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Tried to go online but no servers or lobbies listed. Running this patch...blimey, no MP at-all, tragic!
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Now for the bug I'm noticing ... Sound chanels are reversed when using surround sound. Most noticabely the Left and Right chanels are reversed, only tested on the Me110 at this stage. Going back to IL-2 1946 in the mean time :P |
Played once after patch, then later that day persistent launcher failed to respond crashes. Rebooting etc failed to resolve.
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Windows 7 x64
ATI 6950 Catalyst 11.6 I found this graphic bug in the spit, mirror=off. If you look around in a damaged cockpit, another cockpit appear, like one over another... it's ugly. http://i56.tinypic.com/2num9w2.gif and of course this also... http://i53.tinypic.com/a2dgs0.jpg http://i52.tinypic.com/w6qob5.jpg http://i56.tinypic.com/swthxs.jpg http://i51.tinypic.com/206j0ua.jpg |
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hmmm Вы могли бы быть правы :) S! |
While playing the latest version of this sim I've found a few things that are worth mentioning. Most things will probably mentioned already but it gets hard to follow what's said and what's not.
My list: - Taxiing the plane over grass while looking backwards into your own dust leads to a very low frame rate. - Parked planes often won't keep standing still. - Some keyboard shortcuts won't work on the Tigermoth while these items do work in the clickable cockpit. Like: leading edge slats, magnetos (outside the hull) - Wingmen (AI) keep formation while I land my airplane and land/crash with me. I've not found an option in the menu to break formation. The only thing that works, is waiting on my turn when landing but that's not always possible or desired. - From great height and distance, rivers transform to ultra wide rivers. - Fuel selector, fuel indicator and empty tank lights don't correspond to each other in BF110. - English Command menu issues like "copy" and "do not copy" are reversed (at least compared to speech). And "damaged" translates into "wounded". - Windmills on the ground (to pump water, mill grain, etc) turn around in the wrong direction. - AI pilots are often sleeping while returning to base after a fight. - Pitch control in BF109 is reversed (slider on joystick works in opposite direction of the handle in the cockpit). - I would prefer a thinner border around the flight map. - I would like it if the flight map size would be remembered (now it's only location). - I would prefer if some calculations on core1 (for programmers core0) of the CPU could be moved to other cores. Core1 is always fully utilized while other cores are wasting cycles. In some cases this leads to ineffective usage of my video cards GPU. For example, when flying offline with 100 AI planes, my GPU usage drops often from 100% usage to only about 50% usage because the CPU doesn't deliver enough data to it. It would be nice if AI calculations where moved to another core. Of course I don't know of this is doable programming wise. Thank you! ;) |
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He's right though, my machine runs the first core at almost 100% but the other cores barely registering around 30%.
Fingers crossed more optimisation will come... :rolleyes: |
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