Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-22 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=17054)

swiss 10-22-2010 04:22 PM

Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

philip.ed 10-22-2010 04:24 PM

Quote:

Originally Posted by swiss (Post 191987)
Oleg,

will I be able to adjust the time of the cockpit clock?
Stupid lil' detail I know - but quite useful, at least for me.

(please, please!) :-)

You know the AM did make watches. Quite a few pilots wore them. Luftwaffe pilots had watches too.

Splitter 10-22-2010 04:28 PM

I have never seen cockpits like that in any other sim I have played. Even "pay" aircraft do not have that level of detail or photorealism.

The photo showing the landscape is stunning. For the person who brought up the size of the sun, I think the effect seen in this screen shot is just "glare" or "blossoming". If anyone thinks I am wrong, go out and stare at the sun for a few minutes then come back and report :).

A bit of detail that I hope is improved over IL-2: The text in mission descriptions. While it is simple to figure out what the briefing is trying to say, the text has errors that make it an obvious translation. Just a bit of editing by a native speaker of the language would get rid of these small problems. Small issue but it jumps out at me in IL-2.

Lastly, I LOVE the clickable cockpits! Other flight sims have incorporated them and they really add to the experience. Things that need to be done quickly can also be assigned a keyboard shortcut for combat, but all the little "pilot" functions for normal flight can now be incorporated into this combat sim. Excellent!

As someone else said, SoW looks to be combining combat sim with flight sims. That is going to turn the computer flight community on its' head.

THANK YOU for the update!

Splitter

Letum 10-22-2010 04:29 PM

Quote:

Originally Posted by Hecke (Post 191974)
So why are you explaining it will be dynamic then?

The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

Blackdog_kt 10-22-2010 04:31 PM

To be honest, with the amount of adjustable controls we seem to be getting i think this would be a minor detail to include, wether on release or later in a patch.

I agree it would be useful, for example in order to navigate with bad weather. An NDB beacon to keep heading (i don't know about E models but later German fighters had some form of radio navigation equipment, you can see the instruments in action in some team daidalos videos about the nav radio features to be added in patch 4.10 for IL2), altitude/IAS readings to calculate true airspeed and then setting the clock to time the legs and you could be flying blind across the channel :grin:

EDIT:

Quote:

Originally Posted by Letum (Post 191990)
The reflection will moves as your camera moves, but nothing within the reflection will move.


I'll see if I can explain better a little later...

I understand what you mean.

The reflection is static, but the angle from which the reflection is viewed can be changed by the player moving his viewpoint around with the hat-switch or head tracking device. For example, the gunsight in IL2 doesn't change, but we can "see" it from different angles. In German aircraft where it is offset to the right, we only see half of the reticule unless we go to gunsight view. The gunsight is static, but our "virtual head" position is not ;)

Robert 10-22-2010 04:32 PM

Quote:

Originally Posted by Oleg Maddox (Post 191965)
reflection on the gauges are not dynamic. They are prerendered.
Don't expect they will move.

Simply all these reflections makes the feel of real lighting and overal photographic quality of the whole picture.

For the dynamically changed halftransparent reflections of a pilot and its movement in so many glassed surfaces will make so great impact on fps that you will glad to switch it off forever...

Compomise - static. Looks excellent.

Much like Rear View Mirrors in Forgotten Battles? They were a large drain on PCs when they were first introduced. Hence the two levels of detail to mirrors at the time.

AWL_Spinner 10-22-2010 04:34 PM

Wonderful cockpit shots, thank you Oleg, and that landscape picture is awesome! Best yet!

Question: we've seen animated crew in the aircraft, and we've seen pilot reflections, and no pilot reflections, in the glass.

Am I going to be able to toggle a pair of virtual legs and arms as pilot?

Not a problem either way, I'm just curious!

Apologies if this has already been asked/answered.

Cheers, looking great!

Tte. Costa 10-22-2010 04:37 PM

The sun always seems larger when near the horizon by the magnifying glass effect of the atmosphere
P.S:Tx very much Oleg and team for the great updates.

JtD 10-22-2010 04:40 PM

Very beautiful cockpits, and since I did not respond to the last couple of updates - it's all looking very good and promising. Very nice work, by all of you.


Quote:

Originally Posted by Oleg Maddox (Post 191804)
If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.

McHilt 10-22-2010 04:41 PM

Quote:

Originally Posted by Oleg Maddox (Post 191910)
Just to show that the work over lighting tuning is still there... and due this tuning was changing textures.

So finally you all will get really close to photorealistic picture.


:shock::shock::shock::shock: That's just sooo good... man, they're getting there.
Nice additional post!


All times are GMT. The time now is 05:45 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.