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-   -   Oleg Maddox's Room #1 (http://forum.fulqrumpublishing.com/showthread.php?t=2039)

ChrisZ 10-18-2007 02:00 PM

Quote:

Originally Posted by ChrisZ
Dear Oleg,

Are there any plans to support multiple rendering engines (á la Matrox Parhelia in IL-2) so we can built our 3 display "cockpits" (with Left-Front-Right views simultanously)?

I just want to clarify that a simple 'Yes' or 'No' would be absolutely fine with me ':wink:'.

So, can you please give us a little hint on this subject?

Flying_Nutcase 10-18-2007 02:59 PM

A correction.
 
Hi Oleg,

Thank you for answering my question about the format of the SOW .mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs up
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Foo'bar 10-18-2007 03:18 PM

Quote:

Originally Posted by Flying_Nutcase
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

_1SMV_Gitano 10-18-2007 03:59 PM

Quote:

Originally Posted by Foo'bar
Quote:

Originally Posted by Flying_Nutcase
Hi Oleg,

Thank you for answering my question about the format of the SOW.mis files.

New Question: Pilot Acknowledgments
When flying online, it would be good to be able to acknowledge your fellow pilots when up close by being able to...
  • - wave
    - give a thumbs
    - salute
Will this be possible in SOW?

Thank you in advance,


Flying Nutcase

Really, I have to say that this would be VERY cool! Additional it would be nice if the pilot's face would turn in the direction you look in game.

this would be very nice!

zapatista 10-18-2007 04:21 PM

Oleg,

can you plz briefly comment on how you are dealing with "object visibility" for tanks, trucks, planes etc that are 1000 meters or more away from our pilot view point ?

for ex when we are hunting for trucks on the ground, or planes flying below us !

the main problem right now in il2 is that the 3 dimensional LoD models for trucks, trains, tanks or aircraft do not "stand out" enough against the terrain background as modeled on a pc monitor, and this reduces their visibility distance by about 50 to 70% !

for ex from 1000 to 1500 meters altitude in real life you can spot a small collum of stationary trucks on the road, or a few tanks out in the open in a field.

in il2 currently you have to be down at about 400 or 500 meters to have a chance to spot a tank in a field, or to find 3 or 4 trucks standing on a road. so you have to fly much lower and slower, and you can only visually scan for a very small sector ! it is impossible to expect us to only see objects correctly in the 30 FoV zoom function, that is much to narrow for us to fly in permanently, and should only be used briefly as a snap view when actually shooting !

this is not caused by "camouflage" paint being used on those objects (which was also used in real life obviously), it is cause by 3D objects visually "blending" into the 3D terrain when represented on a flat 2 D monitor we look at. (most pc games have this problem, but for a flight simulator it is a big issue because we are constantly trying to see objects at those greater distances, compared to for ex a driving sim that only has to model correct visibility up to 100 meters ahead)

is it possible to address this problem in BoB ? i know you plan on great detailed objects, and good looking terrain, but will we be able to identify and located planes, trucks, tanks from the correct distances when looking out of the cockpit of our aircraft ?

Jughead 10-18-2007 04:26 PM

Thanks for the replies Oleg! I am anxious and curious to see and hear more about SoW. You will have to pardon our enthusiasm, but when a game can hold attention for 7 years, this is what you get :D .

C6_Krasno 10-18-2007 06:36 PM

Hi Oleg,

first of all, thanks for your game and your replies !

I have a question :
Will there be a Damage Model more precise (I remember some sayings about that), and which will be sensible to the time, or the G for exemple ? I mean, when my wing is hitted I cannot take too much G, and if I do, the damage spread and I can break my wing more easily.

Bearcat 10-18-2007 07:03 PM

Quote:

Originally Posted by Avimimus
I was really impressed when I got a newer sound card. Il-2 is very good for 2001! I am sure you will be happy with BOB.

Oleg, I had an idea for SOW scripted campaigns:
- In the briefing or debriefing one could be given options to choose from
- These would lead to additional briefing text or, alternatively, they would activate scripts in the upcoming mission (to make small changes).

This would allow campaign builders to give the player the ability to do things like:
- ask predetermined questions during the briefing
- suggest a wingmen needs to be grounded for some rest (effecting their AI level in the upcoming mission)

It should be easy to do. The technology has existed since the late 1970s.

I agree... I thought they were decent on my Audigy.. and my soyundstorm.. but when I got the Xi-Fi I was even more impressed.. this is the only software product I have ever owned that actually gets better with each upgrade.. every upgrade...


Oleg..... will we be able to pull up our brief in Sow along with the map? That would be a good feature...

Avala 10-18-2007 07:48 PM

I am not sure if someone asked this, but what about shaders in game, how that would be used, and what about HDR lighting, will some sort of that will be used?

SlipBall 10-18-2007 09:15 PM

Very nice to have some new's....thankyou!


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