Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   Daidalos Team discussions (http://forum.fulqrumpublishing.com/forumdisplay.php?f=202)
-   -   4.13.2 de-bugging (http://forum.fulqrumpublishing.com/showthread.php?t=229299)

Pursuivant 09-19-2015 03:39 PM

Aboard the B-24D, and all other planes with turrets, it is currently possible to shoot off parts of your own plane.

Historically, almost all turrets, certainly all U.S. turrets, had automatic fire cutoff switches which prevented the guns from firing when they were pointed in certain directions.

http://www.ibiblio.org/hyperwar/USN/.../TURRETS5.html

Janosch 09-21-2015 08:35 PM

Maybe some kind of "Fw 190 sticking in the mud" bug exists after all! Apparently on some servers, it's simply impossible to steer the 190 to the right while on the ground. It's probably some error on the mission setting, as it's still possible to steer normally in a quick mission. I tried to replicate the bug using a rudimentary test dogfight mission to no avail. I wasn't even using the differential brake functions, only a combination of rudder and brakes. More testing needed definately

Baddington_VA 09-21-2015 09:01 PM

I found the B24D has sometimes been unable to taxi a right turn.
It just stuck itself in a left turn, regardless of rudders and braking.

I have found wind can sometimes disable aircraft on the ground.

Marabekm 09-23-2015 09:52 AM

Ghost pilot
 
Last night I was flying coop with some other guys. There where four of us in a B-24 as well as a few in P-38s and some in zeroes. In the bomber one was pilot, one was tail gunner, flight engineer, and myself the bombardier.
B-24D
Pilot ------- Player P
Co-Pilot
Bombardier/Nose Gunner ----- Player D
Navigator/ Nose Gunner
Flight Enginerr/ Top Gunner ----- Player C
Waist Gunners
Ball Gunner
Rear Gunner----- Player M
Player P having some trouble so enables dual controls and Player M shifts to Co-Pilot to help out. Player P moves to gunner station. Not sure which one, tail gun I think.
Pilot
Co-pilot ----- Player M
Bombardier/ Nose Gunner ----- Player D
Navigator/ Nose Gunner
Flight Engineer/Top Gunner ----- Player C
Waist Gunners
Ball Gunner
Rear gunner ----- Player P
Japanese zero attacks, killing pilot and wounds navigator as well. (he does not survive mission) Player P can not go back to pilot seat, because pilot is dead. But since he enabled dual control Player M can still fly plane. This is good.
However now from whichever gunner seat player P is in, he can also still control plane.

CzechTexan 09-23-2015 05:31 PM

I'm don't know if this issue has been covered so forgive me. My problem is missing bridges on the Slovakia_Autumn map. The area I noticed this was in the southeast corner of the map. The other Slovakia maps have bridges there but not on the new Autumn map.

Baddington_VA 09-24-2015 03:15 AM

Quote:

I'm don't know if this issue has been covered so forgive me. My problem is missing bridges on the Slovakia_Autumn map.
The area I noticed this was in the southeast corner of the map. The other Slovakia maps have bridges there but not on the new Autumn map.
I have made a posting about the missing bridges.
The same thing occurred on the Slovakia maps when 412 was released.
The bridges were returned when the next 412 patch came out.
So there is much hope that this is a temporary map problem that will be resolved in the next patch as before.

CzechTexan 09-24-2015 03:15 PM

Thanks for the message Baddington. I remember that there was a patch for the bridges before so I'm sure it'll be fixed. In the meantime we'll have to work around it.

Pursuivant 09-28-2015 07:20 AM

HE fragments from the Breda-Safat 12.7mm are capable of causing damage to aircraft many meters away from the blast site. Very impressive for a shell that contained just 0.8 grams of PETN!

I haven't tested it, but the Soviet UB 12.7mm and other 12.7mm MG might also have blast radii which are too big.

While it is possible for shrapnel fragments to travel a great distance, due to their small size and poor aerodynamics they quickly lose velocity, making it incredibly unlikely that they'd retain enough force to inflict damage on an aircraft more than a few meters from the blast.

Edit: Realistically, using a blast radius calculator found here:

http://www.un.org/disarmament/un-saf...ngery-bulmash/

the Breda-Safat 12.7mm HE round (.8 g PETN filler) should have an effective blast radius of a little over 1 meter, since that's the maximum range at which you get 14 kPa of overpressure. Maybe 2 m maximum blast radius to model fragments.

By contrast, the 30mm minengeschoss Ausf.C round with 72 grams of PETN should have an effective blast radius of about 4.5 meters, perhaps doubled to 9 m. The MG 131 13mm HEI-T round, with 1.4 g of PETN should have an effective blast radius of about 2.7 m, perhaps doubled to 5.4 m.

gaunt1 09-28-2015 09:02 AM

I simply cant understand why this site is so ignored...
http://www.quarryhs.co.uk/WW2guneffect.htm

Pursuivant 09-29-2015 12:15 AM

Quote:

Originally Posted by gaunt1 (Post 711043)
I simply cant understand why this site is so ignored...
http://www.quarryhs.co.uk/WW2guneffect.htm

It's been used many times before as a reference in gun debates. It's an excellent site.


All times are GMT. The time now is 06:06 PM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.