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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-07-23 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15675)

zapatista 07-24-2010 05:06 PM

Quote:

Originally Posted by Feuerfalke (Post 171661)
That's exactly what they said and still say about the Falcon-Team.

Fact is, though, it was closed because it could not make enough money to support the expensive team. And as with Falcon, it was closed to be reopened, whenever suitable. But as you know so much about business: If you close something now to reopen it later, you will lose a lot against companies that even with a small team continue to produce, grow, gather experience and of course make themselves and their products renown. And then we're back at where we started: At the very heart of competition..

your off on your own tangent there, i never mentioned falcon and it has nothing to do with what we were discussing

for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed.

as oleg supporters all we can hope for is that his project is a success, and that many 3e party flightsim software developers who initially made programs for ms will transition to his flightsim during that hiatus.

Flanker35M 07-24-2010 05:21 PM

S!



As of a shell casing hitting a windscreen. Sure it would not penetrate the screen but if the windscreen, armored or not, is hit by multiple objects the dents or marks alone can call for a replacement as pilot's view will be affected by the damage. A shell casing has a mass and with enough speed hitting an object moving at speed as well there will happen something, not just a ping. If you work with airplanes, you would know that a surprisingly small object can cause damage on the airplane ;)

Well, the update was nice as stated. Waiting for more in future :)

Feuerfalke 07-24-2010 05:38 PM

Quote:

Originally Posted by zapatista (Post 171676)
your off on your own tangent there, i never mentioned falcon and it has nothing to do with what we were discussing

for microsoft it is easy, and good business practice at he moment, to put some non priority projects back on the shelf and cut the money it spends on them during "the economic crisis". its also very easy for them to revive it later should they choose to. ms flightsim still has a lot of legs in it, since only the latest hardware can at long last run fs-x fluidly with decent scenery on a high resolution, so it is not as if an imminent upgrade was/is needed.

as oleg supporters all we can hope for is that his project is a success, and that many 3e party flightsim software developers who initially made programs for ms will transition to his flightsim during that hiatus.

Of course MS-Flightsim has still a large market-value :grin: it's just been quit! ;)
But when BoB will be released and DCS offers more SDKs, these "lots of legs" can easily stumble and fall. This position is far from save and sound DUE to competition.
No matter what you call it, hybernation, dead, whatever - the longer the studio is closed and the competition still produces the lower the chances it can be revived.

Again exactly these arguments have been used by Falcon-fans for years, as well as for good old Janes simulations. Especially the last comment with the hardware needed to play it fluently. Looks like copy'n'pasted right from Frugals-World ;)

Jaws2002 07-24-2010 05:48 PM

Quote:

Originally Posted by T.}{.O.R. (Post 171649)
I agree with SlipBall 100%.






A big +1!!!!!

Every 13 year old and his little brother got their greasy hands on IL-2 and started cooking their own home brew.
It totaly killed a game I loved and enjoyed for nearly eight years.:(

Now the same guys are here acting like "know-it-all" and bitching after every set of screenshots.:rolleyes:

Hey, It's W.I.P. Don't you see that things are still changing from week to week? Wait for the release and then start to whine.

I remember few years ago Hightech Creations released a public beta, months before a new release. The same type of whining filled the forums until the lead developer posted this sticky in the forum:

"IT'S BETA, STUPID!!!!"



Anyway. Thanks for the great update Oleg and Ilya.

Tree_UK 07-24-2010 06:09 PM

Quote:

Originally Posted by luthier (Post 171488)

Our fire and smoke are extremely WIP. Everyone hates them here even more than you guys hate them. Calm down and trust us a little bit.

But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.

SlipBall 07-24-2010 06:17 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.


You surprise me Tree, your not helping much:) I thought you were in a bigger hurry than me, that is, to get this sim to market...I say, tweak it after release!!!!!!!

Feuerfalke 07-24-2010 06:19 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.

:grin::grin::grin::grin:

because those guys do exactly what you didn't quote? That it's WIP and that they have faith if this is just a start?

:-P:-P:-P:-P

philip.ed 07-24-2010 06:23 PM

Quote:

Originally Posted by Tree_UK (Post 171694)
But what about all the guys on here that thought the fire and smoke was looking realistic!! :grin::grin::grin::grin: very good news Luthier and thanks you, you had us worried for a moment.


Two words chum; fan-boys :grin: It's best to be honest and compliment than suck-up and compliment :-P

The Kraken 07-24-2010 06:41 PM

Way to go guys, game isn't even out yet and already we've arrived at the zoo's discussion level :rolleyes:

Viikate 07-24-2010 06:47 PM

Quote:

Originally Posted by GOA_Potenz (Post 171697)
il2 code is a mess!

You haven't seen a single row of the real IL-2 source code with comments, clear variable names, clear constant names instead of some random numbers, etc... You've only seen decompiled code which looses much of the info that is important to coder and makes it easy to read & understand. Even something as trivial as bullet caliber value in weapons classes is still complete mystery to modders. Because they can only see the final value, not the formula how it's calculated. So they call the original values wrong and change them.

I find the real source code very clear.


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