Osprey |
08-22-2012 07:33 AM |
Quote:
Originally Posted by kristorf
(Post 455695)
Just my two peneth,
Regarding online numbers.
If the Channel Map were fixed so coops could be played on it as was one of the original concept there would be a lot more squads use it, I know mine would be tempted to do so.
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But you can play co-op, Banks co-op coding does just that. It's not via an official menu and there is a small amount of initial fiddling that a toddler could handle, but other than that it IS a co-op. I'm talking about all starting together, be it with an airstart or not, and even with your own group of AI to follow you about if the mission builder desires it. I know this because I've done co-op in 1946, and now in COD. The only difference is that you all spawn in a grounded aircraft then use the menu to select another aircraft. Then when you all select to start/spawn you will be spawned into your selected machine - you can time this using voice or chatbar, the system doesn't do it for you.
Then there is the whole mission style mapping in COD so you have a co-op feel anyway - the 5./JG27 campaign was just that. I don't buy these excuses tbh, or indeed any of these other 'major' squads that we are apparently missing from COD online, it just seems a bit of an easy cop out. IMHO co-op is not required but rather something that people are used to and desire. It was never realistic anyway and it doesn't suit the BoB (after all, Germans pretty much always took off first). If anything we need a proper fighter command RDF system which orders scrambles based on incoming reports
Had you said that people have performance issues with COD or that the FM's mean that it's not workable I would agree, but not regarding missions themselves, they function perfectly well.
Anybody out there who wants to do this sort of stuff in COD then see us at www.aircombatgroup.co.uk, allied and axis, doesn't matter, we run both, and we've had no major problems with actual missions.
~S~
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