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Are we there yet?...are we there yet? :grin: BOT Actually when Luthier said 3 days for this and that, i did think could they have not taken the days needed to optimize the clouds and trees a month ago? |
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This community has shown biblical patience and I am not having any of this nonsense talk about people should give them more respect/time/whatever anymore. We are not there yet and everyone who does not think that that is a scandal in itself is just daft. |
LOL, I think you just implied that Furbs has finally joined the fanbois? Seriously doubt you'll find that Furbs thinks the game is now finished (in the programming/gaming aspect, not financial).
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/mazex |
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Sometimes i really wonder, against my experience, about the level of knowledge and understanding here.
If it were a fast and easy job to do, many would do it and gain easy cash. As it is, it isn't and they (the devs) don't. Anybody still whining about his money or about not being able to have fun with cod and hasn't moved on is as it was described in post #1404 last line, last word. :D |
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Zoin, sarcasm mate. Oh nooooo i better not say anything with sarcasm, i got a months ban the last time i did that. :) |
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looooooooollllllllll:grin::grin::grin::grin::grin: :grin::-P:-P
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[QUOTE=furbs;427698]Yer, what dont you guys understand about Alpha, WIP placeholders? jeez you guys have no patience.
Are we there yet?...are we there yet? :grin: BOT Actually when Luthier said 3 days for this and that, i did think could they have not taken the days needed to optimize the clouds and trees a month ago?[/QUOTE I remember reading "three days for this, three days for that", and I'd say safe bet is six more months for this, six more months for that. As far as patience goes, I'd say as we are quickly approaching 16 months since release, patience is no longer an issue. |
Seriously, if it was going to take 3 days each for the Cloud/Trees/Grass to be fixed, I think they would have just delayed that patch a little longer don't you? If a patch comes out with these fixes anytime soon then I'll kiss by bird eating tarantula.
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They received too many crashdump files. This is why priorities have changed a bit. Life is changing every day, it is obvious any words get outdated very quickly. When they have a stable version they will get back to Cloud/Trees/Grass, etc.
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Cheers! |
well... atleast
well... atleast they're working on it. Arm the byplanes and add warships and id love to torpedo the bismarch. I bet they'll get there ... sooner or later.
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But the patience here is currently very high. That is a great development in the com.
But what about any news, B6? Perhaps you have something ond friday? Some new fixes, which already seem to be stable to get it tested? Or perhaps a bigger patch? ;) It would be great as we perhaps find some time to fly this weekend, as we have a long weekend in germany. The weather will be n1, but as a real gamer nerd, I do not care about tanned skin :) And we still have the night time left to fly! I just wanted to get a little impatient today. Perhaps you like to write an answer, B6... ;) |
I will make update tomorrow. Official or unofficial, I don't know about it now, I'm waiting info from Ilya.
I depend on Ilya, he depends on our programmers. |
Nice, Thank you very much!
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Winger |
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@ Blacksix...
your avatar suggests not any good...that sword hangs over our heads...:cool: |
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Luke, i am your Father ;)
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Mini-update will be in a hour. Info only.
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:)
GO! GO! GO!
Viking |
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And where's that info "about sequel"? Googel translate doesn't help. |
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Interesting, is it based on the 1946 or Cliffs of Dover Engine?
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Competitor for War of Thunder? ;)
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Presumably that is why they hired all that new staff recently.
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It makes sense...they've shown us tank footage...they've hinted at "cool features we can't say yet"... I can see them heading in this direction.
But yeah I'll wait for a more official announcement, those translate websites can be sketchy. |
I hope it is being handled by a separate team to Maddox Games though, now that I think about it.
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I just hope they stick to Sim level realism and not go for mouse controls....
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they are going to make a game where u gain xp and cash to upgrade ur plane and unlock others??? Oh dear god.... Definitly wont be touching that lmao
Mind you, i dont think it would b hard to beat war thunder ( if they want to compete that is), its total garbage rofl! |
That's why CloD hardly makes any progress. They've not only switched over to sequel but also to this new MMO crap.
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They want to compete with Gaijin? ehm... with what?
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All info will be soon, please, wait the announcement. |
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Can't wait to see this dedicated MMO server get going with this... Cliffs of Dover... Y'all still plan on changing the name for the dedicated server? "Storm of War" I'll even get a subscription.. It sure will put Battlefield-WWIIonline on notice. P.S "I was only joking" I could only hope for this level of WWIIOnline battles ground and air. |
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Anything in the future that helps to drive the development of the current core engine is marvelous! Especially if it drives some more content development that we can also enjoy in the channel BOB. ;) |
im a bit confused regarding those news probably because of google translate....
will this announcment be for our so called "Battle of Moscow", or will this be a seperate project developed next to BOM? |
I am a bit confused as well. Personally Im fine if the devs concentrate on the simulation part and focussing on online gaming so that 3rd party developers like Desastersoft concentrate on singleplayer campaigns.
I am just a bit worried where this is going.. could be a huge step into the future and in the right direction, but i could imagine the opposite as well. Anyway we simply have to wait for the official announcement. |
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The announcement is in 9 Days?
For western countries also? |
In 1940 the Germans tried to take the west but did not achieve victory in the Battle of Britain. The next year they were trying to take Moscow, but soon became embroiled on a third front in North Africa. It didn't work out very well for them.
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I can't help but wonder if this ain't yet another mouthful 1C tries to bite off while they're still trying to swallow the first one. Grand plans need a solid fundament and, honestly, that isn't there, yet. :-?
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So is this going to be like this: ?
- Cliffs of Dover and sequels: for the simmers - new MMO: for the mass marked or are these in any way connected? |
We cannot make the arcade games for mass market, we have no experts and experience for such work. Wait the announcement.
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My guess ... the rise of Storm of War :grin: |
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phew... Thank you for that, I am happy to hear that:grin: |
Just another...
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http://games.mail.ru/online/articles/feat/kri_2012/ http://newmmorpgames.ru/2191-skoro-a...hturmovik.html |
- "The most important thing we can say about the line "IL-2" - this is a very hardcore game for real virpilov, that is, people who are willing to sacrifice for the sake of convenience controls 100% of its realism."
- "it will please his hardcore - virtual pilots of the "Assault", the original will be pleased with the level of realism and complexity." ... google translated ... Maybe 1c just wants to get rid of the oldfashioned new customer scaring name "IL-2 Sturmovik" and simply leave out the singleplayer aspect --> abracadabra --> MMO version |
Soon announcement [MMO] on the base of [aviasimulyatora] “Il-2 attack aircraft”
Recently ended the conference of the developers of games, during the conducting by which filtered the information about that which by the company of 1[S] of on-line is developed BY [MMO], base for which became [aviasimulyator] “Il-2 attack aircraft”. Game is officially announced will be very soon, maximum - in June 2012, details thus far known little, besides the fact that it will gladden by its [khardkorom]; virtual pilots from “the attack aircraft” - the original they will be contented by realism and level of complexity. Those, who yet did not try their forces in the role of the pilots of aircraft, also can obtain pleasure from the game, having been preliminarily seriously trained. |
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But you have the right to translate it into good fair english for us ;) That would help a lot. |
All what i want now, clod fixed :-x
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I'm going to guess this "MMO" is the sequel they speak of and we have seen a few shots of the last few months, Battle for Moscow. The dev team is simply too small to be able to do 2 sims. No way.
I'm sure CloD will install into this new sequel. They have said that all along. Can't wait for more news. I hope their MMO has a moving front line and ongoing war. That's all I really want in an online flight sim :) |
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Central ideas from this articles: 1) we are developing MMO game based on CloD engine 2) announcement will be soon, June 2012 is deadline 3) it will be hardcore game (as old Il-2 and CloD) for the true simmers 4) alpha version will be ready in 2013 |
Good luck.
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This is actually great news. This means they have to get Clod game engine all fixed up before they release the MMO game. :grin:
I loved aces high before it became obsolete. The confort that everyone is playing in the same settings, on the same map, fighting the same war is great. I miss those huge NOE missions and massive tank attacks with hundreds of players involved. I'm not sure Clod graphics engine can take that many players at one time tho. In order for a MMO to make sense, the arena has to support few hundreds players, and be able to handle massive brawls. If the make it right, I'll subscribe. I'll not preorder, or subscribe before I know the game is working tho... unless it has a IAR-80/81, of course.:mrgreen: I wish them luck. |
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I'm rather curious who calls the shots with these things. Does Mr.1c ring up Luthier and say, Look here, this gaming website says World of Tanks makes double digit millions every month. Drop all that clod nonsense and start stuffing powerups under all the bridges. Or does Luthier roll out of bed and get on the phone to Softclub execs and tell them about his latest plans to make the opposition squirm and "trust me fellas, you're gonna love it!"
I'm just as interested in the making of these things as I am in the refly button. I'd be fascinated to know who or what is directing our gaming future for the next decade or so. |
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thx for the infos, i hope we get more soon |
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Thanks!...June is closing in quickly |
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S!
WW2 MMO in the making?! Too good to be true :) |
My guess is that the announcement will be made by 1c at the E3 expo which is in June. It's the biggest annual gaming expo in the world, a lot of announcements are being made there. Is this correct B6? Will 1c have a booth at E3 this year?
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I won't try to drag details out of you, BlackSix, but I hope you can get my careful scepticism across to your bosses. With CloD Maddox Games (and therefor 1C) has wasted most if not all of the goodwill of the community and really needs to put flesh to the bones with the successive releases. As such any release needs to be both technically mature and interesting gameplay-wise (and I am not talking about Spitgirl-solutions here!) - especially so if a MMO service is being planned. Paying a monthly fee for mere gangbanging (which is so pre-dominant online) or a pay-to-win kind of system á la World of Tanks is not going to be the big hit 1C must be hoping for. Whatever is planned - it must be a sound concept in all the relevant areas.
Gameplay will be the deciding factor here and - pardon the frank speech - Maddox Games has totally failed in that area, since Il-2 version 1.0 was released. :-? |
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http://e312.mapyourshow.com/5_0/exhi...=alpha&alpha=@ Quote:
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IMO the market became so small 1C just has to use either RoF, DCS, MS Flight or this MMO business model. The old business model does not work for so few customers.
MMO f2p model would allow continuous financing and more important quick feedback from customers (voting by money). The bad news is it will take at least 2 years till release IMO. Personally I would rather fix CloD engine, release normal sequel first and only then go for the MMO wrapper. Otherwise it can easily become another 5-year project because it is suicidal to release a free-to-play game in an unfinished state. BlackSix, could you please put down a question that is very important for game announcement: Will the game use: 1) open arena similar to Warbirds, Aces High, WWII Online where all users fly in the same airspace OR 2) many simultaneous 16 vs.16 or 32 vs. 32 missions similar to WoT, WoP, WoWP where all users fly in separate games, like in limited COOPs. The 1st option is suitable for hardcore sims but requires netcode optimization for maybe 300+ connections. The 2nd option is suitable for arcade gameplay mostly. I hope Luthier takes part in competitors' beta tests and understands how hard (impossible?) it is to achieve hardcore gameplay in 16 vs. 16 duels. Another question is if there is any chance community will get SDK to mod CloD under new circumstances (( |
An MMO???
Looks like this game is going in the bin then. lol I'll look back on it fondly just as I do on my Warhammer Online account, my EVE account...etc....etc.... Just as I look back on, and get all dewy eyed when I think about, that time I had any faith in this company. :D Thanks for the update though, Blacksix, even if the info you are given to share with us is beginning to leave a seriously bad taste in my mouth. Not your fault, mate. :) |
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WWII Online system where users plan and schedule missions themselves could be a partial solution though. |
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I hope B6 can chime in and say this is a completely different standalone game that has nothing to do with the SOW/BOB/CLOD series other than sharing the broken game engine. Looks like all the hardcore WWII guys will be stuck with 1946. That business model sold 1,000,000's of copies. Heck, just refresh the graphics in 46 and everyone would buy it all again. Leave it in open GL or w/e. But MMO = no way from me. |
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Terrible idea, unless they intend on making it a complete ww2 game like ww2online. |
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About SDK I'll ask later, afterwards the end of all events. |
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No sense us passing a negative judgment on the MMO, without first seeing the details of it.
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Christ I hope this is just a way of getting some of the arcade players money and not the future of il2 sturmovik :( Might have to start work on that 190 and typhoon models and hope the crackers can revive COD :( Please make this mess clear for us ASAP! |
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The main appeal for people like me to 46/Clod is we can recreate and control what we want to with the tools provided. An MMO (virtually everyone I've ever seen - take WoT for example) throws all that flexibility out the window. I'd love to be proved wrong. But unless the definition of an MMO has changed, those of us that enjoy running servers, mission making, adminning or what have you just got a big kick in the nuts. I'll wait for the announcement in the hopes that this is a completely standalone game that has nothing to do with cliffs or the new series. But judging by some posts here, I think this is the future. Very sad news. |
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For flight simulators talking MMO we need 128+ players and a continuous battle... But wait - is that not what we already have in CloD when it's patched up? ;) |
You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful. A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat. I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task. |
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Even the clan matches in WoT are still ran using the company's missions, their servers, their control. Taking that aspect out of the game (like all other MMO's I've ever played) makes me completely lose the appeal I had for 1C's way of doing flight sims. That is and what always will be 46's greatest appeal. You can do, create, and entertain yourself with anything you can put your mind to. Losing that, quite honestly, loses all my interest. |
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I've been in a lot of missions with over 100 planes (or tanks) and they are a lot of fun. I like the idea of a single big arena where everyone is playing the same settings and fights the same war. This gives everyone a common goal and brings the community together.......if done right. |
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Let's not get ahead of ourselves here, let's wait for that announcement......and then start the raving mad speculations. I've said it before here though, one button online action sells, hardcore mini niche sims don't. God bless capitalism! it has no conscience, no memory and no allegiance, all it want is growth, MMO's are fast growth businesses and also fast fail in many cases, perfect for quick bucks.:cool:
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AH stil has thousands of subscribers. Think of all that fresh meat used to easy mode fm's.:mrgreen:
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To be honest I don't see World of Tanks as MMO. The numbers playing on one map don't allow for the "massive" aspect. ;)
I have to agree with Bliss in so far that the arena concept of Warbirds or Aces High (dating back to the infancy days of the commercial internet and Air Warrior) is no longer the role model to follow. For that the gamplay these arenas offer is simply far too shallow and one-sided: all you get is fighters gang-banging with a handful of bombers thrown in to provide a temporary variation of the everlasting Take-Off - Furball - Die - Repeat. I've played Warbirds for a while, many years ago, and the arena gameplay became utterly boring very fast. Anyone played the old WB version 2.XX? Remember the MED map and the two fields, F4 and F9, and what happened in the middle between those? *yaaaaaaaawn!* The scenarios and events, however, were something else and provided the most memorable moments of my flight sim career. Watching a long procession of B-17s on their way to Berlin while lining up with our flight for a frontal attack, knife-fighting Kittyhawks in my Bf 109 F-4 over Africa ... The old bulls in the MMO simulation market do give some of their users admin rights in some arenas to make such events/scenarios possible and with the utter flexibility CloD with its use of scripting can provide this could lead to much more immersive battles than ever before. But: Such scenarios were run once a few weeks or even months since the time to set them up was considerable. For everyday ops they weren't useful (as too many players weren't interested in the discipline they required). I, personally, would strongly favor an arena concept that stressed teamwork and global goals for each side by creating and maintaining a fluid 24/7 world and dynamically generated "missions" based on current frontline needs or a player-generated mission with a specific target so that players can fill "slots" instead of going off alone to seek the closest gangbang. My aim in flight sims is to get as close as possible to the kind of missions flown by the real pilots, a bit like reenacting if you will, and this may be a way to create such an environment. I dunno ... But right there my scepticism comes into play. To develop such things one would need to spend considerable time and "braincells" on gameplay aspects and so far no Maddox Games release has shown promise in that regard (with CloD being the lowest of the low campaign- and single mission-wise). So far MG has proved their own reputations: engineer-developers with a tendency towards the technical side of flight sims but no idea about decent gameplay. :( |
On a lighter note, maybe when the IL-2 MMO is released, the red fliers can finally gain enough XP to unlock 100 octane fuel.http://www.vistax64.com/attachments/...ke-roflmao.gif
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Someone isn't managing the messenger or it's an attempt to send up a balloon to see how it goes over. Sorta like an update about an update tomorrow. It's a pattern that's become predictable. Lots of I can't talk about it too much but here's a link and here is this and that. But I really can't say. But by the way...
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S!
to csThor, fully agree :) I played Aces High from beta until a couple of years ago. It became boring because of the arena and maps being ruled by same side usually. Only thing that kept me there were the friends and squad mates + the events that were damn cool and were indeed well done. We can only hope that this new supposed MMO truly will put emphasis on other than endless fruballing. And WoT..stopped playing it, got so fed up with the devs attitudes there among other things. |
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