Official Fulqrum Publishing forum

Official Fulqrum Publishing forum (http://forum.fulqrumpublishing.com/index.php)
-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2009-11-20 Screenshots Update discussion thread (http://forum.fulqrumpublishing.com/showthread.php?t=11131)

Chivas 11-25-2009 12:25 AM

When I look down in the cockpit its to look at my gauges. I wouldn't even notice my body not being there, so there is no immersion loss as far as I'm concerned. But I'm not against a selectable option, although I think there are more important options to work on.

Romanator21 11-25-2009 12:28 AM

Quote:

I don't really care if there's toggleable legs, I just really wouldn't like to see mannequin-like arms floating about in a wooden manner in front of me all the time that would require different animations for each aircraft, which is quite a lot of time spent twiddling keyframes in 3dsmax for some poor guy, who could be doing something more exciting like playing with the particle system to make nice explosions.
Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, DM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.

Skoshi Tiger 11-25-2009 04:20 AM

Of course there is the point of who's legs you'ld want to model. You would have to cater for the RAF, LW, Italians. Then when we get into different variations between summer and winter uniforms and god know what would happen in the tropical maps where we're flying in shorts! (Oleg! If you need a set of hairy white knobbly Knees to model I'm your man!)

Maybe this discussion should be moved to a wish-list tread so we're not taking the discussion away from the topic of the screenshots?

fireship4 11-25-2009 01:03 PM

I would want a pilot model, but I can wait until after release (or never) when it can be done right and not get in the way of other priorities.

Oleg Maddox 11-25-2009 01:35 PM

Quote:

Originally Posted by Lucas_From_Hell (Post 122186)
Anyone here realizes that it's not that complex to animate the freakin' pilot inside the cockpit?

Even if we have already sceleton kinematics the work over animations is great. Just imagine how many varios of postions types of cloumns, seats of gunners, etc... in different aircraft.
And for each there must be different animations...
it is really more complex then to make standard sets of one the same movements for all of the soldiers in shooter....

Oleg Maddox 11-25-2009 01:37 PM

Quote:

Originally Posted by Romanator21 (Post 122375)
Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, FM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.

Right explanation.

Oleg Maddox 11-25-2009 02:03 PM

I have a question for British side.

There are yellow color painted bombs. It is training bombs or not?

Oleg Maddox 11-25-2009 02:07 PM

I have another question. Now for Italian side
On some photos I see Italian fighters using in BoB with yellow nose. Was it for all Italian fighters or just for some part?

Lucas_From_Hell 11-25-2009 02:22 PM

Quote:

Originally Posted by Oleg Maddox (Post 122526)
Even if we have already sceleton kinematics the work over animations is great. Just imagine how many varios of postions types of cloumns, seats of gunners, etc... in different aircraft.
And for each there must be different animations...
it is really more complex then to make standard sets of one the same movements for all of the soldiers in shooter....

Understood. I hope this is done later by other users that like the idea.

JVM 11-25-2009 03:02 PM

Quote:

Originally Posted by Oleg Maddox (Post 122539)
I have a question for British side.

There are yellow color painted bombs. It is training bombs or not?

They were High Explosive bombs. They kept this color until the US-made HE bombs changed color from yellow toward olive Drab (in March 1942). The british HE bombs color was also changed for olive drab then.

Practice british bombs were white.

you may find interesting info in this page:

http://www.hnsa.org/doc/britord/bomb/cat-0004.htm

and

http://www.hnsa.org/doc/ordnance/index.htm

and subsequent pages...

JVM


All times are GMT. The time now is 07:45 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.