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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   Friday 2010-08-06 Dev. update and Discussions (http://forum.fulqrumpublishing.com/showthread.php?t=15864)

swiss 08-07-2010 12:43 AM

Quote:

Originally Posted by nearmiss (Post 173988)
My system is state of the art. The photos are awesome on 1920x1200 resolution x 24 inch monitor.

Nothing disappointing about them AFAICT.

They can stop now for my part, release the SOW and refine the scenery later.

My opinion of course ;)

+1

Fearless_1 08-07-2010 01:05 AM

The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.

proton45 08-07-2010 02:00 AM

I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...

Chivas 08-07-2010 02:29 AM

Quote:

Originally Posted by proton45 (Post 174012)
I think this update looks flat out "fantastic"...

By far, this is looking like it will be the best flight combat sim to date. I'm simply flabbergast at the shear amount of detail in these maps. With all the included citys and villages in this full scale map, it is simply an astonishing feat...I dont think that, some of the, people here understand what an immense undertaking this really project is.

Thank you...

I agree....many of us don't understand just how much work this map is and the corners that have to be cut to allow playable frame rates. This latest update is very impressive. :)

airmalik 08-07-2010 06:48 AM

Quote:

Originally Posted by Tbag (Post 173968)
Look like the perfect flight-sim trees if you ask me!

Agreed. These old trees look a lot better that the current ones at this distance. Perhaps they were too compute intensive or didn't degrade well to lower LODs for longer view distances.

LukeFF 08-07-2010 06:52 AM

Quote:

Originally Posted by Fearless_1 (Post 174008)
The textures on the houses look kind of blurry and the windows in the red house just look flat out bad. They are too big, and look like headlights.

It.

is.

WIP.

Why is that so hard to understand?

airmalik 08-07-2010 07:09 AM

Quote:

Originally Posted by luthier (Post 173803)
Crew members will move, and how! This was actually the first in the series of screenshots showing him move around, but after I took them I realized that it just doesn't have the same effect on static screenshots. It's just so lifelike to see the guy get thrown about by your maneuvers, almost adds a slightly sadistic elements to the game. Make a pinata out of the navigator! Boom, slam, bang! Uh oh, a flat spin.

Surprised more people haven't picked up on this.

The crew reacting to maneuvers makes me suspect their movements aren't simple canned animations. Fingers crossed that it turns out to be something similar to this:

http://www.youtube.com/watch?v=Qi5adyccoKI

Wearing seat belts will be a must. Wonder if sudden negative g's will result in unbelted crew lifting up off their seats.

airmalik 08-07-2010 07:14 AM

Quote:

Originally Posted by LukeFF (Post 174031)
It.

is.

WIP.

Why is that so hard to understand?

Please give it a rest. Telling people it's WIP repeatedly is even more annoying.

In this case, I doubt the textures will suddenly become more detailed and less blurry close to release considering that artists create all textures in much higher resolutions than they end up being used in the game. The developers seem to have chosen the level of detail they want in these ground objects to balance rendering speed/resources used. If you recall, the same objects displayed outside of the game engine had higher resolution textures.

hellbomber 08-07-2010 07:49 AM

2x or 4x aa will fix most of the problems, id say about 20% smaller for all trees would be good

i guess the indiscretion is understandable although i do wonder if Olegs team is working inside the Chernobyl with mutant trees
http://lifewithoutbuildings.net/chernobyl.jpg

Richie 08-07-2010 08:33 AM

Quote:

Originally Posted by Skarphol (Post 173853)



I like that. It doesn't look right just perfectly clear. Even now the 109 windscreens are pretty dirty witch a lot of people have raised a fuss about...not me... so I'm sure this will be looked at.


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