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sky textures: Bender Sky V3 - Original clouds: flushys cloudmod v2; Bender's Ultimate Environment (they look terrific) ground textures: Flushys Bumpification Mod Beta 1; probably some custom campaign map propeller: Propeller Mod V2.0 skin: can't recall, huge amount to chose from my complete install tree was according to my kept record: BASIC il2_1946_408m AAA patch language & ranks fix conf.ini (edited for maxed settings) CAMPAIGNS Biggin Hill BOBHurricaneSeason UTWR SINGLE MODS 2ch_Firev2 Flushys_Bumpification_Mod Flushy's cloud mod v2 Eng Sound Mod (SFX_9.3) IL2_6DOF_Mod_v07_MOUSE CERT_AI C47 With Cockpit Battle Sounds Mod v2 [groud attack] vp_treetextures3 Bender Sky V3 - Original V2 Guncam New Fire 3D Ultimate Smokes 3rdeye_Weapon_Effects Spitfire MKI & open canopy Yak-7_9 Cockpits Mangas Propeller-Mod-V2.0 this is the advantage of being a methodical hard drive organizer: answer's from the past are always few seconds away. :cool: ah well... good old IL-2 times :grin: i abandoned it 4 years before CLoD, believing the then called Storm of War: Battle of Britain (as it should have been afaik) would come much sooner. well i am a better pilot now, and still rather average, but improving along the way. never really looked back on 1946, but some fun i had on 'skies of fire/valour', 'zeke vs wildcat', 'spit vs 109'... please don't shred this for off topic :-| |
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They take as long to open as it does to get the patch released.
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The most important part to the update was this sentence.
"We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline." This suggests that the bean counters are now happy and aren't going to force anymore unfinished work out the door, like they did with the initial release. At least for the moment. Keep the faith, most of us here understand the process. |
S!
Question. The patch is supposed to fix the graphics engine and it's biggest bugs like poor performance, no proper CrossFire/SLI support etc. Now as it seems devs have nailed a lot of bugs and brings up my question: Have they worked in collaboration with AMD/nVidia for proper drivers/profiles/whatever to give us the best experience? Luthier did mention in a post not so long time ago that they are in contact with both brands locally. Would be nice to know :) |
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