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Il-2 was the biggest facter in the demise of CFS. The first time I had an aircraft almost swap ends by pulling too tight a turn - I knew I could never go back to the MS series again. |
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No....i've been over there and i've seen what is going on. on the surface. and to be honest there's things being done that arent 1/2 bad. Like the expanded QMB. I could even possibly get the sims regimentals fixed. IF i were to get behimd it. That will never happen though unless the sim is opend by Oleg. But in the end...no matter what they do over there, good or bad, right or wrong.....at the end of the day it's still illeagal, it's still stabbing Oleg in the back, and it's still, no matter how hard they claim that they try, allowing the code to be accessed by those who would manipulate it for thier own petty reasons. And they are not the gaurd dogs of the sims code. AAA is not the only place that has it...or is useing it. So this fantasy that Jolly, FlyZo, Worf...and the others there have that they can some how keep the sims integrety secure and mod it at the same time is simply a figment of their own deluded imaginations. and that's just how it is. but....it's starting to set in that the cats out of the bag, as Bearcat says. Once Pandora's box has been opened....it's not gonna get closed. far too mnay mod junkies roaming the streets now to lock em all up. Now that does not mean i'm gonna be caught with a glass mod pipe in my pocket going "hey maaaan please let me just get one hit." but i am starting to see that the argument is becomming moot. and i'm growing tired of it. and of THOSE f-ing ppl. so. i think i'm done with it. |
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you had your 15 min. of glory Z |
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Wrong Lexx... CFS series was designed and sold as "open architecture" and the MS team encouraged the development of third party mods..... with no quality control on MS behalf, just caveat emptor. MS FS series is exactly the same, though with a bit of behind the scenes (for the sake of mod/ add on makers pockets) "consideration". They've only just now reaslised (FSX) after months (years in fact) of being told... their trees bring the sim to a crawl on most machines. What killed CFS2 was three things, perhaps four. One, was The Zone Monster... Two, was cheaters... Three was CFS3 (with il2 being already released) and Four, was third party mod/ addon makers taking things over. A wider choice of how the sim/ game could be played Lexx... leads to a wider sales base. |
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Regardless if you think it's right or wrong the fact is there is a movement to continue to enhance the game. So far from what I've some very responsible and very good stuff being done by some of these guys. New Channel Maps Slot maps some new planes etc are proving to be great additions to the game. I will let the corporate types figure out if it's right or wrong. Meanwhile I suggest you look into some things and be less closed minded because there is some good stuff helping this dying genre. Oh and before you lump me in with the bad guys not paying for my copies of the games I can assure you I've purchased IL2 and all the addons over 8 times. Oleg and crew have made some money off of me not to mention I promote it to anyone that is vaguely interested. |
Can somebody tell me what thinks Oleg about the MOD?
Thanks. S! All |
CFS was not killed by mod cheating because most customers were Offline players. Even they could see the sim was not that great, especially since Microsoft botched the project long term, while IL-2/FB was pretty good at start. Microsoft abandoned the sim in an unfinished state. That's what killed that sim.
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Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim. |
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Hmm. Thats a really good point. |
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