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-   -   The new bomb fuzing needs to be an option. (http://forum.fulqrumpublishing.com/showthread.php?t=17789)

WTE_Galway 12-28-2010 10:48 PM

oh well ... at least it stops people spawn grieving online with FAB 5000's :D

I/ZG52_Gaga 12-28-2010 11:36 PM

IL2 1946 - 4.10

2 second fusing delay, bomb drops.
All bomb drops are done in real time, time delay is applied
during playback for attention on details as Height, Scope,
aiming e.t.c.

www.zg52.com

ThankS! for watching



http://www.youtube.com/watch?v=_KLT8Fm8tdU

Your assessment.

Skoshi Tiger 12-29-2010 12:28 AM

Out of interest I found an interview with fighter pilot Richard Lee, 94th Fighter Squadron that flew P-38s from Tunisia in 43/44. In it he talks about Skip Bombing and the technique they used.

http://www.youtube.com/watch?v=fEu0oLmjiI0

100 feet would be about 30 meters!

Cheers!

Mustang 12-29-2010 04:02 AM

The Bomb Fuzing INCIDENT
In IL2
:cool:


Many pages about Bomb Fuzing LOL :grin:

And de FM s .. ????
Many planes too slow ...or too fast… or all bad in FM

Many fly like UFOs :o




Bomb Fuzing INCIDENT

LOL :rolleyes:



And the guns incident???


http://www.youtube.com/watch?v=sZZGaEEi8Ek

moilami 12-29-2010 11:38 AM

Quote:

Originally Posted by I/ZG52_Gaga (Post 207661)
IL2 1946 - 4.10

2 second fusing delay, bomb drops.
All bomb drops are done in real time, time delay is applied
during playback for attention on details as Height, Scope,
aiming e.t.c.

www.zg52.com

ThankS! for watching



http://www.youtube.com/watch?v=_KLT8Fm8tdU



Your assessment.

Wow, just wow. I want to be as good as you are!


Edit: Is there just a bug in Bf 109 F-7/B? You have taken 250kg bomb and dropped it, yet graphics show you carry it.

Edit: (Or actually I want to be better, but for starters I want to be as good as you are :lol:

Skoshi Tiger 12-29-2010 12:12 PM

I assume he has unlimited ammo selected.

Cheers!

[URU]BlackFox 12-29-2010 12:12 PM

I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.

I/ZG52_Gaga 12-29-2010 01:42 PM

Quote:

Originally Posted by [URU]BlackFox (Post 207746)
I think it was done with Unlimited Ammo, for training purposes. That's why the bomb's always there.

Off course :)

moilami 12-29-2010 01:57 PM

Quote:

Originally Posted by I/ZG52_Gaga (Post 207770)
Off course :)

Patch 4.10 seems to be just fine. Bads will be continue to be bads, and pros will continue to be pros. What changed was that it is not possible for bads to faceroll bombs at targets anymore :lol: However I have said a long time ago that there were in real bads in WW2 too :lol: That is actually my motto :) So everything is just fine.

Anyway you Sir should join in New Alliance against The Red Menace :) After doing some research I though saw that you have already been contacted :cool: Anyway I seriously hope to fly on your side* soon in SEOW.


Edit: *As long as it is Axis.

Korn 12-29-2010 02:02 PM

Quote:

Originally Posted by KG26_Alpha (Post 207590)
The 2 second delay is not the problem.

Its the casing touching the scenery within those 2 seconds that disarms the bomb that's the problem and not realistic.

The bombs velocity should decide its arming if its skipped or bounced into the target ship or tank the arming vane should be the deciding factor.

+1

DT, please fix it!


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