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-   -   Friday 2010-12-24 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17768)

Manuc 12-27-2010 12:04 PM

Bf 110 nose
 
Oleg, please remember to remove the "nose code" at the Bf 110. There was no Number/letter code of this kind at the nose.

csThor 12-27-2010 12:57 PM

That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)

Insuber 12-27-2010 01:18 PM

Quote:

Originally Posted by luthier (Post 207199)
We have top-notch machines where they are most needed, with the programmers. I have a mid-range or probably even a low-end machine by today's standards myself, which is very helpful in ensuring a lot of you guys get decent performance out of the game! If everyone had a blazing fast PC, who would worry about the framerate?

We've just finished a major round of optimizations last week that drastically improved framerate compared to the Igromir build. We couldn't have done it if everyone at the office ran it at 80 fps to begin with.

And since I take the majority of screenshots for the updates, you guys are stuck with what I have! In order to take screenshots on other machines, I'd have to bump off a programmer, and I'm sure we can all agree it wouldn't be good for the project. Most of them run weird versions of the game unfit for human consumption anyway.

Luthier you are da Boss!

Manuc 12-27-2010 04:40 PM

Quote:

Originally Posted by csThor (Post 207263)
That nose thingy is probably just a sign that you can assign stuff there. Stab I./ZG 26 is known to have used fighter-style staff markings in that position during the BoB. ;)

I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor

Friendly_flyer 12-27-2010 06:36 PM

I really love the little set-up with a table with a wine bottle and the sandbag wall on the German airfield picture. As an occasional mission builder I really appreciate these little "atmospheric" elements!

The Kraken 12-28-2010 09:48 AM

Quote:

Originally Posted by Mysticpuma (Post 207235)
That is something I too would be interested to see answered. Can the LOD 'pop up' effect be decreased or improved at-least?

There's little that can be done here. Some devs like ED with Lock On used transparency to gradually fade in objects, which makes the transition less obvious, but then some people complained about bugs with see-through buildings... Hopefully with DX9+ the engine will be able to render many more objects at a larger distance at least.

csThor 12-28-2010 10:55 AM

Quote:

Originally Posted by Manuc (Post 207318)
I understand..so it's a placeholder for a squadron marking etc? Thank you, csthor

Not necessarily a placeholder - simply an indication that the player can or cannot have something displayed there. If I remember what Luthier said correctly then all marking positions can be used for virtually any of the present marking styles. It's up to the player (or mission maker) to make a selection. :)

RyansPlace 12-28-2010 06:15 PM

I appreciate the large formation pic:

http://forum.1cpublishing.eu/attachm...1&d=1293198176

Did you improve formation management tools to allow linking multiple groups into single formations and ability to create custom formations (such as a below pic from IL-2)?

http://i1017.photobucket.com/albums/...l/AirWing1.jpg

http://i1017.photobucket.com/albums/...l/Gun-cam2.jpg

I apologize for being the one-man crusade for this, but large formations are my thing. ;)

-Ry

You can see more pics of the IL-2 large formation project in the link below (Note: This is not a MOD):
http://forums.ubi.com/eve/forums/a/t...3/m/6001079908

DoolittleRaider 12-28-2010 08:48 PM

I've been meaning to ask for some time, and hope it's not been asked /answered already elsewhere...but...I can find no reference pictures/profiles of Bf110's with the Unit (geschwader) Code letters on the port side of the aircraft, forward of the cockpit. http://i440.photobucket.com/albums/q...skinPort-1.jpg

Nor have I seen the individual acft and Stab/Staffel code letters forward of the cockpit on the starboard side.
http://i440.photobucket.com/albums/q...OB3Uaaskin.jpg
I'm wondering why the 110's in SOW:BofB are skinned this way.

I assume the 110 depicted in this week's Update is meant to be the aircraft of ZG26 Geschwaderkommodore (Obstlt Joachim-Friedrich Huth, 14.12.39 - 1.11.40), 3U+AA, with the second A indicating geschwader stab (command staff) and first A being the first aircraft of that stab….however, that first “A” would have been blue, not green. All Geschwader Stab individual aircraft letters would have been blue. For example, see profile below of one ZG26 Commander’s aircraft:
http://i440.photobucket.com/albums/q...eBf1103UAA.jpg

Here you will find excruciatingly detailed information on ZG26 Bf110 aircraft Code lettering:http://www.michael-reimer.com/CFS2/C...affe_ZG26.html


Additionally, here at the "Wings Pallette" site are 122 profiles of 110's, and I don’t believe there are any showing Unit/acft Code letters placed forward of the cockpit as in the SOW:BofB screen capture. http://wp.scn.ru/en/ww2/f/318/2
Here's just one other example from those 122:
http://i440.photobucket.com/albums/q...rofile3UAN.jpg

Does 1C have some other historical reference(s) supporting the 110 in the screencapture as being authenthically/uniquely painted with a Green acft letter, and more significantly with the Code letters forward of the cockpit? I do not mean to be nitpicking, but historical accuracy is one of the strengths of IL-2 and I am sure that is a major goal of SOW:BOB. I am not an expert on Luftwaffe aircraft markings, although I've done a lot of research for some Projects. I would welcome learning more from an exchange about this matter.

philip.ed 12-28-2010 08:55 PM

Doolittle, I'm under the impression it's just there to show what can be done with regards to nose art/codes ;)


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