carguy_ |
12-23-2011 07:50 PM |
Quote:
Originally Posted by Chivas
(Post 372648)
Your totally wrong, players have been flying, missions on the IL-2 Warclouds server for years that are mission based, and not airquake. Yes at times there will be people who join the server that arn't interested in the mission, but that can happen on Co-op servers aswell. The best part is you can join the mission 24/7 with no waiting, and you don't have to worry about someone running you over at the start of the mission and having to wait hours for the next mission to start.
The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
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I`m sorry if you do not understand what I`m saying. You seem to be with IL2 more than a few years like me, so you should know that an online war, even a simple generic slot based online coop mission is a whole different experience than dedicated dogfight servers, however organised they may be.
The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war.
One plane, mission and pilot life. You either survived or died.
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