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-   -   Friday 2010-08-06 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15864)

slick118 08-07-2010 09:03 AM

Quote:

Originally Posted by luthier (Post 173788)
The trees are all a standard size, inside cities or outside. We can either have tall trees in cities, or tiny regulated runts in the woods. If we had to have different types of trees and check where they grow, we'd lose way too much FPS.

Just adding my two pence, I'd rather see fewer trees in towns and cities than in that second shot. It detracts from the sleepy little village feel that you got (and in fact still get today) when flying over towns and villages the south of England. Reminds me more of Milton Keynes, a new town (or is it a city nowadays...?) just north of London where they seem to have tried to plant one tree for every building there! Whereas the more established towns and villages of England are mainly concentrations of old buildings with parks and avenues etc elsewhere where trees are permitted to grow.

Endy 08-07-2010 09:09 AM

Fantastic screen shots, looking at those pics, just amazing.

I know my old computer would struggle with this, but one day!

_RAAF_Stupot 08-07-2010 09:18 AM

I've been flying sims for a while, and trees are <still> a bonus for me.

Screenshots look great!

JVM 08-07-2010 09:24 AM

Quote:

Originally Posted by Chivas (Post 174015)
I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive. :)

And yet we saw nothing from the German side...The undertaking for the French(German) side will be no less immense...the airfields alone are so utterly different from the english ones that I really would like one of those soon...no to mention capes Griz-Nez and Blanc-Nez!!!

JV

tourmaline 08-07-2010 09:36 AM

Quote:

Originally Posted by Tbag (Post 173968)
Are those also speedtree?

http://fooblog.mexxoft.com/wp-conten...009/03/021.jpg

http://fooblog.mexxoft.com/wp-conten...0/grab_011.jpg

Look like the perfect flight-sim trees if you ask me!

I think it's not so much a matter of trees, but a matter of lighting...
The trees are the same, but lighting is different...

Remember that the summer of '40 was very hot and thus much lighter then usual...Lots of sun.

zauii 08-07-2010 10:51 AM

Jeez , all this talk about trees like its the main thing of the game...

engarde 08-07-2010 11:13 AM

Quote:

Originally Posted by zauii (Post 174055)
Jeez , all this talk about trees like its the main thing of the game...

im surprised noone has brought up why cant we see the individual leaves moving in perfect unison with the atmospheric effects?

or perhaps there should be squirrels visible inside the trees, with perfectly reproduced anatomical systems that respond correctly to gunfire?

wait, why dont they model each and every hair on the squirrels!

yeah the sim is absolutely worthless without realistic squirrel hair!

WE WANT PERFECT SQUIRRELS! WAAAAGH SQUIRRELS !

swiss 08-07-2010 12:15 PM

And moles and molehills, you know, after the rain all the meadows are full of them.
Moles are very important to me, they add a lot to the total immersion feeling.

Tigertooo 08-07-2010 01:08 PM

Quote:

Originally Posted by swiss (Post 174063)
And moles and molehills, you know, after the rain all the meadows are full of them.
Moles are very important to me, they add a lot to the total immersion feeling.


:lol::lol:
and will we be able to see the earth-worms after the rain . Can i be informed on the colour and the size of them please?

To Oleg's team: keep the good work up , you have my 200 % support for whatever you are making
Salute :!:

daHeld 08-07-2010 01:37 PM

4 Attachment(s)
As can be seen in these aerial photographs, you normally can't see tree trunks from the air. It's rather the exception than the rule.
So for me, it looks certainly good enough. Did you actually realize how far back to the horizon we are able to see the trees in the sim?


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