Romanator21 |
11-25-2009 12:28 AM |
Quote:
I don't really care if there's toggleable legs, I just really wouldn't like to see mannequin-like arms floating about in a wooden manner in front of me all the time that would require different animations for each aircraft, which is quite a lot of time spent twiddling keyframes in 3dsmax for some poor guy, who could be doing something more exciting like playing with the particle system to make nice explosions.
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Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, DM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.
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