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http://youtu.be/kQFKtI6gn9Y |
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Or proving each other right ?? I blame Willy and Reginald. Why couldn't they have forseen the internet chaos that their designs have caused? Best Regards, MB_Avro. |
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24 September 1938:
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The Operational Notes for Pilots on Merlin II and III from January 1939 fit that time frame and are an good indicator for the restrictions at that time.
http://forum.1cpublishing.eu/attachm...0&d=1334682385 |
This plane is 10 miles slower than in real, baahhh, the developers are biased.
That plane had super 007 fuel and performed better than in game, bahhh, the developers are biased. This planes gun doesn't make big enough holes, bahhh, the developers are biased. That planes DM is wrong, I looked at it twice and it did not fell apart, baaahhh, the developers are sooo biased. And so on... As the Captain says, both planes should be in the game. However they aren't. Developers are sure aware of it by now. They might include it at one point - or they might not. In the meantime get over it and take what is given to you. Like those fighter jocks did back in the days. And they had to survive. You are having fun. +++++ |
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Sort of a test-plane under optimum conditions. That way the fanboys have their Ueberplanes to play with. For everybody else there would be a realism option called 'variable preformance' where all planes of same type vary in terms of performance by a certain degree, the worse the condition (plane age, maintenance quality) the worse the performance. Now I would LOVE that option - and it would be way more realistic than all those people who scream foul play because the in-game performance curve does not match exactly the (various) real life performance curves. If one looks for realism variable performance would be what you want. Not perfectly matching performance curves. +++++ |
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