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-   -   The new bomb fuzing needs to be an option. (http://forum.fulqrumpublishing.com/showthread.php?t=17789)

robtek 12-28-2010 07:10 PM

@KG26_Alpha

The difficulty to adapt to the new circumstances is so minimal that i regard your post close to trolling.

ElAurens 12-28-2010 07:20 PM

I was just online on my Test Center map with Monguse and several other experienced pilots.

Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.

Once you add in enemy fire, which we did not have, and air opposition, there is no way you will even begin to approach historical success rates in the sim.

And all because the bombs stop arming if they hit the water too soon. It's the wrong approach. It needs to be changed.

On the other hand, torpedo drops can be gotten down to an utter science, nearly 100% success rates for drops and arming. Now this will go down with enemy action of course, as it should.

KG26_Alpha 12-28-2010 07:32 PM

Quote:

Originally Posted by robtek (Post 207597)
@KG26_Alpha

The difficulty to adapt to the new circumstances is so minimal that i regard your post close to trolling.

Errrrmmmm which post would that be ??

Wutz 12-28-2010 07:38 PM

Quote:

Originally Posted by ElAurens (Post 207600)
I was just online on my Test Center map with Monguse and several other experienced pilots.

Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.

Once you add in enemy fire, which we did not have, and air opposition, there is no way you will even begin to approach historical success rates in the sim.

And all because the bombs stop arming if they hit the water too soon. It's the wrong approach. It needs to be changed.

On the other hand, torpedo drops can be gotten down to an utter science, nearly 100% success rates for drops and arming. Now this will go down with enemy action of course, as it should.

Absolutely agree, as it has become so random, I guess the aim is to stop skip bombing all together?
Just wondering what other curbing of flying styles will be installed in future....

Avimimus 12-28-2010 07:58 PM

Quote:

Originally Posted by swiss (Post 207577)
There was thread about German SC, especially the bigger ones are castrated - and the USSR pendant ueber.

Yes, I've seen the values. I'm not sure if it is historical or not.
What I was proposing was to castrate them both! I like the lower blast effects (one has to aim more).

Quote:

Originally Posted by swiss (Post 207577)
Speaks for your skills. ;)
I've seen IL2 take out whole columns all the time on QL2.

The overall probability of a PTAB knocking out a tank may be slightly elevated over the historical (eg. the shaped charge may not have been effective if it hit sloped armour) - but I think pilot quality and the layout of the ground targets are the main factors in any excessive effects.

Try making a few runs against tanks which aren't on roads or are only driving down roads in pairs (instead of groups of eight).

Regarding having to drop bomblets from higher altitudes - yes it is the case. My effectiveness has dropped by almost 40% since 4.10 (although I expect I'll improve). It is funny to release the AO-10 at low altitude - they don't fuse, but they skip along the road like little fishes.

Avimimus 12-28-2010 08:03 PM

Quote:

Originally Posted by ElAurens;207600
Yes we could kill ships via skip bombing on occasion, but the randomness of it is just so wrong. Same bomb dropped from different aircraft even at equal speed/altitude failed to arm. I lost count of how many bombs I saw make good hits and not go off. A failure rate so high that it is beyond belief.

[....

On the other hand, torpedo drops can be gotten down to an utter science, nearly 100% success rates for drops and arming. Now this will go down with enemy action of course, as it should.

It took a few tries. I found heavier bombs were more likely to skip. I even managed to skip reliably using an Il-2. I just never dumped bombs while in even a shallow dive or under 90 metres and tried to keep my speed up.

I don't think it was necessarily easy in real life. If you've ever been in the ocean - it is hard to imagine throwing a several hundred kilo high-explosive device and expecting it to bounce several times is ever going to be perfectly reliable, predictable and undemanding of skill.

As for torpedo bombing - science perhaps - but I'm having an awfully hard time meeting the release requirements (speed and altitude)!

Avimimus 12-28-2010 08:05 PM

I've actually come to like skip bombing and releasing bomblets in 4.10

My personal concern is regarding individually dropped small bombs (eg. AO-10 on the I-15, not on the Il-2). These are already hard enough to use!

It might also be nice to have early war missions in American aircraft where the delay has been shortened (I remember some stories of P-47 pilots killing themselves while attacking trains). It would be cool to have as an option in the mission file instead of in the menu screen.

ElAurens 12-28-2010 09:17 PM

Quote:

Originally Posted by Avimimus (Post 207606)
I'm having an awfully hard time meeting the release requirements (speed and altitude)!


It's quite hard to get the A-20 to even fly slow enough for a good drop. The SM 79 on the other hand is a gem.

Avimimus 12-28-2010 09:26 PM

Yes, I've been mainly testing on the Il-2T and the Ju-88. The latter has ruddy auto-retract on the flaps: I press "combat flaps" and the plane says "flap retracted" five times in a row (at which point I'm too low or too close to the the target to make the run). ;)

JG53Frankyboy 12-28-2010 10:46 PM

Has anyone tested how this New fuze influences the german AB bombs?
Do the bomblets also Need These 2 seconds after they are released from the AB , what already takes 3 seconds.....
I cant Test it, im on vacation. Im just curious


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