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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-10-15 Dev. update and Discussion (http://forum.fulqrumpublishing.com/showthread.php?t=16964)

zakkandrachoff 10-15-2010 05:58 PM

Quote:

Originally Posted by zakkandrachoff (Post 189833)
i hate so much that red arrows°!!!!
the screenshots is exacttly that i was expecting! very nice. is a shine the extra exported jpg. very pixelated!

nice small updaatee mr Mddx

Quote:

Originally Posted by Oleg Maddox (Post 189851)
My 6 years son like it very much. From all flying games he found it the best solution (understood from the first try).
Next update I will sho photo of my sone playing fligth sims.

Its one of the tests :)

What was good in Il-2 shouldn't be ignored.

Also... You may play without them isn't it? For this pupose there is other settings of complexity. But we need to satisfy a lot of user's interests... from real novices to the hardcore fans.

yes, i know, i never will use that red arrows or any screen market or labels. but i want see MY Fridays screenshots without that.

you son will play SOW before my?! that is not fair, not fair at all.

i need to tell you something, ... i am your another son, oleg, the lost son. i was keeping this for myself too much time.

yes, that is right, you now need to send me SOW beta.
not excuse !:-P


lie, i am descendent of Ukrainians, not Russian people.

Fafnir_6 10-15-2010 06:27 PM

Quote:

Originally Posted by FG28_Kodiak (Post 189964)
Horrido was the code for Abschuß (=Kill) in the Luftwaffe, for example "Pauke, Pauke" was the code for attack, "Indianer" was the code for enemy fighter, "dicke Autos" stands for 4mot. enemy Bombers etc.
It was forbidden to use other codes.

Page from Deckwortverzeichnis Jägersprechverkehr (German Luftwaffe Brevity Code Handbook):
http://img522.imageshack.us/img522/2...nisjaeg.th.jpg

Cool! Thanks for the more detailed information. Hopefully the devs have included these in the communications of the new game .

Cheers,

Fafnir_6

winny 10-15-2010 06:32 PM

Quote:

Originally Posted by ChrisDNT (Post 189965)
"Simply you should understand that more visible at once _different_ objects on the ground - more power we need for calculation."


Of course, I know it, but I'm still playing IL-2 (even the latest maps, with settings just reduced a little) with an old Athlon3000 with only 1 giga of ram and an old Radeon 9700pro and the game still looks good and playable.

In the next months, I will have a pc which will be much more powerful (but not a "war machine", just a good current pc) and I think it's quite reasonable to expect that a 2011 game will, at least, support some more elements on it than its ten-years old, very good, predecessor.


P.S: note to the fanboys, I don't even read your posts, so no need to flak me, I'm totally indifferent to it.

Pointless.

What makes you think that it won't support more elements?
As for your last line.. is that the 'net version of sticking your fingers in your ears and la la-ing?

Fafnir_6 10-15-2010 06:36 PM

Quote:

Originally Posted by Richie (Post 189941)
I thought the landscape looked nicer about 3 - 4 months ago.

Actually, if you take the first shot you have there and place it next to the third shot from today's update (I think they are of similar altitudes), you'll see that the landscape is MUCH higher resolution/detailed in the new screen. The older shot looks nicer because of the ambient lighting and the large number of trees in the picture. If you look closely at the grass fields in the old shot you'll see the low-detail textures similar to IL-2. This is why everyone is so excited by today's update. SoW has come a long way since those old pictures (especially if you have the machine to take advantage of it).

Cheers,

Fafnir_6

Jaguar 10-15-2010 06:40 PM

Fighter Ace at six years old
 
Mr Maddox please be a good parent and forbid him from using the internet. If he does tell him he can only use Il2 1946 with no patches. How embarssing to our moral if we know it was Olegs son who just downed half of our bombers and all of the fighters. I hope you two have the best day possible. It is such a great feeling to be able to Sim with family and friends. Due to games like yours, my friends in my squadron are my best friends I have ever met.

FlyingPapy 10-15-2010 07:00 PM

Amazing!
 
The clouds, their shadows, the haze ... Amazing!

Mango 10-15-2010 07:33 PM

Quote:

Originally Posted by Dutch_851 (Post 189955)
Having said that, the air pollution over cities would be a good addition.
Geoff Wellum called it 'Horrible, dirty yellow, curry-coloured smoggy smoke'.

Funny, I just read that line in his book last night. Thoroughly enjoying it in preparation for SoW!! :-)

Robert 10-15-2010 07:39 PM

Thank you Oleg!

What a pleasure to see the implementation of features in BoB from the beginning to this day. It's like watching Rodin take a block of stone and create a wonderful piece of art..... all the while we're privy to the process. Thanks for the privilege.

I have my 12 year old nephew anticipating BoB. He's been playing IL2 since he was six and while he never cottoned to dog fighting, he makes one hell of a ground-pounder in a Jug or Sturmovik.


Have a good day.

Sutts 10-15-2010 07:45 PM

The undulations in the ground in shot 2 are quite something. Subtle shadowing effects based on the angle of the sun. Can't get my head around the complexity of all this. I think those who complain just don't understand the technical achievements being presented in every subtle feature.

SlipBall 10-15-2010 08:07 PM

Quote:

Originally Posted by Sutts (Post 189986)
The undulations in the ground in shot 2 are quite something. Subtle shadowing effects based on the angle of the sun. Can't get my head around the complexity of all this. I think those who complain just don't understand the technical achievements being presented in every subtle feature.




Very true...some I think don't take the time to consider the complexity, give/take to achieve decent game play on today's average PC.:grin:


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