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-   -   Full-scale airwar on REPKA server (http://forum.fulqrumpublishing.com/showthread.php?t=22185)

SYN_Jed 11-05-2011 09:03 AM

Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in :)

Ataros 11-06-2011 09:15 AM

Quote:

Originally Posted by SYN_Jed (Post 358266)
Did something changer serverside, Ataros?.....Im getting waaaaay better performance there last night compared to last week?......weather conditions?....ai?.....mission scripting?....odd, but in a very good way!.

P.S. There were 60+ ppl there when i was in :)

Glad it works for you sometimes :)
The server OS was changed about 2 or 3 weeks ago back to Win Server 2008 providing 3 cores to a virtual machine.

Since then Small_Bee made some small changes to the scripts which I am not aware of. The mission or the game engine has some memory leak issues which Small_Bee is trying to solve. Probably performance depends on how long before the flight the server was restarted.

Yesterday some static objects were added to airfields and other locations for more immersion (including 4 or 6 trains for example).

Small_Bee is making a complete overhaul of scripts at the same time. A new version will have many new features and will come in 2-4 weeks probably.

PS. I think the reason for less lag is traffic limiter that limits traffic to each clients by 35000 - a bit more than xDSL ingame settings. Many clients have LAN settings for their connection speed which overloads server with data otherwise.

Ataros 11-19-2011 01:40 PM

The Axis achieved some success yesterday night in Operation Sealion

http://www.sukhoi.ru/forum/attachmen...4&d=1321691287

Foo'bar 11-26-2011 09:58 AM

Quote:

Originally Posted by Ataros (Post 348223)
Added English-speaking channels to Repka TeamSpeak 3.

Please get on TS and never fly alone!

TeamSpeak 3

ts13.forteam.ru:10117 pass: sukhoi

May we have a german speaking channel as well?

I really enjoy to fly on Repka#1, big THUMBS UP! :D

Ataros, please drop me a line if you still need help to translate anything english to german. Will be a pleasure to help. :)

Ataros 11-27-2011 04:44 PM

Quote:

Originally Posted by Foo'bar (Post 364624)
May we have a german speaking channel as well?

I really enjoy to fly on Repka#1, big THUMBS UP! :D

Ataros, please drop me a line if you still need help to translate anything english to german. Will be a pleasure to help. :)

TS channels are done, look in the end of the channel list. You are welcome to use it!

Thank you for your offer. R1 mission is done by Small_Bee and I do not think he will be able to include multi-language support at least before the mission is more or less finalised and fine-tuned (he is slowly but surely working on major revision to v.2.0 now).

It is possible to include a briefing in German however. I guess the filename must have a _de.briefing suffix to be shown in German but I am not sure. If you would like to try it here is a briefing text in English which you can translate into German (do not translate the tags in brackets [ ] or < >).
Code:

[Army Red]
<Name>
Army Red
<Description>
A surprise counter-offensive against the Axis ground invasion codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to France to capture and secure strategic areas. If our ground forces succeed, this should force the Axis into re-calling their ships back to mainland France to counter the Britsh offensive.

The role of the RAF is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in France.
Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to France and intercept enemy bombers attacking our ships at all costs!
* Bombers, sink enemy ships approaching our coastal positions.

---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement.
Play smart and have fun!

http://r1.repka.su/index_en.htm

TeamSpeak 3
ts13.forteam.ru:10117
pass: sukhoi


[Army Blue]
<Name>
Army Blue
<Description>
Our offensive codenamed 'Operation Sea Lion' has begun. Ground forces are now en-route to England to capture and secure strategic areas. If our ground forces succeed, this should force the Allies to surrender.

The role of the Luftwaffe is to protect and assist our ground forces. This includes ground forces that are en-route, those protecting strategic coastal locations (if under attack) and ground forces that have successfully landed in England. Do your best to help our ground forces take and secure enemy ground whilst protecting our own.

The quantity of available Spitfire IIa and Bf-109E4 depends on the number of airfields we control. Fight hard to deny the enemy using superior aircraft.

* Fighters, escort our ships to England and intercept enemy bombers attacking our ships at all costs!
* Bombers, clear enemy defenses and sink enemy ships approaching our coastal positions in case the Allies launch a counter-offensive.

---------------------------------------
The mission uses a resource management system. Destroy enemy supply chain to stop their attack. Eliminating bigger supply ships stops landing barges operations. Destroying landing barges slows ground units advancement.
Play smart and have fun!

http://r1.repka.su/index_en.htm

TeamSpeak 3
ts13.forteam.ru:10117
pass: sukhoi


Ataros 12-14-2011 10:37 AM

An update on R1 mission scripts from Small_Bee. Translated with Prompt translator.
Quote:

The small report on progress of work on statistics.

At present work on information gathering in a database and its interpretation is almost finished. There were small technical completions, and to make a website. The site skeleton is ready too, it is necessary to fill with tables and other.

That it is possible to expect from statistics in the first version.

1. The account of the general time spent by the player on the server - is broken into "sessions" - from connection before switching-off with indication of the reason of switching-off.

2. The account of flight-time . I.e. from occurrence in the plane to an exit and from launch till landing \wreck.

3. The statistics can be looked in general, and divided on sessions \departures, and as on the party (red \dark blue) or to the countries.

4. Statistics of a flight - it is painted on time that when have made - when have flied up, at whom have fired and than, what damages have put. Concerning the put \received damages to departure process stats there will be enough the general (a quantity of hits, than and the put damages), but on each plane after flight end it is possible to look in detail - which damages have been received. It is made what not to overload base - too much information.

5. Division of victories on personal and victories in group.

6. Addition of points both for planes, and for ground units. Points are divided into three groups - fighter (shooting on planes), ground attack and bombing (bombs on everything).

7. The quantity of the added points depends on type of the target and a condition of the player and its plane at the moment of flight end. Concerning planes also depends on a condition of a victim. For example for the plane which not received critical damages and has landed in the airdrome, points won't be added. But if the plane falls in the field in the territory, points will be added in a bit smaller volume. For compulsion to landing of the damaged plane in enemy territory on the contrary, will be extra points.

8. In addition points are added for the killed crewmen of the plane and if it there was a player, more points are given.

10. Victories can will be added both to pilots, and gunners if they have together put sufficient damages to the brought down plane.

11. Almost all logic of calculation of points and other is put into stored procedures database. I.e. is open and can be easily modified.

12. Possibility of localization of almost any data-texts which will be taken out on a site.

13. Simple connection of statistics to any existing mission. It is not necessary to modify own logic of missions practically.

Here and so in brief. It will be a little similar to FBDj Stats as this statistics very much is pleasant to me.
Good news especially for bombers :)

Ataros 12-21-2011 01:29 PM

Quick dogfight over France is up on R1 till launcher crash issue is fixed. Low flight-time to battle makes launcher crash not so disappointing we hope.

Spit II and E4 can be removed completely if requested to provide more variety of different plane-sets online.

No much time to work on the mission now, therefore it is provided as it is for now but your feedback is very welcome.

335th_GRAthos 12-22-2011 03:50 AM

Quote:

Originally Posted by Ataros (Post 371953)
....'till launcher crash issue is fixed. Low flight-time to battle makes launcher crash not so disappointing we hope.

Sorry if my comment is a bit OT or it has already been read by most players as I posted already at another thread:
With these settings below (do not pay attention at the resolution; use the one you have) I minimized any launcher crashes.
I still keep tracking the amount of available RAM while on flight (actually I check my RAM gauges more often than my fuel gauges, especially when I am about to enter a dogfight, LOL) but I can fly for 1-2 hrs without the need to exit and restart CoD.
True it does not look as nice as it could be but I am there to fly and dogfight so I could pay too much attention to the ground details anyway.
http://grathos.de/temp/CoD/No_Leak.jpg

In the hope that it may help some...

~S~

Ataros 12-22-2011 10:45 AM

Thank you! Another solution is to restart the game between flights.

podvoxx 01-26-2012 10:14 AM

Mission "Friday on my mind". -New mission on "Repka 1" server

[Server Mission Pack - http://www.sukhoi.ru/forum/showthread.php?t=73858]



Red briefing:
Task 1.1: [500 points]
Artillery position [ S10 ]
Task 1.2: [250 points]
Artillery supply [ S10 ]

Task 2: [500 points]
Column [ Arras => Barli ]

Task 3: [500 points]
Reconnaissance aircraft. Area patrols: [ over the red convoy ]. Height - 5000 m

Task 4: [500 points]
Radio Station [ S14 ]

Task 5: [1000 points]
Military Depot [ W19 ]



Blue briefing:
Task 1.1: [250 points]
50% transport ships of red convoy [ H14 => L9 ]
Task 1.2: [250 points]
100% transport ships of red convoy [ H14 => L9 ]
Task 1.3: [250 points]
Escort ships of red convoy [ H14 => L9 ]

Task 2: [500 points]
Column [ Dieppe => Neufchatel-en-Bray => Granville => Oraa-le-Bourg ]

Task 3: [500 points]
Tank division [ S7 ]

Task 4: [500 points]
Radio Station [ P5 ]

Task 5: [1000 points]
Military Depot [ M3 ]


Available airfields:

"Blue Spawn A" - [ P14 ]
"Blue Spawn A" - [ P14 ]
"Blue Spawn B" - [ S12 ]
"Blue Spawn C" - [ X11 ]
"Blue Spawn D" - [ V14 ]
"Blue Spawn E" - [ S20 ]


"Red Spawn A" - [ L8 ]
"Red Spawn A" - [ L8 ]
"Red Spawn B" - [ E4 ]
"Red Spawn C" - [ S7 ]
"Red Spawn D" - [ F18 ]
"Red Spawn E" - [ T4 ]
"Red Spawn F" - [ M23 ]


Features:
*Mission statistic and menu
*Localization
*Reconnaissance Aircraft
*Team Radio Tower
*Scoring system


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