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Back on topic: To me it seems like the antennas are not only moving due to inertia (the wobling) but also bending due to windforces as the vehicle is turning with a constant speed! How much attention to detail is that? Finetuning windforces and bendingstrenght of antennas? Oleg has (IIRC) stated that planes will be affected by the slipstream of other planes flying in front of it, I guess these effects comes from the same programming feature. We are also getting working suspension for vehicles! These are fantastic features, bringing much life and immersion to the game, but they must be enormously time consuming. I can not understand how MG is capable of putting so much stuff into this game before it is released. Skarphol |
Oleg, those aerials are ok, but you still didn't reach the level of excellence shown in the movie Airplane!...
http://img177.imageshack.us/img177/5...lloclipel1.gif ;) |
As others have said, I think this swastika issue is a moot point. As long as it can be enabled post-release, I'll be satisfied. Don't get me wrong though. I'm all for historical accuracy and think banning the use of the swastika (especially in a historical context such as what SoW is depicting) is absurd, but I blame the politicians, not Oleg. I think his hands are tied. If in some weird alternate reality the roles had been reversed and Russia was an Axis member and Germany was Allied, we'd probably be seeing this debate with the "hammer and sickle". The USSR was just as criminal, if not more so, than Nazi Germany, but that doesn't seem to matter. The victors write the history, as they say. Anyway, it is a moot point regardless of how we feel about it.
Similarly, I would like to see SoW have realistic violence too, but because the politicians of some countries seem to feel the need to take it amongst themselves play nanny to their constituents, this is yet another realism factor that has to go by the wayside resulting in a whitewash of what was harsh reality for airmen back then... ________ LIABILITY INSURANCE FORUMS |
So that settles the Swastika on Heinkel-issue. They can't add it, so they leave it empty, so the community can add it - if they want. Mystery explained. :)
Here's a thought - imagine being in the Heinkel fuselage (gunner position etc) and looking OUT through the bullet holes. And then imagine a hurricane crashing into the fuselage just behind where you were standing, cutting off the whole tail section with its wing. Such nice air conditioning. :) |
Imagine tumbling out of the opening! That would be pretty dramatic, though I somehow doubt that would be depicted.
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Haha! Me too! Of course perhaps I would be lucky enough to tumble out, land on a nice, soft pile of hay, and meet up with an accomodating British farm lass. Or get jabbed with a pitch fork; one or the other. :-P
________ M41 |
The view should remain with the crewman, as even in IL-2 one is only teleported to outside view if trying to bail out or the aircraft is completely destroyed (which is defined as everything exploding into tiny pieces, either in-flight or by striking the ground hard). This means we shouuuld be able to see such awesome events.
A lot of cool stuff could be possible some time after the game has been out. Third party improvements of crew behaviour. What I rank highest is that the pilot and crew were rendered and stopped being ghosts. It feels quite messed up (even after many years of 'mostly' seeing the phenomena) looking around in the cockpit or wherever and having no legs, arms, torso - nothing. And the controls move by themselves.. I'm willing to bet that the crew/pilot body rendering will come, and be done at first more statically, but then better and better. Because like with almost everything in any game so far, realism sneaks in. For the longest people were used to 50km/h movement/strafing speeds and high jumps due to Quake being so dominating in FPS. The reaction of some friends when introduced to rainbow six was very hostile. Then the idea of aiming through iron sights. Many thought that was ridiculous, impractical - who would want to do that? Can't see properly, what the hell. Years later, a standard in most cases. The only explanation for this resistance to simulation (the type that should appeal to them to begin with) is that previous experiences set a norm and expectations to how a certain type of game is supposed to be like. Just like in India, a movie can only be truly successful if it contains at least 7 dance and song numbers (or something like it). I get side-tracked. I wanted to say that, I think some cunning third party maker will release some ultra-immersive B-17 & crew simulator, where the crew can move around in the aircraft, get sucked out, medic attending to wounds, messing with the ball turret getting jammed, reloads, full body rendering etc etc. EDIT: Remaining in first person and seeing arms unbuckle, pull the canopy release and then try to get out, and remaining in there and in control of the view all the way to the ground. That is immersion. We already heard parachutes were steerable, and there may be a slight chance we can thus be in first person view at some point when leaving in the aircraft. |
I already have arms and legs and can see them just fine, thank you
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