posted by klem (Post 307331)
Try checking:-

Oil and Engine Temps
Rad open
Running too long on max RPM even with the Rad open

I'm assuming Complex Engine Managenment is on.
You shouldn't run the RPM at max all the time and the max rated RPM for the Merlin is around 3,000. 3,500 is far too high.

Take off on max but immediately climb is established reduce RPM to around 2600 (actully you can get away with as much as 2800). Also do not run boost at +6 for too long - there are full figures elsewhere but these should get you sorted. I usually reduce to around 4.7 max for climbout.

I should have mentioned that CEM was not on.

binky9

klem 07-11-2011 10:24 PM

Quote:

Originally Posted by binky9 (Post 307742)
I should have mentioned that CEM was not on.

binky9

Ah, sorry, that's a place I haven't been.

But wouldn't that be correct if CEM isn't being modelled?

Good luck with it anyway.


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