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-   -   Fresh stuff from sukhoi.ru (Discussion) (http://forum.fulqrumpublishing.com/showthread.php?t=28174)

furbs 05-20-2012 08:49 AM

Quote:

Originally Posted by MadTommy (Post 427692)
No no no.. when they said 3 day for this, 3 days for that, it was a typo, they meant 3 months for this, 3 months for that, so 9 months to fix the grass, clouds and tress, then they'll move onto other bugs & issues. Just have patience, they'll get it all done soon! :grin:

Yer, what dont you guys understand about Alpha, WIP placeholders? jeez you guys have no patience.
Are we there yet?...are we there yet? :grin:

BOT

Actually when Luthier said 3 days for this and that, i did think could they have not taken the days needed to optimize the clouds and trees a month ago?

MadTommy 05-20-2012 10:19 AM

Quote:

Originally Posted by furbs (Post 427698)
Yer, what dont you guys understand about Alpha, WIP placeholders? jeez you guys have no patience.
Are we there yet?...are we there yet? :grin:

Just around the next bend, promise. :-P

Zorin 05-20-2012 02:26 PM

Quote:

Originally Posted by furbs (Post 427698)
...no patience...

Ok, deep breath and now think really hard about what you wrote just there.

This community has shown biblical patience and I am not having any of this nonsense talk about people should give them more respect/time/whatever anymore.

We are not there yet and everyone who does not think that that is a scandal in itself is just daft.

von Brühl 05-20-2012 02:44 PM

LOL, I think you just implied that Furbs has finally joined the fanbois? Seriously doubt you'll find that Furbs thinks the game is now finished (in the programming/gaming aspect, not financial).

mazex 05-20-2012 03:01 PM

Quote:

Originally Posted by MadTommy (Post 427692)
No no no.. when they said 3 day for this, 3 days for that, it was a typo, they meant 3 months for this, 3 months for that, so 9 months to fix the grass, clouds and tress, then they'll move onto other bugs & issues. Just have patience, they'll get it all done soon! :grin:

Well, maybe they have worked on new handling for clouds, grass and trees that was not included in the beta patch until some more polish? Just because we have a beta for the new render engine does not mean we have the new clouds etc...

/mazex

MadTommy 05-20-2012 03:29 PM

Quote:

Originally Posted by mazex (Post 427778)
Well, maybe they have worked on new handling for clouds, grass and trees that was not included in the beta patch until some more polish? Just because we have a beta for the new render engine does not mean we have the new clouds etc...

/mazex

My post was in pure jest, but you have to admit it is hard to take any news regarding the timing of fixes seriously, general rule of thumb seems to be take official news of upcoming fix time and times by a 100. And that is being generous, this goes from the original release date to each subsequent patch. The game is slowly getting fixed.. but my god it is slow. I did genuinely let out a little chuckle when B6 said 3 days for this, 3 days for that. Pigs and flying came to mind when i read that. :grin:

robtek 05-20-2012 03:42 PM

Sometimes i really wonder, against my experience, about the level of knowledge and understanding here.

If it were a fast and easy job to do, many would do it and gain easy cash.

As it is, it isn't and they (the devs) don't.

Anybody still whining about his money or about not being able to have fun with cod and hasn't moved on is as it was described in post #1404 last line, last word. :D

furbs 05-20-2012 03:55 PM

Quote:

Originally Posted by Zorin (Post 427766)
Ok, deep breath and now think really hard about what you wrote just there.

This community has shown biblical patience and I am not having any of this nonsense talk about people should give them more respect/time/whatever anymore.

We are not there yet and everyone who does not think that that is a scandal in itself is just daft.


Zoin, sarcasm mate.

Oh nooooo i better not say anything with sarcasm, i got a months ban the last time i did that. :)

ACE-OF-ACES 05-20-2012 04:01 PM

Quote:

Originally Posted by robtek (Post 427789)
Sometimes i really wonder, against my experience, about the level of knowledge and understanding here.

If it were a fast and easy job to do, many would do it and gain easy cash.

As it is, it isn't and they (the devs) don't.

Anybody still whining about his money or about not being able to have fun with cod and hasn't moved on is as it was described in post #1404 last line, last word. :D

+1

MBF 05-20-2012 04:47 PM

Quote:

Originally Posted by DroopSnoot (Post 427248)
I'll be happy when the game actually uses real full screen and don't shorten the life of my GPU by flashing my desktop at me on every screen change.

HAHAHA Good one.

skouras 05-20-2012 05:14 PM

looooooooollllllllll:grin::grin::grin::grin::grin: :grin::-P:-P

priller26 05-20-2012 10:44 PM

[QUOTE=furbs;427698]Yer, what dont you guys understand about Alpha, WIP placeholders? jeez you guys have no patience.
Are we there yet?...are we there yet? :grin:

BOT

Actually when Luthier said 3 days for this and that, i did think could they have not taken the days needed to optimize the clouds and trees a month ago?[/QUOTE

I remember reading "three days for this, three days for that", and I'd say safe bet is six more months for this, six more months for that. As far as patience goes, I'd say as we are quickly approaching 16 months since release, patience is no longer an issue.

PotNoodles 05-21-2012 01:50 AM

Seriously, if it was going to take 3 days each for the Cloud/Trees/Grass to be fixed, I think they would have just delayed that patch a little longer don't you? If a patch comes out with these fixes anytime soon then I'll kiss by bird eating tarantula.

Ataros 05-21-2012 09:00 AM

They received too many crashdump files. This is why priorities have changed a bit. Life is changing every day, it is obvious any words get outdated very quickly. When they have a stable version they will get back to Cloud/Trees/Grass, etc.

Insuber 05-21-2012 10:54 AM

Quote:

Originally Posted by Ataros (Post 427954)
They received too many crashdump files.

I think that it goes to your credit also. Hopefully thanks to your relentless advertisement they will be able to fix more CTD sources. Thank you Ataros.

Cheers!

Megahurt 05-24-2012 06:13 AM

well... atleast
 
well... atleast they're working on it. Arm the byplanes and add warships and id love to torpedo the bismarch. I bet they'll get there ... sooner or later.

Stublerone 05-24-2012 11:31 AM

But the patience here is currently very high. That is a great development in the com.

But what about any news, B6? Perhaps you have something ond friday? Some new fixes, which already seem to be stable to get it tested? Or perhaps a bigger patch? ;)

It would be great as we perhaps find some time to fly this weekend, as we have a long weekend in germany. The weather will be n1, but as a real gamer nerd, I do not care about tanned skin :)
And we still have the night time left to fly!

I just wanted to get a little impatient today. Perhaps you like to write an answer, B6... ;)

BlackSix 05-24-2012 01:08 PM

I will make update tomorrow. Official or unofficial, I don't know about it now, I'm waiting info from Ilya.
I depend on Ilya, he depends on our programmers.

Continu0 05-24-2012 01:11 PM

Nice, Thank you very much!

Winger 05-24-2012 01:55 PM

Quote:

Originally Posted by Continu0 (Post 428854)
Nice, Thank you very much!

Agree. Thats already enough for now. Doesnt take much:)

Winger

jamesdietz 05-24-2012 02:46 PM

Quote:

Originally Posted by Megahurt (Post 428792)
well... atleast they're working on it. Arm the byplanes and add warships and id love to torpedo the bismarch. I bet they'll get there ... sooner or later.

It took a while but modders eventually did in Il-2!

pupaxx 05-24-2012 02:48 PM

@ Blacksix...
your avatar suggests not any good...that sword hangs over our heads...:cool:

Continu0 05-24-2012 03:02 PM

Quote:

Originally Posted by pupaxx (Post 428868)
@ Blacksix...
your avatar suggests not any good...that sword hangs over our heads...:cool:

Didn´t dare to say that, but this was exactly what i tought!:grin:

FG28_Kodiak 05-24-2012 03:22 PM

Luke, i am your Father ;)

Insuber 05-24-2012 04:52 PM

Quote:

Originally Posted by BlackSix (Post 428853)
I depend on Ilya, he depends on our programmers.

Da truth! Thanks B6!

BlackSix 05-25-2012 05:59 AM

Mini-update will be in a hour. Info only.

Viking 05-25-2012 06:14 AM

:)
 
GO! GO! GO!

Viking

podvoxx 05-29-2012 07:07 PM

About sequel
http://www.sukhoi.ru/forum/showthrea...=1#post1849588

SiThSpAwN 05-29-2012 07:17 PM

Quote:

Originally Posted by podvoxx (Post 430067)

MMO-version of "Il-2" :eek:

Luftwaffepilot 05-29-2012 07:17 PM

Quote:

Originally Posted by podvoxx (Post 430067)


And where's that info "about sequel"? Googel translate doesn't help.

SiThSpAwN 05-29-2012 07:19 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430071)
And where's that info "about sequel"? Googel translate doesn't help.

http://games.mail.ru/pc/news/2012-05...ovik/#comments

podvoxx 05-29-2012 07:20 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430071)
And where's that info "about sequel"? Googel translate doesn't help.

In the next posts from B6

FG28_Kodiak 05-29-2012 07:30 PM

Interesting, is it based on the 1946 or Cliffs of Dover Engine?

_YoYo_ 05-29-2012 07:32 PM

Competitor for War of Thunder? ;)

Feathered_IV 05-29-2012 10:41 PM

Presumably that is why they hired all that new staff recently.

kestrel79 05-29-2012 11:50 PM

It makes sense...they've shown us tank footage...they've hinted at "cool features we can't say yet"... I can see them heading in this direction.

But yeah I'll wait for a more official announcement, those translate websites can be sketchy.

Feathered_IV 05-30-2012 12:38 AM

I hope it is being handled by a separate team to Maddox Games though, now that I think about it.

SiThSpAwN 05-30-2012 03:17 AM

I just hope they stick to Sim level realism and not go for mouse controls....

_YoYo_ 05-30-2012 05:36 AM

Quote:

Originally Posted by Feathered_IV (Post 430129)
I hope it is being handled by a separate team to Maddox Games though, now that I think about it.

Good point...

Helrza 05-30-2012 05:43 AM

they are going to make a game where u gain xp and cash to upgrade ur plane and unlock others??? Oh dear god.... Definitly wont be touching that lmao

Mind you, i dont think it would b hard to beat war thunder ( if they want to compete that is), its total garbage rofl!

Luftwaffepilot 05-30-2012 08:02 AM

That's why CloD hardly makes any progress. They've not only switched over to sequel but also to this new MMO crap.

Opitz 05-30-2012 09:26 AM

They want to compete with Gaijin? ehm... with what?

BlackSix 05-30-2012 09:35 AM

Quote:

Originally Posted by FG28_Kodiak (Post 430075)
Interesting, is it based on the 1946 or Cliffs of Dover Engine?

We'll use Cliffs of Dover Engine in the next projects. And we must finish it and fix for further action.

All info will be soon, please, wait the announcement.

GF_Mastiff 05-30-2012 09:42 AM

Quote:

Originally Posted by BlackSix (Post 430199)
We'll use Cliffs of Dover Engine in the next projects. And we must finish it and fix for further action.

All info will be soon, please, wait the announcement.

yes I'm very well informed by my spies over their...

Can't wait to see this dedicated MMO server get going with this... Cliffs of Dover...

Y'all still plan on changing the name for the dedicated server? "Storm of War"

I'll even get a subscription.. It sure will put Battlefield-WWIIonline on notice.

P.S "I was only joking" I could only hope for this level of WWIIOnline battles ground and air.

FS~Phat 05-30-2012 09:42 AM

Quote:

Originally Posted by BlackSix (Post 430199)
We'll use Cliffs of Dover Engine in the next projects. And we must finish it and fix for further action.

All info will be soon, please, wait the announcement.

Thanks B6 very interesting and looking forward to hear more! ;)

Anything in the future that helps to drive the development of the current core engine is marvelous! Especially if it drives some more content development that we can also enjoy in the channel BOB. ;)

David198502 05-30-2012 10:01 AM

im a bit confused regarding those news probably because of google translate....
will this announcment be for our so called "Battle of Moscow", or will this be a seperate project developed next to BOM?

III/JG53_Don 05-30-2012 10:29 AM

I am a bit confused as well. Personally Im fine if the devs concentrate on the simulation part and focussing on online gaming so that 3rd party developers like Desastersoft concentrate on singleplayer campaigns.

I am just a bit worried where this is going.. could be a huge step into the future and in the right direction, but i could imagine the opposite as well.
Anyway we simply have to wait for the official announcement.

BlackSix 05-30-2012 10:33 AM

Quote:

Originally Posted by GF_Mastiff (Post 430202)
Can't wait to see this dedicated MMO server get going with this... Cliffs of Dover...

Y'all still plan on changing the name for the dedicated server? "Storm of War"

I'll even get a subscription.. It sure will put Battlefield-WWIIonline on notice.

P.S "I was only joking" I could only hope for this level of WWIIOnline battles ground and air.

Quote:

Originally Posted by David198502 (Post 430208)
im a bit confused regarding those news probably because of google translate....
will this announcment be for our so called "Battle of Moscow", or will this be a seperate project developed next to BOM?

I can't comment such questions till the announcement comes, sorry. Please wait.

FG28_Kodiak 05-30-2012 10:48 AM

The announcement is in 9 Days?
For western countries also?

Feathered_IV 05-30-2012 10:56 AM

In 1940 the Germans tried to take the west but did not achieve victory in the Battle of Britain. The next year they were trying to take Moscow, but soon became embroiled on a third front in North Africa. It didn't work out very well for them.

BlackSix 05-30-2012 11:05 AM

Quote:

Originally Posted by FG28_Kodiak (Post 430220)
The announcement is in 9 Days?
For western countries also?

I don't know final date and details at present. It depends on chief of 1C-Online. All I can say - soon.

csThor 05-30-2012 11:29 AM

I can't help but wonder if this ain't yet another mouthful 1C tries to bite off while they're still trying to swallow the first one. Grand plans need a solid fundament and, honestly, that isn't there, yet. :-?

Luftwaffepilot 05-30-2012 12:05 PM

So is this going to be like this: ?

- Cliffs of Dover and sequels: for the simmers

- new MMO: for the mass marked

or are these in any way connected?

BlackSix 05-30-2012 12:20 PM

We cannot make the arcade games for mass market, we have no experts and experience for such work. Wait the announcement.

Buchon 05-30-2012 12:53 PM

Quote:

Originally Posted by BlackSix (Post 430240)
We cannot make the arcade games for mass market, we have no experts and experience for such work. Wait the announcement.

Watch out Nazgul, those elfs are very tough ;)

My guess ... the rise of Storm of War :grin:

Continu0 05-30-2012 12:53 PM

Quote:

Originally Posted by BlackSix (Post 430240)
We cannot make the arcade games for mass market, we have no experts and experience for such work. Wait the announcement.


phew...

Thank you for that, I am happy to hear that:grin:

Majo 05-30-2012 01:33 PM

Just another...
 
http://tamaca.balearweb.net/get/conejo-sombrero.gif

Salutes.

SiThSpAwN 05-30-2012 01:38 PM

Quote:

Originally Posted by BlackSix (Post 430240)
We cannot make the arcade games for mass market, we have no experts and experience for such work. Wait the announcement.

So that means similar hardcore FM for aircraft in this new venture to what we have now?

Luftwaffepilot 05-30-2012 01:49 PM

Quote:

Originally Posted by SiThSpAwN (Post 430265)
So that means similar hardcore FM for aircraft in this new venture to what we have now?

If so, there would be no need for another independent piece of flight software.

BlackSix 05-30-2012 01:50 PM

Quote:

Originally Posted by SiThSpAwN (Post 430265)
So that means similar hardcore FM for aircraft in this new venture to what we have now?

Now I have no right to say it directly but it's written in this articles (russian language):
http://games.mail.ru/online/articles/feat/kri_2012/
http://newmmorpgames.ru/2191-skoro-a...hturmovik.html

Luftwaffepilot 05-30-2012 02:11 PM

- "The most important thing we can say about the line "IL-2" - this is a very hardcore game for real virpilov, that is, people who are willing to sacrifice for the sake of convenience controls 100% of its realism."

- "it will please his hardcore - virtual pilots of the "Assault", the original will be pleased with the level of realism and complexity."

... google translated ...



Maybe 1c just wants to get rid of the oldfashioned new customer scaring name "IL-2 Sturmovik" and simply leave out the singleplayer aspect --> abracadabra --> MMO version

GF_Mastiff 05-30-2012 02:13 PM

Soon announcement [MMO] on the base of [aviasimulyatora] “Il-2 attack aircraft”

Recently ended the conference of the developers of games, during the conducting by which filtered the information about that which by the company of 1[S] of on-line is developed BY [MMO], base for which became [aviasimulyator] “Il-2 attack aircraft”.

Game is officially announced will be very soon, maximum - in June 2012, details thus far known little, besides the fact that it will gladden by its [khardkorom]; virtual pilots from “the attack aircraft” - the original they will be contented by realism and level of complexity. Those, who yet did not try their forces in the role of the pilots of aircraft, also can obtain pleasure from the game, having been preliminarily seriously trained.

Luftwaffepilot 05-30-2012 02:15 PM

Quote:

Originally Posted by BlackSix (Post 430270)
Now I have no right to say it directly but it's written in this articles (russian language):
[/URL]


But you have the right to translate it into good fair english for us ;)
That would help a lot.

Kankkis 05-30-2012 02:17 PM

All what i want now, clod fixed :-x

kestrel79 05-30-2012 02:32 PM

I'm going to guess this "MMO" is the sequel they speak of and we have seen a few shots of the last few months, Battle for Moscow. The dev team is simply too small to be able to do 2 sims. No way.

I'm sure CloD will install into this new sequel. They have said that all along.

Can't wait for more news. I hope their MMO has a moving front line and ongoing war. That's all I really want in an online flight sim :)

BlackSix 05-30-2012 02:43 PM

Quote:

Originally Posted by Luftwaffepilot (Post 430277)
But you have the right to translate it into good fair english for us ;)
That would help a lot.

It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013

ATAG_Doc 05-30-2012 02:49 PM

Good luck.

Jaws2002 05-30-2012 02:50 PM

This is actually great news. This means they have to get Clod game engine all fixed up before they release the MMO game. :grin:
I loved aces high before it became obsolete. The confort that everyone is playing in the same settings, on the same map, fighting the same war is great.
I miss those huge NOE missions and massive tank attacks with hundreds of players involved. I'm not sure Clod graphics engine can take that many players at one time tho.
In order for a MMO to make sense, the arena has to support few hundreds players, and be able to handle massive brawls.
If the make it right, I'll subscribe. I'll not preorder, or subscribe before I know the game is working tho... unless it has a IAR-80/81, of course.:mrgreen:
I wish them luck.

pupo162 05-30-2012 02:52 PM

Quote:

Originally Posted by BlackSix (Post 430283)
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013

will this be the end of Clod and Battle for moscow and the such?

Feathered_IV 05-30-2012 02:52 PM

I'm rather curious who calls the shots with these things. Does Mr.1c ring up Luthier and say, Look here, this gaming website says World of Tanks makes double digit millions every month. Drop all that clod nonsense and start stuffing powerups under all the bridges. Or does Luthier roll out of bed and get on the phone to Softclub execs and tell them about his latest plans to make the opposition squirm and "trust me fellas, you're gonna love it!"

I'm just as interested in the making of these things as I am in the refly button. I'd be fascinated to know who or what is directing our gaming future for the next decade or so.

BlackSix 05-30-2012 02:58 PM

Quote:

Originally Posted by pupo162 (Post 430288)
will this be the end of Clod and Battle for moscow and the such?

As I said, I can't comment this news, wait the announcement.

NSU 05-30-2012 03:01 PM

Quote:

Originally Posted by BlackSix (Post 430292)
As I said, I can't comment this news, wait the announcement.


thx for the infos, i hope we get more soon

SlipBall 05-30-2012 03:42 PM

Quote:

Originally Posted by BlackSix (Post 430283)
It's problem for me, because I'm learning English but I didn't finish this process at present.
Central ideas from this articles:
1) we are developing MMO game based on CloD engine
2) announcement will be soon, June 2012 is deadline
3) it will be hardcore game (as old Il-2 and CloD) for the true simmers
4) alpha version will be ready in 2013



Thanks!...June is closing in quickly

_YoYo_ 05-30-2012 03:50 PM

Quote:

Originally Posted by SlipBall (Post 430302)
Thanks!...June is closing in quickly

Friday news ? ;)

Flanker35M 05-30-2012 03:51 PM

S!

WW2 MMO in the making?! Too good to be true :)

addman 05-30-2012 03:54 PM

My guess is that the announcement will be made by 1c at the E3 expo which is in June. It's the biggest annual gaming expo in the world, a lot of announcements are being made there. Is this correct B6? Will 1c have a booth at E3 this year?

csThor 05-30-2012 03:56 PM

I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released. :-?

BlackSix 05-30-2012 04:12 PM

Quote:

Originally Posted by addman (Post 430309)
My guess is that the announcement will be made by 1c at the E3 expo which is in June. It's the biggest annual gaming expo in the world, a lot of announcements are being made there. Is this correct B6? Will 1c have a booth at E3 this year?

I don't see 1C in this list
http://e312.mapyourshow.com/5_0/exhi...=alpha&alpha=@

Quote:

Originally Posted by csThor (Post 430310)
I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released. :-?

I hope what my bosses have thought about it very much)

Ataros 05-30-2012 04:16 PM

IMO the market became so small 1C just has to use either RoF, DCS, MS Flight or this MMO business model. The old business model does not work for so few customers.

MMO f2p model would allow continuous financing and more important quick feedback from customers (voting by money).

The bad news is it will take at least 2 years till release IMO. Personally I would rather fix CloD engine, release normal sequel first and only then go for the MMO wrapper. Otherwise it can easily become another 5-year project because it is suicidal to release a free-to-play game in an unfinished state.

BlackSix, could you please put down a question that is very important for game announcement:
Will the game use:
1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR
2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs.

The 1st option is suitable for hardcore sims but requires netcode optimization for maybe 300+ connections. The 2nd option is suitable for arcade gameplay mostly. I hope Luthier takes part in competitors' beta tests and understands how hard (impossible?) it is to achieve hardcore gameplay in 16 vs. 16 duels.

Another question is if there is any chance community will get SDK to mod CloD under new circumstances ((

Volksieg 05-30-2012 04:17 PM

An MMO???

Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company. :D

Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate. :)

Ataros 05-30-2012 04:24 PM

Quote:

Originally Posted by csThor (Post 430310)
I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.

Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released. :-?

This is my concern too. Competitors' beta tests show that it is almost impossible to create balanced and interesting missions which offer something more thoughtful than capture-the-flag like scenarios.

WWII Online system where users plan and schedule missions themselves could be a partial solution though.

ATAG_Bliss 05-30-2012 04:36 PM

Quote:

Originally Posted by Volksieg (Post 430316)
An MMO???

Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company. :D

Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate. :)

I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.

JG52Krupi 05-30-2012 04:39 PM

Quote:

Originally Posted by ATAG_Bliss (Post 430324)
I hope this is some sort of sick joke. If this proposed MMO is the basis for the upcoming sequels to IL2COD etc., then that's all she wrote. There's no way I'm playing a flight sim MMO where the company controls the servers, missions, players etc etc etc. This is the worst possible thing that could ever happen (if this is tied to the same series we have right now).

I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine.

Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me.

Have to agree, no thanks...

Terrible idea, unless they intend on making it a complete ww2 game like ww2online.

BlackSix 05-30-2012 04:43 PM

Quote:

Originally Posted by Ataros (Post 430315)
BlackSix, could you please put down a question that is very important for game announcement:
Will the game use:
1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR
2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs.
...
Another question is if there is any chance community will get SDK to mod CloD under new circumstances ((

I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.

Ataros 05-30-2012 04:50 PM

Quote:

Originally Posted by JG52Krupi (Post 430325)
unless they intend on making it a complete ww2 game like ww2online.

This is what I hope for. Warbirds and Aces High were not bad too imo.

Quote:

Originally Posted by BlackSix (Post 430328)
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.

Thank you very much.

SlipBall 05-30-2012 04:52 PM

No sense us passing a negative judgment on the MMO, without first seeing the details of it.

JG52Krupi 05-30-2012 04:53 PM

Quote:

Originally Posted by BlackSix (Post 430328)
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.

Given this news I find your avatar very apt, looks like COD released unfinished slowly revived is now about to be neutered and replaced by a MMO that will fail miserably... :confused:

Christ I hope this is just a way of getting some of the arcade players money and not the future of il2 sturmovik :(

Might have to start work on that 190 and typhoon models and hope the crackers can revive COD :(

Please make this mess clear for us ASAP!

ATAG_Bliss 05-30-2012 04:58 PM

Quote:

Originally Posted by SlipBall (Post 430331)
No sense us passing a judgment on the MMO, without first seeing the details of it.

I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.

The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts.

I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news.

mazex 05-30-2012 05:04 PM

Quote:

Originally Posted by BlackSix (Post 430328)
I hope we'll tell about it in the announcement. It's important info.
About SDK I'll ask later, afterwards the end of all events.

As long as we don't get some silly 16x16 battles like in WoT with an upgrade path where "gold" is needed to advance I'm fine with much. What a sorry excuse for an MMO that is!

For flight simulators talking MMO we need 128+ players and a continuous battle... But wait - is that not what we already have in CloD when it's patched up? ;)

Jaws2002 05-30-2012 05:05 PM

You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful.
A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat.
I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.

addman 05-30-2012 05:10 PM

Quote:

Originally Posted by ATAG_Bliss (Post 430337)
I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.

The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts.

I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news.

You'll still have CoD though ;). Seriously, this is probably the only way to keep the series alive and we can't blame luthier for this. I think it's the big wigs at 1c who've seen all the other cashcows out there e.g World of Tanks and want in on the action. My biggest concern though , is that once this supposed IL-2 MMO will be released (2+ years?!) the market will already be over saturated with other plane MMO's, two of them are already in beta mind you. It's like Nokia and their Windows phones, too little, too late.:(

ATAG_Bliss 05-30-2012 05:14 PM

Quote:

Originally Posted by Jaws2002 (Post 430340)
You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful.
A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat.
I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.

I agree here, Jaws. But if you take out the component to run your own stuff your basing every aspect on the company - the servers, the missions, adminning of the players. It'll be just one massive quake battle. Not saying it won't be any fun. But when you want structured wars (SEOW/ADW) like adaptations, I find that sort of thing impossible to do in an MMO.

Even the clan matches in WoT are still ran using the company's missions, their servers, their control. Taking that aspect out of the game (like all other MMO's I've ever played) makes me completely lose the appeal I had for 1C's way of doing flight sims. That is and what always will be 46's greatest appeal. You can do, create, and entertain yourself with anything you can put your mind to. Losing that, quite honestly, loses all my interest.

Jaws2002 05-30-2012 05:17 PM

Quote:

Originally Posted by ATAG_Bliss (Post 430337)
I agree in a way. But I've yet to witness an MMO that didn't have company ran servers only and company ran missions.

In ww2 online and ah at least you can make your own missions however you like. You played in the same war with everyone else, but you could setup missions yourself.
I've been in a lot of missions with over 100 planes (or tanks) and they are a lot of fun. I like the idea of a single big arena where everyone is playing the same settings and fights the same war. This gives everyone a common goal and brings the community together.......if done right.

ATAG_Bliss 05-30-2012 05:18 PM

Quote:

Originally Posted by addman (Post 430342)
You'll still have 1946 though ;). (

Fixed that for ya :)

addman 05-30-2012 05:24 PM

Let's not get ahead of ourselves here, let's wait for that announcement......and then start the raving mad speculations. I've said it before here though, one button online action sells, hardcore mini niche sims don't. God bless capitalism! it has no conscience, no memory and no allegiance, all it want is growth, MMO's are fast growth businesses and also fast fail in many cases, perfect for quick bucks.:cool:

Jaws2002 05-30-2012 05:28 PM

AH stil has thousands of subscribers. Think of all that fresh meat used to easy mode fm's.:mrgreen:

csThor 05-30-2012 05:33 PM

To be honest I don't see World of Tanks as MMO. The numbers playing on one map don't allow for the "massive" aspect. ;)

I have to agree with Bliss in so far that the arena concept of Warbirds or Aces High (dating back to the infancy days of the commercial internet and Air Warrior) is no longer the role model to follow. For that the gamplay these arenas offer is simply far too shallow and one-sided: all you get is fighters gang-banging with a handful of bombers thrown in to provide a temporary variation of the everlasting Take-Off - Furball - Die - Repeat. I've played Warbirds for a while, many years ago, and the arena gameplay became utterly boring very fast. Anyone played the old WB version 2.XX? Remember the MED map and the two fields, F4 and F9, and what happened in the middle between those? *yaaaaaaaawn!*
The scenarios and events, however, were something else and provided the most memorable moments of my flight sim career. Watching a long procession of B-17s on their way to Berlin while lining up with our flight for a frontal attack, knife-fighting Kittyhawks in my Bf 109 F-4 over Africa ... The old bulls in the MMO simulation market do give some of their users admin rights in some arenas to make such events/scenarios possible and with the utter flexibility CloD with its use of scripting can provide this could lead to much more immersive battles than ever before. But:

Such scenarios were run once a few weeks or even months since the time to set them up was considerable. For everyday ops they weren't useful (as too many players weren't interested in the discipline they required). I, personally, would strongly favor an arena concept that stressed teamwork and global goals for each side by creating and maintaining a fluid 24/7 world and dynamically generated "missions" based on current frontline needs or a player-generated mission with a specific target so that players can fill "slots" instead of going off alone to seek the closest gangbang. My aim in flight sims is to get as close as possible to the kind of missions flown by the real pilots, a bit like reenacting if you will, and this may be a way to create such an environment. I dunno ...

But right there my scepticism comes into play. To develop such things one would need to spend considerable time and "braincells" on gameplay aspects and so far no Maddox Games release has shown promise in that regard (with CloD being the lowest of the low campaign- and single mission-wise). So far MG has proved their own reputations: engineer-developers with a tendency towards the technical side of flight sims but no idea about decent gameplay. :(

addman 05-30-2012 05:41 PM

On a lighter note, maybe when the IL-2 MMO is released, the red fliers can finally gain enough XP to unlock 100 octane fuel.http://www.vistax64.com/attachments/...ke-roflmao.gif

ATAG_Doc 05-30-2012 05:52 PM

Someone isn't managing the messenger or it's an attempt to send up a balloon to see how it goes over. Sorta like an update about an update tomorrow. It's a pattern that's become predictable. Lots of I can't talk about it too much but here's a link and here is this and that. But I really can't say. But by the way...

Flanker35M 05-30-2012 06:08 PM

S!

to csThor, fully agree :) I played Aces High from beta until a couple of years ago. It became boring because of the arena and maps being ruled by same side usually. Only thing that kept me there were the friends and squad mates + the events that were damn cool and were indeed well done. We can only hope that this new supposed MMO truly will put emphasis on other than endless fruballing. And WoT..stopped playing it, got so fed up with the devs attitudes there among other things.


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