Blackdog_kt |
09-24-2010 04:44 AM |
I've flown a very well done Catalina add-on on a friend's FSX installation for many hours. In fact, we once played pilot and co-pilot on a 10 hour flight spread across three evenings, taking turns on the controls over the course of it. It's also among the top three aircraft i choose to fly whenever i visit him and we happen to fire up FSX.
As for the complexity of controls, it's true that the IL-2 way of modelling engine parameters is inadequate to convey how restricting the Cat was. FSX is inadequate in the FM department in some regimes, as well as in simulating floatplanes on the water properly, but since the Catalina has no flaps and no water rudders the developers of that add-on used "invisible" flaps, spoilers, airbrakes and water rudders working against the virtual pilot in order to tune the flight model to the proper difficulty.
I like that bird a lot, but i doubt most people would like flying it in IL-2 if it was done realistically. You need to change your carb heat settings almost every time you change altitude or throttle settings, the engines are operated under some strict limits and it's got so much drag that it's dead slow. No matter what combination of power and cowl flap settings you use, you can't go faster than 110-120 knots IAS without overheating badly. The usual cruising speed is a mere 100 knots, or 180km/h. This is the landing speed of most planes in IL2 and slower than what your car can probably go :grin:
In FSX i just cruise around in it and plan everything in advance, but when flying a mission that simulated firefighting and i had to chop throttles, dive, go full throttle and climb back up over a mountain i ran out of available keyboard shortcuts, crashed and had to refly, this time plannng everything well in advance so that i had time to use the mouse click function. Imagine having to do something similar, but this time you're not dropping water on a forest fire but torpedos against ships that shoot back.
I get excited thinking about the possibiility of seeing it in SoW and doing things like that in a coastal command campaign, but i doubt it's something that will float everyone's boat (or flying boat :-P ).
Even today the restored Cats are neither certified for a modern autopilot because of their contol linkage type and their weird stability, nor flying with a single pilot due to their complexity. The old ones did have an autopilot that worked with vacuum gyros, but on the modern ones this is usually replaced by modern navigation instruments and radios. Also, the old Cats usually had a flight engineer sitting in the centerline wing strut just for keeping the engines within limits, but gradually the controls were moved to the copilot with the engineer's position getting changed to a radio/navigation position for things like long range radio relay, radar scopes and so on.
I'd love to see it make an appearance in IL-2 or SoW, but only if it was possible to convey all that character and even then, i doubt there would be many people willing to fly 10 hour patrols online or have the mission end before they even reach their target. It would be good for single player campaigns though, where we can use time compression.
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