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-   -   Friday 2010-06-17 Dev. update and Discussion Thread (http://forum.fulqrumpublishing.com/showthread.php?t=15218)

Zorin 06-20-2010 07:20 PM

Quote:

Originally Posted by igitur70 (Post 165615)
A very nice update Oleg, thanks.

As for details over the scenery, will we end-users be able to rework on the initial map and put forward some improvements that your team has really no time to deal with? After you approved those changes, they could be implemented through regular updates so to reach eventually an incredible amount of details over the entire map.

Obviously, that big work should be co-ordinated and dispatched between devoted members of this flight sim's community, everyone of us managing a definite surface of, say, 10 km2.

What do you think?

I think that that won't work out the way you think - for practical reasons. The file size of a 100% populated map with all details would be way to big and probably unplayable. Yet different versions of the big map with certain regions detailed would certainly be nice to have.

major_setback 06-20-2010 10:32 PM

Quote:

Originally Posted by daHeld (Post 165392)
Correct. The model depicted here is a Mk.If night fighter. So actually I'd say it should be painted black overall, not Dark green/dark earth over sky...

I just read today that the earliest Mk.IFs (at Tangmere) were camouflaged.

Found this on the net too (maybe not IFs):

http://www.letletlet-warplanes.com/w...with-radar.jpg

http://www.vectorsite.net/ttwiz_03_2.jpg

http://www.aviation-history.com/bristol/beaufit13a.jpg

http://upload.wikimedia.org/wikipedi...-1234S-039.jpg

BadAim 06-20-2010 10:34 PM

Quote:

Originally Posted by Zorin (Post 165616)
I think that that won't work out the way you think - for practical reasons. The file size of a 100% populated map with all details would be way to big and probably unplayable. Yet different versions of the big map with certain regions detailed would certainly be nice to have.

+1 I can see that sucker getting out of hand pretty quickly. I think the level of detail, from what I've seen will be more than enough for general purpose. The mission builders will probably take it from there, ultra detailing certain sections for given missions, and even making regional templates for themselves and others, as they do with IL2 now.

Not that the Idea isn't great, it's just unlikely any of us will have a 'puter capable of running a map with that much detail. (Not that many [if any] of us will be able to crank up the settings on release anyway)

major_setback 06-20-2010 11:48 PM

Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.

http://www.northamericandevon.com/Im...rk_465x309.jpg

http://www.cyclingnorthwales.co.uk/images/por_din5.jpg

http://s0.geograph.org.uk/photos/19/...4_30bcc415.jpg

http://i217.photobucket.com/albums/c...x/Hedgerow.jpg

http://s0.geograph.org.uk/photos/87/...7_01cf08e8.jpg


http://www.noticenature.ie/files/hedgeweb.jpg

AndyJWest 06-21-2010 12:48 AM

Quote:

Originally Posted by GOA_Potenz (Post 165663)
we'll be able to see sunk ships and planes under water???

I think one of the screenshots of ships that Oleg posted showed some evidence of the hull being visible below the waterline.

The Channel isn't exactly transparent though, so you shouldn't be able to see far into it. Anything more than few feet or so down would probably be invisible. This depends a great deal on lighting conditions too.

Blackdog_kt 06-21-2010 01:38 AM

Quote:

Originally Posted by Skoshi Tiger (Post 165526)
Why not have so that the stripped down version can only be a crew positions within an aircraft that has the full install version of the sim.

I know anyone crewing for me more than once would value their virtual lives enough to go out and buy the full version. Seriously! I'm that bad!!!!!!

cheers!

Yes, that would work too. We could get our FPS friends to join in as gunners ;)


Quote:

Originally Posted by JVM (Post 165537)
Hello! Keep in mind the Bf 108 was never used as a trainer...it is far too fragile and complex for that....This was a liaison/courier and personal aircraft.

The fact is we do not have (yet) an equivalent of the Tiger Moth on the German side. This would be either a Fw-44 or a Bucker Jungmann (there were many others but those ones being several still airworthy are easily accessible for proper reproduction).
There was a request by Luthier years ago to define which German trainer would be made if time would allow...I am not sure time is allowing because I did not hear of it anymore!

Another issue is that training on the German side happened in Germany, Poland and Czechoslovakia...not in France on the front line...so we would not have a proper representation of a German training base.

JV

Interesting, i didn't know the Bf108 was so fragile. I know about the other trainers you mentioned, but maybe we could be cutting some slack until there is a proper representation.

You're definitely right about the training not being done on the frontline. However, in the same vein as before, if we wanted to sidestep that issue we could suggest a smaller map (for example, the smaller DF maps in IL2 like Ardeness) that would roughly represent a scaled down portion of Germany around a major training base.

In my opinion at least, it would be worth it if it meant getting more people in contact with SoW.

Now, as for what Sasqon says, just like most of my other suggestions i don't expect such a feature (a "buddy training" installation) to be in on release day, not by a long shot. However, if time permits and they liked it they could do it sometime in the future.

It's true that most of us here will have no use for such a feature since we'll be getting the sim anyway and thus, it's not a first priority request. I'm sure that even the developers would rather work on something that will be used by the majority of the "confirmed" buyers at this stage, than spend time on coding what is essentially a marketing tool for the less interested part of the gamer community (ie, we can't be sure if the sales generated will be enough to justify the work at this stage).
It's just a nice way to generate free advertising so that Oleg's team benefits in the short term from increased sales and we benefit long term by keeping them in the business, something to think about for the future once the important parts are done :grin:

Again, thanks to the developers for the awesome updates and the community for the intelligent exchange of ideas and information.

ElAurens 06-21-2010 03:20 AM

Quote:

Originally Posted by Avimimus (Post 165574)
No Flyable Anson for now. We will be able to add our own cockpits, ...right Oleg?

Yes, but for them to be used on the official online server they must meet Oleg's standards, and once SoW is released I am done with mods. Period.

So if it's some typical hacked up cludge of a cockpit it won't make it in, and conversley if it is way over done in terms of polygons, like many of the current crop of mod cockpits, we won't see it either.


Modders please note this.

Oleg Maddox 06-21-2010 05:30 AM

Quote:

Originally Posted by the Dutchman (Post 165166)
Very nice indeed,i do still see repetitive terrain tiles though.................is there no way around that?

There is really repetitive textures, but where you saw them in that update I don't know. :) Really :)

LukeFF 06-21-2010 06:01 AM

Quote:

Originally Posted by Oleg Maddox (Post 165693)
There is really repetitive textures, but where you saw them in that update I don't know. :) Really :)

Hi Oleg,

In these locations here I noticed the texture pattern is the same:

http://img.photobucket.com/albums/v2...617_162922.jpg

engarde 06-21-2010 06:23 AM

repetitive textures, i can ignore.

damage model, flight model, recreating destructable systems within an aeroplane is what i crave in a flight sim.

im not going to be scrutineering land textures at all frankly.

this kind of nit picking is useless minutiae worship.

who buys a flight sim to endlessly study the ground??????

who notices the odd repetetive texture when you're looking for the Hun in the sun?????? Or for that matter Tommy?????

please Oleg, ignore myopic obsessive compulsives unable to stop fault finding in low importance areas, and keep the focus on the aircraft.


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