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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Friday Update, June 08, 2012 (http://forum.fulqrumpublishing.com/showthread.php?t=32577)

JG52Uther 06-09-2012 03:45 PM

This is an update thread, not an FM/DM discussion thread. There is a sub forum for that.

catito14 06-09-2012 04:45 PM

Quote:

Originally Posted by BlackSix (Post 433348)
To All:
Please, you have to write bugs here
http://il2bugtracker.com/
and your requests here
http://forum.1cpublishing.eu/showthread.php?t=28341
I won't find and take bugs and requests from this thread.

Sorry for that B6, there i used the proper places to make the petitions.
Regards

bw_wolverine 06-09-2012 05:36 PM

Really looking forward to the patch! Thanks to everyone at 1C maddox!

28_Condor 06-09-2012 05:38 PM

Quote:

Originally Posted by Osprey (Post 433379)
It's a crewed aeroplane. Unless you have a few friends to fly with you then you need an autopilot feature in order to use the bombsight.

I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual :)

If the engine broke down after five minutes so it should be in the game, otherwise not

Insuber 06-09-2012 06:21 PM

Quote:

Originally Posted by 28_Condor (Post 433514)
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual :)

If the engine broke down after five minutes so it should be in the game, otherwise not

We already have in the present game the engine/gearbox failures when exceeding the rpm/temp limitations set by programmers. The essential is that the limitations are correctly defined and coded.

Cheers!

Anders_And 06-09-2012 06:21 PM

Quote:

Originally Posted by 28_Condor (Post 433514)
I agree. What could be done is to disable the autopilot when entering more than one player on the plane.

About this talk of 100 octanes, not making sense to me to invoke a limitation of 5 min based only in manual's recommendations
...

Or the motor breaks down after five minutes, or this limitation does not exist ...

In RL, pilots are more interested in prolonging his life, not following rules manual :)

If the engine broke down after five minutes so it should be in the game, otherwise not

Well, most likely the engine wont break down at exactly 5 mins but maybe after 10 or 15mins... But engines were not for free and therefor 5mins is a safe limitation as limitations often are well into to the safe side.

However we dont want a predetermined amount of minutes you can run a boost so that you can select it OFF at 4:59 just to switch it on again...

Better would be a randomly selected nr lets say 5,6,7,8,9,10mins, this way the player never knows howlong he can run the boost before the engine gives up... well not exactly like this but you get the point....

335th_GRAthos 06-09-2012 08:03 PM

Quote:

Originally Posted by Grey (Post 433354)
I think the model has the correct direction of rotation:

Thanks Grey, never saw that picture before!

~S~

Kobold10 06-09-2012 08:55 PM

Great News thanks B6!!!!

The only thing concerning the new patch up to me is communication. Now the question: Will the comms be repaired?
That would boost the gaming fun up!!!

Thanks in advance...

Tavingon 06-09-2012 09:32 PM

New plane looks delicious..

Will this beast be making an appearance

http://www.3dloft.net/g_fullsize_images/pe8_bombrun.jpg

Winger 06-09-2012 10:35 PM

Quote:

Originally Posted by Insuber (Post 433403)
I'm glad that this 100 octane tale has found an ear on the dev's side. And now let's see the practical results ... I highly doubt that the story will end here. :-)

It will only end when the german planes are totally outclassed in any discipline.
I really hope we dont get all Spit performing like the UFO Spit IIa did before the alpha patch. Its FM was just plain stupid overpowered.

Winger


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